madmax_br5 opened this issue on Nov 18, 2005 ยท 26 posts
madmax_br5 posted Fri, 18 November 2005 at 9:55 PM
Zenith, blurry reflections, soft shadows, and lights placed at the main contact point make the lighting surprisingly realistic:
Takes an hour to render on my computer at 64RPP. Above sample rendered at 144RPP. Download includes the basic room with athene replaced by a cylinder, as athene is not my model to redistribute. Enjoy!
Mahray posted Sat, 19 November 2005 at 4:53 AM
Looking good! I'll have to give it a good tryout soon, I've just about got my computer back in working order. Mahray
Come visit us at RenderGods.
Ignore the shooty dog thing.
vasquez posted Sat, 19 November 2005 at 5:06 AM
AgentSmith posted Sat, 19 November 2005 at 6:13 AM
When faking light hitting and bouncing off a wall like that, I prefer to have my radials use Ranged Falloff, depending on the scene it can sometimes look a little like bounced light. In this scene the radials on the floor are set to a Ranged Falloff of 50.
Here, I also added another radial in the middle ofthe room, with no shadows and very low intensity, about 5. To suggest just a little more ambient light being bounced everywhere.
There is another similar radial right on the spot on the sphere where the imcoming light hits it. Rendered at 32rpp. I had to hurry, going to catch some sleep soon! AgentSmith
Contact Me | Gallery |
Freestuff | IMDB
Credits | Personal
Site
"I want to be what I was
when I wanted to be what I am now"
FranOnTheEdge posted Sat, 19 November 2005 at 6:30 AM
Do you have to use this light rig in a room? Can it not be used without the room part? Just turning off the atmosphere and sky dome colour? What about disabling sunlight? That destroys shadows, doesn't it?
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
FranOnTheEdge posted Sat, 19 November 2005 at 6:50 AM
No, it doesn't, it's turning off shadows that does that - duh! I'm so silly... Playing with it now... Thanks Max
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
marcfx posted Sat, 19 November 2005 at 7:01 AM
Always a great learning forum. excellent information, thanks guys
Smile, your dead a long time :)
pumecobann posted Sat, 19 November 2005 at 9:57 AM
Personally, I'm not a fan of lighting rigs/domes etc, but I like the look all the same. It even looks like there's slight aberration (don't know if that was intentional).
Len.
The wait can be horrific, but the outcome can be worse - pumeco 2006
bandolin posted Sat, 19 November 2005 at 2:23 PM
<strong>bandolin</strong><br />
[Former 3DS Max forum coordinator]<br />
<br />
<a href="http://www.renderosity.com/homepage.php">Homepage</a> ||
<a href="http://www.renderosity.com/mod/sitemail/">SiteMail</a> ||
<a href="http://excalibur.renderosity.com/mod/gallery/browse.php?user_id=70375">
Gallery</a> || <a href="http://www.renderosity.com/mod/freestuff/index.php?username=bandolin">
Freestuff</a>
<p><em>Caution: just a hobbyist</em></p>
marcfx posted Sat, 19 November 2005 at 2:32 PM
There is so many combinations that i think everyone else who tries this would have a different outcome......some wonderful images to be had.....
Smile, your dead a long time :)
AgentSmith posted Sat, 19 November 2005 at 5:26 PM
This scene requires it to be rendered on the Premium setting, don't set it to Regular, or it won't look right. If you need to, set the Premium render to less RPP so you can get a fast preview render. In fact, setting it to 4 RPP on the Premium setting will render faster than when it is set to just Regular. On my pc, the difference in render times is around 10x faster. (Premium, 4rpp = 4 minutes vs. Regular render = 40 minutes) AS
Message edited on: 11/19/2005 17:30
Contact Me | Gallery |
Freestuff | IMDB
Credits | Personal
Site
"I want to be what I was
when I wanted to be what I am now"
bandolin posted Sat, 19 November 2005 at 5:36 PM
Thanks AS, doing that now.
<strong>bandolin</strong><br />
[Former 3DS Max forum coordinator]<br />
<br />
<a href="http://www.renderosity.com/homepage.php">Homepage</a> ||
<a href="http://www.renderosity.com/mod/sitemail/">SiteMail</a> ||
<a href="http://excalibur.renderosity.com/mod/gallery/browse.php?user_id=70375">
Gallery</a> || <a href="http://www.renderosity.com/mod/freestuff/index.php?username=bandolin">
Freestuff</a>
<p><em>Caution: just a hobbyist</em></p>
marcfx posted Sat, 19 November 2005 at 5:36 PM
Great tip AS. I'm doing a render (not with this model) and its taking sometime, so I'm Just trying it out now and your right, it looks a lot faster. Thanks ;)
Smile, your dead a long time :)
FranOnTheEdge posted Sat, 19 November 2005 at 6:11 PM
Hmmm, will that work with big glass spheres and lights?
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
bandolin posted Sat, 19 November 2005 at 6:30 PM
<strong>bandolin</strong><br />
[Former 3DS Max forum coordinator]<br />
<br />
<a href="http://www.renderosity.com/homepage.php">Homepage</a> ||
<a href="http://www.renderosity.com/mod/sitemail/">SiteMail</a> ||
<a href="http://excalibur.renderosity.com/mod/gallery/browse.php?user_id=70375">
Gallery</a> || <a href="http://www.renderosity.com/mod/freestuff/index.php?username=bandolin">
Freestuff</a>
<p><em>Caution: just a hobbyist</em></p>
AgentSmith posted Sat, 19 November 2005 at 8:29 PM
Fran; Do you mean just a normal scene? (Meaning NOT this scene) Well, It won't look as good. A normal scene, and you use Premium with 4 RPP, you will get a lot of grain. To get rid of the grain, you have to start increasing the RPP, and you will quickly be rendering for far longer than you would in Regular. AS
Contact Me | Gallery |
Freestuff | IMDB
Credits | Personal
Site
"I want to be what I was
when I wanted to be what I am now"
FranOnTheEdge posted Sun, 20 November 2005 at 4:44 AM
Ah, I won't bother then, it's getting near the end on original settings, well, when I say near I mean last time it showed anything it said 6 hours... Hey, nice column bandolin! I notice that the outside in all these shots above does look very... glary. Apart from AS's in message 4 - nice sky in that one AS. I also notice that the light seems to be at the same angle all the time - is it possible to change that easily? Max???
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
AgentSmith posted Sun, 20 November 2005 at 5:30 AM
You would need to manually move the radial lights on the floor to coincide wherever the new angled light would come in and "bounce off". Easily? Sure...getting it to look good again, ah that's always the trick, lol. AS
Contact Me | Gallery |
Freestuff | IMDB
Credits | Personal
Site
"I want to be what I was
when I wanted to be what I am now"
madmax_br5 posted Sun, 20 November 2005 at 3:24 PM
Oh I guess I must have broken the zenith link..woops! Normally it would be connected to the usual zenith handle. There should be a way to link the other incident lights inversely using object tracking, i'll see what i can do. I want to be a beta tester. Can someone put in a good word for me at daz :-D
AgentSmith posted Sun, 20 November 2005 at 5:42 PM
Can try. :o)
Contact Me | Gallery |
Freestuff | IMDB
Credits | Personal
Site
"I want to be what I was
when I wanted to be what I am now"
FranOnTheEdge posted Sun, 20 November 2005 at 7:08 PM
I'd make a really good beta tester, I seem to be able to find problems that no one knows how to fix. gg
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
AgentSmith posted Sun, 20 November 2005 at 7:17 PM
Lol, yes you do! I can give DAZ some names, but it certainly isn't up to me at all, I have no pull when it comes to that. AS
Contact Me | Gallery |
Freestuff | IMDB
Credits | Personal
Site
"I want to be what I was
when I wanted to be what I am now"
madmax_br5 posted Sun, 20 November 2005 at 10:18 PM
I am absolutely indespensable when it comes to mac platform compatibility analysis :-0) THanks for anything you can do AS
AgentSmith posted Sun, 20 November 2005 at 11:14 PM
Should have called yourself madmac_br5
Contact Me | Gallery |
Freestuff | IMDB
Credits | Personal
Site
"I want to be what I was
when I wanted to be what I am now"
madmax_br5 posted Mon, 21 November 2005 at 8:20 AM
hehehehe
FranOnTheEdge posted Mon, 21 November 2005 at 12:15 PM
And I am absolutely unbeatable when it comes to finding new (and often obscure) ways to crash a program... any program. ggg Unfortunately I couldn't think of a nice snazzy title to go with "franontheedge"...
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)