Forum: Bryce


Subject: wings knurling tutorial

madmax_br5 opened this issue on Nov 18, 2005 ยท 16 posts


madmax_br5 posted Fri, 18 November 2005 at 10:17 PM

Put this little gif together to show how to make simple knurled knobs/handles/etc in wings for use in bryce. Note: this should be done after all smoothing and bware, this creates a lot of extra polygons, so save beforehand in case your computer blows up. knurltut.gif An example image made using this technique: flashlightmadmax.jpg


pauljs75 posted Fri, 18 November 2005 at 11:28 PM

Nice results, but also a bit of a "poly bomb" isn't it? If only Bryce will support displacement mappping in the future. Keeps fingers crossed that its a feature of Bryce 6.


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AgentSmith posted Fri, 18 November 2005 at 11:54 PM

Freaking sweet mini tutorial, thank you!

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ysvry posted Sat, 19 November 2005 at 12:53 AM

bryce already does but only for landscapes.

for some free stuff i made
and for almost daily fotos


AgentSmith posted Sat, 19 November 2005 at 3:18 AM

Technically, what Bryce creates now used to be called a grayscale-to-height map, and a 1024x1024 terrain is over 2 million polys. Displacement could make the same terrain, but the result would just be a handful of polys. (comparatively) AS

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TheBryster posted Sat, 19 November 2005 at 4:36 AM Forum Moderator

Way to go!!!!! Fabulous stuff! I wanted some knurling on my last...where was you? ;-)

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marcfx posted Sat, 19 November 2005 at 6:51 AM

Now, with this i could finaly understand Wings!.......excellent tut, thanks.


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FranOnTheEdge posted Sat, 19 November 2005 at 7:24 AM

Keeping fingers crossed that if it IS a feature of Bryce6 - I can afford it...

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pakled posted Sat, 19 November 2005 at 9:53 AM

@marfx..get thee to the Wings tutorials here and find dracs' 'spaceship' tut..and a few others there..Wings is really a lot easier than it looks..even I can get results in it..;)
Never thought of doing this, but it makes sense..another point to make, tho, is for best results in Bryce, set the display to 'edge' (vertex, lines, whateveryoucallit), and select the knurls area and set to 'hard'..and the details will be there when you export the object..just a tip..;)

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marcfx posted Sat, 19 November 2005 at 10:00 AM

@pakled Thanks D........I'm on my way! ;)


Smile, your dead a long time :)


danamo posted Sat, 19 November 2005 at 10:53 AM

@Marc- I cut my 3D modeling "teeth" on Drac's spaceship tutorial and Wings made sense to me from that point on, so I can add to Pakled's recommendation. Now it's an invaluable tool for my Bryce renders, and a fun app in its own right. @Cardinal TheBryster-Sacrilage!!


marcfx posted Sat, 19 November 2005 at 11:01 AM

I have just finished viewing it and your right, it does make total sense and I dont know how i missed it. I usually go to the tuts page and maybe not seeing a thumbnail there i skipped it..........shame on me! Thanks again and when i get Bryce finished rendering, i will try Wings out again with added hope! ;)


Smile, your dead a long time :)


TheBryster posted Sat, 19 November 2005 at 11:53 AM Forum Moderator

@Danamo: You mean this was done in Wings????? AGH!!!!!!

Available on Amazon for the Kindle E-Reader

All the Woes of a World by Jonathan Icknield aka The Bryster


And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...


FranOnTheEdge posted Sat, 19 November 2005 at 12:21 PM

You could use that (shifting alternate edge loops) business to bobble up a flat surface too... couldn't you?

Measure your mind's height
by the shade it casts.

Robert Browning (Paracelsus)

Fran's Freestuff

http://franontheedge.blogspot.com/

http://www.FranOnTheEdge.com


catlin_mc posted Sat, 19 November 2005 at 6:49 PM

Very neat way to do things. Thank you Max this is a great little tut. 8) Catlin


Incarnadine posted Sun, 20 November 2005 at 12:29 PM

Cool idea. Thanks.

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