tastiger opened this issue on Nov 19, 2005 ยท 91 posts
tastiger posted Sat, 19 November 2005 at 11:27 PM
I posted some comments in another forum along the lines that I thought that there was still too much stuff being distributed that is really only PP compatible (although it does work in P5/P6) - but all it really is is P4 stuff that uses pngs, and it doesn't make use of the various nodes available to P5/P6 users and my thoughts were that this is holding back development in areas like the material room, clothing room, hair room & displacement. It raised some interesting comments - so I thought I'd ask the question here and get some more input.
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Faery_Light posted Sat, 19 November 2005 at 11:40 PM
I'd love to do more stuff for P5 but I have a problem. My eyesight is not tooo great and P5 requires 1024 or higher screen resolution. That makes all the text too small. When I try to increase the text, my comp hangs. So I ohly use P5 occassionally. Why can't they do a patch for it to handle 600X800 screen res?
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Tyger_purr posted Sun, 20 November 2005 at 12:14 AM
In my opinion p5/6 nodes are grossly under utilized. Much time, disk space and processor/memory (at render time) could be saved with P5/6 nodes.
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Ajax posted Sun, 20 November 2005 at 12:57 AM
I think part of the problem is that EF still sells Poser Artist and there are still a lot of P4 users out there. As a merchant, the moment you try to make something cool that uses P6 features, you get people whining about how they want it for P4 and they don't want you making things they can't use or can't export to Bryce etc etc. I certainly think P6 features are way underutilised at the moment, but until customers are prepared to embrace them, you aren't going to see merchants using advanced features much. Another factor holding things back is that the premier content maker for Poser is DAZ and at the moment if a product isn't going to work in DAZ Studio, they're not interested and that pretty much means they don't want to make or sell anything that uses advanced P6 features.
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svdl posted Sun, 20 November 2005 at 12:58 AM
I would love to see more P5/P6 support. It is slowly getting better, though many products still only use P4/PP features.
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PhilC posted Sun, 20 November 2005 at 1:18 AM
I am moving in that direction. I'm currently working on projects and coming up against the "What about P4 users?", question, and Poser 5 users for that matter. My feelings are definitely towards taking advantage of the great P6 functions and moving forward. Depending on what it is, my policy now is to publish a Poser 6 main version and supplement it with a Poser 4 compatible version.
"Oh but it won't work in DS!!!!!!" .... Good grief deal with it. I'm not going to restrict my creativity to the confines of a give away free program.
Ajax posted Sun, 20 November 2005 at 1:26 AM
Well said, Phil.
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LadyElf posted Sun, 20 November 2005 at 1:54 AM
I still primarily use ProPak and I love it. I would like to see however, not just support for materials, but would love to see more dynamic clothing in P6. I'm also a merchant and I will continue to support all versions of Poser, I don't think it has to be a choice of either or, we can make both :)
xantor posted Sun, 20 November 2005 at 2:33 AM
I don`t use poser 5 much either partly because of having to change the screen size every time I use it. If something is made for poser 4 or propack it will work in other 3d programs but if it is specifically made for poser 5 or 6 then it wont.
Message edited on: 11/20/2005 02:37
operaguy posted Sun, 20 November 2005 at 3:40 AM
Attached Link: http://www.pcmag.com/article2/0,1759,1774271,00.asp
This is not an inexpensive solution, but it worked for me (aging eyes). The fantastic Dell Widescreen UltraSharp 2405FPW Monitor It's a very beautiful, well made wide screen. It tilts so you can use it in portrait. It lists for $1200, but here's what you do: Google the model number. There are coupons, mostly expired, flying around. Call Dell. They WILL HONOR EXPIRED COUPONS. You can get this display for $700-900. You have no idea how fantastic it is to run Poser on this screen. Yes,, you can pump it up to 1900 x 1200, set the system for "Xtra Large Fonts" and you will have a gigantic, huge Poser workspace. BUT....you can leave it on lower resolution, get less actual space, but have everyting WAY big. What a relief! It is an HD TV also. I will leave it to your imagination to think about what HD TV and 16:9 aspect ratio DVDs look like on this screen. It doesn't just change your Poser life, it changes computing in general. ::::: Opera :::::PhilC posted Sun, 20 November 2005 at 4:07 AM
byAnton posted Sun, 20 November 2005 at 4:11 AM
With the next version of Poser(being7), most merchants will likely discontinue Poser4/ProPack support. Supporting 5 versions is just rediculous and beyond unrealistic.
-Anton, creator of Apollo Maximus
"Conviction without truth is denial; Denial in the
face of truth is concealment."
xantor posted Sun, 20 November 2005 at 4:33 AM
You don`t have to support 5 versions just poser 4/propack and the current version.
TrekkieGrrrl posted Sun, 20 November 2005 at 5:29 AM
So far I've made most of my stuff compatible in Poser 4 and up, but I'm moving more and more towards procedural textures. So people would still be able to LOAD the model in Poser 4 /PPP but without the textures of course. It is a problem with those who are used to export to another program for rendering (Bryce/Vue/other) and of course Daz Studio. But you just can't please everybody, and it's my feeling that Poser 5 and especially 6 is gaining a large market now. And it's kinda daft NOT to take advantage of all the nifty features in order to support a 6 year old program.
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byAnton posted Sun, 20 November 2005 at 5:36 AM
There are internal issues to rigging, why Poser4 and ProPack should be abandoned. You can't hold on the the past forever.
-Anton, creator of Apollo Maximus
"Conviction without truth is denial; Denial in the
face of truth is concealment."
mrsparky posted Sun, 20 November 2005 at 6:12 AM
I'm sticking with P4 and Pro, mainly because I want everyone to be able to use my stuff. Most artists don't use the advanced features in P5/P6 or in the models they purchase. When was the last time you saw loads of movies animated with video textures ? Plus not everyone can afford the hardware and a copy of P6, and how long before P4 appears on a cover disc ? Think of all those artists wanted freebies and products. Thats going to be a big market for the merchants here. Then again I don't want to rule out the minority that does want more P5/P6 features. So I'm trying to aim for the middle ground, having a base model that works fine in all versions but with P5/P6 extras. If RNDA can do it with their stuff we can.
stonemason posted Sun, 20 November 2005 at 6:40 AM
"Then again I don't want to rule out the minority that does want more P5/P6 features." I'd say they are fast becoming the majority & D|S is not a market to ignore either, my free D|S downloads get just as many hits as the Poser ones & I know I have many regular customers who don't even own Poser " When was the last time you saw loads of movies animated with video textures ?" saw an animated displacement by Little dragon today. ;) Cheers Stefan
maclean posted Sun, 20 November 2005 at 9:30 AM
'my free D|S downloads get just as many hits as the Poser ones & I know I have many regular customers who don't even own Poser' Yep, I have a large DS customer base. I make poser and DS versions of each product now, and sales have rocketed in the last 6 months. My gripe with P4/PP is not so much about material nodes as the fact that they can't use .mt5 files. At the moment, P5/6 and daz studio can all use single materials which apply to any surface, without the need to have everything smart-propped. For my products, that's a huge advantage. But P4/PP can't use these files, and it's a total pain. I'd like to blame CL for hanging on to an outdated app just to make a few extra bucks, but I suppose from a business POV, it makes sense for them to squeeze every cent they can from their old software. It just makes life hell for everybody else, is all. mac
DominiqueB posted Sun, 20 November 2005 at 9:36 AM
As a merchant I am starting to support P5/6 with my next pack, which will have P4/PP/P5/P6 conforming and a P5/6 dynamic version of the garment with specific mat files for each version. I would love to drop P4, it's the first time I support all versions and it's too much work. Besides I would rather texture in P5/6's material room, it's just far superior. It's not realistic to expect merchants to support 4 versions of Poser plus DAZ Studio something has got to give, it's time to move on. I think we are partly to blame for users sticking to P4 we have gotten them used to easy MAT files where they don't even have to look at the settings to get results, P5/6 is more demanding for them in that respect.
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Guida posted Sun, 20 November 2005 at 10:21 AM
What about "us" the new people (aka yours truly) who have only P6 and have been working hard to make a decent product to sell in the future? I don't know what i'm going to do cause i don't have P4, PP or P5 to test.
The few differences i'm aware between P4 and P6 besides the shader nodes in the material room, are the thumbnails files format and the bumpmaps.
Either i try to focus on a P6 specific figure like Miki or Koji (which are awesome, btw) or.. i throw away all my work with V3 so far?
Decisions decisions :(
Ghostofmacbeth posted Sun, 20 November 2005 at 10:31 AM
I can honestly say it is a pain to support all the programs now. I just had to do it for my newest product and it wasn't fun but it is something that has to be done. How much support is another matter. The node stuff is a pain but it can do some cool stuff but I feel it has to be used to augment a P4 style product and not replace. it. You also get into the area of tiem with it. Not to mention the fact that only about 10 people seem to understand the node system fairly well. I am an artist and I don't want to have to pull up knowledge from twenty year old math classes and break out the old math calculator to try to do a texture. Plus it is annoying that it took me three weeks of screaming to get something that looked half as good as the P4 version in that took five minutes ...
mrsparky posted Sun, 20 November 2005 at 10:33 AM
JHoagland posted Sun, 20 November 2005 at 11:38 AM
Yes,, you can pump it up to 1900 x 1200, set the system for "Xtra Large Fonts" and you will have a gigantic, huge Poser workspace. Please don't spread this around or e-f will add more doodads to the Poser interface. "Hey, boys, users now have 3-foot wide screens! Let's add more floating palettes!" Anyway... didn't someone do a survey about how many users still use P4 and PA? How does this number compare to the number of P5/ P6 users? If it's significantly higher, then you can't stop supporting P4 users. Though, at what point do you decide to discard the P4 users and just say, "This product requires the advanced features of P5 and P6. Please upgrade." Remember, eventually Microsoft stopped supporting Windows 95 users with a response of "Upgrade to Win2000 or WinXP". --John
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OrcaDesignStudios posted Sun, 20 November 2005 at 11:39 AM
My last product was P5/P6 only, because of the use of displacement. Of my next two products (whenever I get time to finish them UGH!), one I know for sure will be P6 only because of the advanced features and the other may be P5/P6 -- I haven't decided if I'll do a PP version yet. I've always been more concerned with creating the best product I can with whatever tools I have than with getting as many sales as possible. If I can get better results using P6 only features, then I'm fine with the hit my sales will take by eliminating PP support. Of course, I don't really depend on my Poser income for anything, so I'm in a different situation than some fellow merchants.
xoconostle posted Sun, 20 November 2005 at 12:17 PM
There are a few merchants who provide both P4/PP and P5/P6 materials files in their products. Although I use P6 exclusively I appreciate these merchants because P5/6 procedurals don't export to other programs well if at all, whereas image-map textured items do. I'd love to see more dynamic cloth too, but I wonder if people are aware of how much there already is? PhilC's site, PoserPros, RMP and DAZ all have great dynamic cloth items. Much of PhilC's is free.
Khai posted Sun, 20 November 2005 at 12:47 PM
onething that came up in a conversation a while back "they can afford to buy every little thing thats published to V3.. but they can't upgrade to poser 6?" a lot of truth there, huh? (also goes for the cry of "my system can't take it") you may now flame. I won't be here ;)
LadyElf posted Sun, 20 November 2005 at 1:25 PM
Maybe they don't WANT to upgrade to P6. It is their choice, just as it is our choice as merchants what to support and what not to :) There are other reasons for staying with P4/ProPak, as was stated in post #25....not everyone that starts in Poser, renders their final product in Poser.
byAnton posted Sun, 20 November 2005 at 1:50 PM
lol. Well I am sure my sister didn't WANT to upgrade to VCR from her BETA tape player either. These debates get silly.
-Anton, creator of Apollo Maximus
"Conviction without truth is denial; Denial in the
face of truth is concealment."
LadyElf posted Sun, 20 November 2005 at 2:12 PM
Why do they get silly? There are more then enough products in the marketplace for someone that wishes to stay with ProPak or P4 to purchase for a long time.
Merchants and users alike should have a choice of what they want to do, somehow I don't think that's silly, Anton. As has been stated, users that export to other applications don't always have the luxury of getting to decide either ProPak/P6, the P6 materials just plain don't work in other apps. That is not silly. The thing that I find "silly" about this debate is that we have this debate at all. Just do what you want and use what you want and be done with it. If you are a merchant, support what you want to support, there is no need to try to force people to change or upgrade simply because you no longer want to support ProPak. Just be prepared to take a bit of a pocketbook hit when you decide to do so and you'll be fine :) I find saying that people need to "move on" "get over it" etc is a bit insulting to a customer who is more then willing to part with their money to purchase our creations. But that's just me :)
Message edited on: 11/20/2005 14:21
tastiger posted Sun, 20 November 2005 at 2:19 PM
Good comment Anton...LOL Some really good comments in this thread and mostly very valid points made - The comment that has caught my attention is DominiqueB's - I really think there is a lot of truth there....
The supreme irony of life is that hardly anyone gets out of
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LadyElf posted Sun, 20 November 2005 at 2:24 PM
Actually, as I need to, I'll be supporting two versions of Poser, ProPak and P6...for P4 all I need to do is include rsr's which take about 30 seconds to convert from png's and poof, it's P4 compatible also. So I guess that's three.
byAnton posted Sun, 20 November 2005 at 2:56 PM
"I find saying that people need to "move on" "get over it" etc is a bit insulting to a customer who is more then willing to part with their money to purchase our creations."<< Deb, noone is this tread used either of those expressions.
-Anton, creator of Apollo Maximus
"Conviction without truth is denial; Denial in the
face of truth is concealment."
LadyElf posted Sun, 20 November 2005 at 3:10 PM
Anton, I didn't say they did, now did I? But actually it was said "it's time to move on" now do you think that means forcing the market to change because of merchants? Merchants don't drive the marketplace, the consumers do. When the demand for P6 products overreaches ProPak then the market will change. Anyway, the sentiment is there in some of the posts. And this debate, not a new one...has actually said that in different forums. But that's okay, it's people's opinions :) They are going to do what they want to do and support what they want to support. Customers are going to buy what they want to buy according to the software that they have :) As for me, I have some work to do, so I'm outta here:) Have fun!
tastiger posted Sun, 20 November 2005 at 3:30 PM
I would have to go with the opposite on that comment, merchants are sort of holding the marketplace back by producing what is basically P4 stuff dressed up to look like P6 all that has been done is P5/P6 MAT files added - the basic product is still just using the functions available in PP/P4. From Poser 3 - to Poser 4 we saw really big advances in what was available but since then it seems to have just stagnated, sure there are some out there pushing the limits and I salute those folk. The forcing the market place argument doesn't work for me as what if Ford had of continued supporting the Model T? I suppose another point in this is one of my pet peeves - file sizes, how many times have you seen a DAZ download that is split into 2 or more parts and then when you install it you find it is full of rsr's, P4 compatable files etc?
The supreme irony of life is that hardly anyone gets out of
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byAnton posted Sun, 20 November 2005 at 3:39 PM
"Merchants don't drive the marketplace, the consumers do."<< Actually this isn't accurate. At one time it was but that business model is long out of date. I think people try and apply generic pop-marketing concepts to Poser. But is is more complex tham that.
-Anton, creator of Apollo Maximus
"Conviction without truth is denial; Denial in the
face of truth is concealment."
byAnton posted Sun, 20 November 2005 at 3:44 PM
"The forcing the market place argument doesn't work for me as what if Ford had of continued supporting the Model T?"<< I agree. But some types of products are easier to make for all versions. Poses, and perhaps textures aren't bad if you aren't using the material room.
-Anton, creator of Apollo Maximus
"Conviction without truth is denial; Denial in the
face of truth is concealment."
tastiger posted Sun, 20 November 2005 at 4:07 PM
Agreed Anton, but once you start using the advanced features of the material room in any product you just aren't going to get the same result in P4/PP and then you have to decide whether to sell something that won't look as good as your promo images or drop support for the versions that don't use the material room. And I'm not sure but I get the feeling a lot of Merchants are frightened to move away from that safe customer base that has grown from PP and as a result we aren't seeing all the innovation and advances that we could in the market place....
The supreme irony of life is that hardly anyone gets out of
it alive.
Robert A. Heinlein
11th Gen Intel(R) Core(TM) i9-11900K @ 3.50GHz 3.50 GHz
64.0 GB (63.9 GB usable)
Geforce RTX 3060 12 GB
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byAnton posted Sun, 20 November 2005 at 4:16 PM
It is amazing how things look so different, depending on where you render it. Not sure if it is fear. Merchants aren't quite as Poser savvy as people think they are. Many have been reusing the same files for years and plug everything into them. I think with proper docmentation and education, things will move forward in a good way for everyone. Realsitically, peole who buy products have already upgraded, except for a small and vocal percentage. My understanding was Poser6 presales exceeded all of Poser5 sales to date. And if Miki's success is a factor, people have upgraded in waves upon waves, not caring whether it works in ProPack or not.
-Anton, creator of Apollo Maximus
"Conviction without truth is denial; Denial in the
face of truth is concealment."
Singular3D posted Sun, 20 November 2005 at 4:18 PM
My main concern is, that I like to use my Poser stuff sometimes in other programs like Vue or Cinema4D. Seems this will not be such a big problem in future. Vue5 also supports a node based material system and even basic phyton. So you may be able to bring the more advanced features of Poser6 to other programs soon. At least partially. The product I'm working at the moment will be working in P4, but it will work much better in P5/6 with the node based material system and displacement maps. Maybe I'll include special materials for Vue in this package.
byAnton posted Sun, 20 November 2005 at 4:31 PM
Poser6 does have a "simple Material" mode. I don't see anything that would prevent people from using P6 stuff in them. It may not look the same, but the P4/ProPack versions wouldn't look the same as P6 anyway. Very few people make figures or clothes, so what we are really talking about is textures, lights, and a few other things. Texturists will do whatever sells the most. Catering to the broadest user base makes more sense for their sales. Don't get me wrong. I, myself, support all versions. But at some point this dog and pony show has to be cut down to a 30 minute act. hehe. No offese to dogs or ponies.
-Anton, creator of Apollo Maximus
"Conviction without truth is denial; Denial in the
face of truth is concealment."
Latexluv posted Sun, 20 November 2005 at 5:51 PM
I dragged my feet and had P5 on my computer for a couple of years without really doing anything with it. The allure of reflecting floors called and just as I got going in P5 and playing with the Nodes, boom, P6 comes out. Now I have all three versions on my system with almost everything loaded into P4 for convenience (it's still easier to use injection morphs for V3 and M3 in P4 than in P5). However, I wish there was more support for the material shaders in P5. I have looked all over and believe that I have all the free shaders available and have bought several packs from Renderosity. P5 and P6 should have come with certain shaders as standard, such as Water, Fire, and Fog. I wish there was a way for Poser to import materials from Bryce since there are tons of free materials for Bryce 4 and 5. P7 would do well to have a function for an infinite sky plane like in Bryce and have perhaps a sky lab in it. Right now I'd just like more material shader support.
Message edited on: 11/20/2005 17:53
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byAnton posted Sun, 20 November 2005 at 7:04 PM
Since Daz owns Bryce and Studio nad considering e-frontier has a good relationship with Vue, I would think your best best for that happing would be a 3rd party utility. Though, even if one was made, I am not sure if Daz would sell it. But I would bet ContentParadise would. I agree and think Poser should have Enviornmental features, and I hope see that become a reality at some point.
-Anton, creator of Apollo Maximus
"Conviction without truth is denial; Denial in the
face of truth is concealment."
maclean posted Sun, 20 November 2005 at 7:16 PM
It might be helpful to pin down exactly what we mean by P5-6 support. Strand-based hair is pretty ropy (no pun intended), so I don't see that as being a big factor. And the face room doesn't exactly lend itself to merchants' requirements. So, we're left with dynamic cloth and shaders (I'm not counting support for P5-6 figures, which doesn't really come under general poser sales). So, if that's the case, what it comes down to is what type of product you make. Clothes makers have the choice of supporting P4 or P5-6, or doing both. Folks who make human texs aren't going to be using the nodes to any great extent. That leaves the bulk of merchants who make sets, scenes or 'other'. And this is where the whole thing goes pear-shaped. Example - I make houses/furniture, etc. For now, I mainly stick with scanned textures of materials. When it comes to things like wood or stone, doing it in the material room takes way longer to get even an acceptable result. And by using texs, my products work for any user, in any app. I do make a lot of .mt5 files. It's by far the easiest way to apply materials without messing around with smart-propping. And daz studio uses a similar system, so I can do it for the DS version too. I also use displacement, mirrors and refraction for P5-6/DS, and the P4 crowd just don't get them. I'm sorry, but what can I do? Not use these functions at all just because they don't work in P4? But other problems come up when I go beyond the material room and into the scene itself. Lights, for instance are becoming a nightmare for me. I now have to do 3 versions - P4, P5-6 and DS. Cameras aren't so bad, although the DS users probably get the best deal there, since cameras are so much easier to use in DS, and they can be included in scene files. (I sell through DAZ and they don't accept .pz3s). All in all, it's becoming more difficult to make a complex product work in all apps, but I keep trying. I don't want to exclude any one sector of the market (yet), but the more time that passes, the more P4 looks like something from the stone age. My DS sales now make up a large part of the total, and I'm already at the point where I care less and less about P4 support. mac
tastiger posted Sun, 20 November 2005 at 8:26 PM
maclean said <b>"Folks who make human texs aren't going to be using the nodes to any great extent" But it is starting to happen - there is a lot more option to use shaders and get away from the single texture and bump map option - I've been playing around and now I find it unneccessary to use a grayscale map anymore so there goes 1/3 of the download size, also the reflection optiions are vastly better in P5/P6 or you can go all the way like face_off. Other simple things like being able to change makeup without a seperate head texture for each colour makeup, just makes the use of P5/P6's features more alluring from a development point of view, as well as allowing more features in your product at less download size. So I'd say the scope is there for human character makers if folk would just embrace the ideas.....
The supreme irony of life is that hardly anyone gets out of
it alive.
Robert A. Heinlein
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Ghostofmacbeth posted Sun, 20 November 2005 at 8:39 PM
Is there a way to selectively change areas in the faked bump map node? For example, if you use the main texture as a bump map then you have inverted nipples, body hair, eyebrows, etc. It is what a lot of people do but it just isn't right. If there is a way to do that without adding another map to the mix to invert them then that might be something to consider, for me, but the separate maps work much better than simple inverting the diffuse or addint the diffuse as a bump etc. The makeup thing is an option but I don't do that so it doesn't affect me really. But, once again, that kind of thing totally leaves out anyone that doesn't render in P5/P6. Plus it is a lot of work for what can be done in three minutes in Photoshop.
tastiger posted Sun, 20 November 2005 at 9:27 PM
The supreme irony of life is that hardly anyone gets out of
it alive.
Robert A. Heinlein
11th Gen Intel(R) Core(TM) i9-11900K @ 3.50GHz 3.50 GHz
64.0 GB (63.9 GB usable)
Geforce RTX 3060 12 GB
Windows 11 Pro
tastiger posted Sun, 20 November 2005 at 9:44 PM
As you said though - you cut out PP/P4 users, but that's a decision that we as merchants have to make if we are going to use the newer functions of P5/P6.
There is no great secrets in any of these setups they are all out there in one tutorial or another, it just seems a reluctance to use them in commercial items...
Message edited on: 11/20/2005 21:44
The supreme irony of life is that hardly anyone gets out of
it alive.
Robert A. Heinlein
11th Gen Intel(R) Core(TM) i9-11900K @ 3.50GHz 3.50 GHz
64.0 GB (63.9 GB usable)
Geforce RTX 3060 12 GB
Windows 11 Pro
BastBlack posted Sun, 20 November 2005 at 10:11 PM
I have P4, PP, P6 (and DS). I mostly use PP and switch to P6 for features like shaders, dynamic cloth, and firefly. What I would like to see happen is: 1) All clothes, figures, and props should come without maps applied. 2) Make Mat poses for P4, PP, P5/P6. This is VERY easy to do in seconds with Shader Spider. 3) Conforming clothes should also come with a dynamic version. This is very easy to do. 4) More Shaders. Shaders are truely wonderful. bB
kobaltkween posted Sun, 20 November 2005 at 10:20 PM
um, as a customer, i actually tend to turn down many products because they don't take advantage of displacement. i can't tell you how many clothes i don't even look at because of the lack of wrinkles and folds that could be easily added with displacement. same goes for environments and scenes. yeah, i could do it myself, but frankly, advertising works. i look, i see a perfectly smooth mesh wrapping around a figure's body, and i just think "wow, that looks like plastic," and move on. i don't spend a lot of time trying to picture what products could be like. and since D|S supports displacement, i would think that would mean that making a D|S compatible version would be easier. as for the material room node stuff, yes, please. i mean, maybe people using p5 and p6 aren't making their own skin shaders. but isn't face_off still one of the top merchants here because of his products? and his last product came out in august. all the most photorealistic renders in the galleries here seem to mention either one of face_off's products or individually derived shader. so human textures don't need node work? i beg to differ. frankly, just adding ambient occulsion would be a nice addition to materials (face_off has posted that ao is better placed in the materials than the lights, in his forums if i remember correctly). using bitmap textures and using materials aren't at all mutually exclusive. in fact, they're best when they complement each other. i'd rather have a bunch of material settings to change hair color than a bunch of textures with their hue shifted in photoshop. i'd rather have stone that looks like actual bumpy or carved stone than fake looking bas-reliefs with no dimension or roughness. i'd much rather have properly reflective eyes. as for the hair, well, even the beautiful sapphire fox hair shows it's mapping, so to me, it's 6 of one, half dozen of the other. i still haven't seen any transmapped skull caps get as realistic as this render by Olivier at RDNA. frankly, since shader spider lite is now free and distributable, i've been hoping more merchants would make partial shaders, so that their special effects, tattoos and make-up could be applied to various textures. maybe i want that awesome dragon tattoo to be a mark of a gang, and all my characters need it. and then i wouldn't have to download and store an entire separate head or body texture just to have a small difference like a different color of eyeshadow. it just seems like so many problems could be solved with proper use of displacement, shader nodes and mesh smoothing. i mean, i'm not saying, "don't support the p4/ppp group." but i definitely feel that stuff doesn't need to be so resource intensive and less realistic just to cater to people still using software 5 or 6 years old. if the p4 version doesn't look as good, well, then they have a reason to upgrade. but how is releasing a product that just doesn't look as good as it could without the more advanced alternative better than offering the choice? but you tell me: outside of the rigging issues that anton mentioned, if you don't use only procedural textures, how hard is it to make a p6 product into a p4 "lite" version? i mean, i'm sure morris could sell a p4 version of the hyperreal texture, or of g.i. jill, and it would be popular even if it didn't look as good. it seems to me, as it is, there's also less pressure to upgrade because only a few of the experts show what can be _done. to be honest, i think most poser users assemble more than create from scratch. if only a few products make use of the new p5/p6 features, what incentive do p4 users have to upgrade? g.o.m. - didn't you say you were coming out with a new product for v3 using displacement? and isn't p5/p6 displacement and materials a selling point of your rogues for david (at daz)?
tastiger posted Sun, 20 November 2005 at 10:43 PM
cobaltdream said "there's also less pressure to upgrade because only a few of the experts show what can be _done. to be honest, i think most poser users assemble more than create from scratch. if only a few products make use of the new p5/p6 features, what incentive do p4 users have to upgrade?" Thank you - you have managed to put into plain english the exact thoughts I have been trying to communicate in this thread.....
The supreme irony of life is that hardly anyone gets out of
it alive.
Robert A. Heinlein
11th Gen Intel(R) Core(TM) i9-11900K @ 3.50GHz 3.50 GHz
64.0 GB (63.9 GB usable)
Geforce RTX 3060 12 GB
Windows 11 Pro
Lyrra posted Sun, 20 November 2005 at 11:35 PM
I intend (hopefully starting in Jan) to be offering a regular p4/pp version of all the PW stuff I make, but also a P6 shader set. There are many very cool things I could do with the nodes in the cloth room ... but right now my hardware is too old to make running p5/6 anything but pure tedium. A pp compatible base and optional p6 libraries should cover both crowds, hopefully. And for that matter once I can make the complete switch over (instead of having 2 runtimes and BOY is that a mess) then I can start to develop the environmental p6 textures my users have been clamoring for. Lyrra
kobaltkween posted Mon, 21 November 2005 at 1:02 AM
yay! thank you, lyrra!
Faery_Light posted Mon, 21 November 2005 at 1:03 AM
question plese... where do you get a copy of Shader Spider Lite? I looked over at Daz but no luck. I managed to get my text size larger with higher res so now I can use P5...yay!
Let me introduce you to my multiple personalities. :)
BluEcho...Faery_Light...Faery_Souls.
tastiger posted Mon, 21 November 2005 at 1:13 AM
BluEcho Do a search in this forum for Shader Spider Lite - I'm sure the link was in that thread - it was about a week ago
The supreme irony of life is that hardly anyone gets out of
it alive.
Robert A. Heinlein
11th Gen Intel(R) Core(TM) i9-11900K @ 3.50GHz 3.50 GHz
64.0 GB (63.9 GB usable)
Geforce RTX 3060 12 GB
Windows 11 Pro
Faery_Light posted Mon, 21 November 2005 at 1:19 AM
tastiger: Thank you. i'll check it out. :)
Let me introduce you to my multiple personalities. :)
BluEcho...Faery_Light...Faery_Souls.
byAnton posted Mon, 21 November 2005 at 1:23 AM
"it seems to me, as it is, there's also less pressure to upgrade because only a few of the experts show what can be _done."<< That really isn't fair. So many people both here, at RDNA and PoserPros have done extensive walk throughs and tutorials. Just in this forum do a search for AKmaterialroombookmark I haven't updated the list but people have tried to educate and show how to do things. And there are many products that do take advantage of new features. I think the problem is many merchants feel overwhelmed by pressure to include everythingand end up defaulting back to the basic MAT.
-Anton, creator of Apollo Maximus
"Conviction without truth is denial; Denial in the
face of truth is concealment."
kobaltkween posted Mon, 21 November 2005 at 1:23 AM
XENOPHONZ posted Mon, 21 November 2005 at 2:00 AM
shrug Everyone is welcome to do as they like. Frankly, I couldn't care less which version of Poser anyone else chooses to use.
Now, having said that:
Poser is about the only software package that I've ever seen where a determined group of users insist on sticking with a five-or-six year old, clearly outdated version of the program. To me, this is no different from insisting that Windows 98 is still the way to go.........
When P5 came out, I dropped P4. When P6 came out, I dropped P5. When P7 comes out, then I'll drop P6.
But if anyone out there wants to continue to use P4 or PP -- it's nothing to me. The way that I see it, it's their loss.
In another 10 years (assuming that we are around then), when we're working with Poser version #21....and who knows what kind of operating system......I doubt that there will be very many P4 users left. It's sort of inevitable.
Sure, a few individuals still use Ataris. Good for them -- but I'm not one of 'em.
This post isn't meant to hurt anybody's feelings. Some things simply are what they are.
byAnton posted Mon, 21 November 2005 at 2:16 AM
"In another 10 years (assuming that we are around then)"<< From your mouth to gods ear. knock on nearest wooden object
-Anton, creator of Apollo Maximus
"Conviction without truth is denial; Denial in the
face of truth is concealment."
AntoniaTiger posted Mon, 21 November 2005 at 2:21 AM
At the simplest level, just having a MAT pose for P5/P6 so that bumpmaps are loaded better-than-default is a good idea. The next step is to use procedural shaders where the materials grouping allows it. I quite often replace texturemaps for metals with shaders from Mapps' collection. You can do the same with leather. I think as long as EF are selling Poser Artist there's going to be a market for P4-compatibility, and there will be the P4 render engine available in later versions. But some of the P5/P6 features really need better support from EF. The manual is full of holes, and dynamic hair and clothing still seem to be something of a black art. DAZ Studio -- let's wait and see. I know some people are using it as a tool to prepare scenes for Poser, because one or two of the add-ons do stuff that Poser doesn't.
wolf359 posted Mon, 21 November 2005 at 3:52 AM
although I have installs poserpropack4 poser5 and poser6 SR2 I personally dont have any real stake in what poser version is supported by merchants as i dont use posers render engine/materials for anything other than pre vis. and various python scripts to convert clothing and assist in animation tasks before opening the file in Carrara pro for animation or C4D for stills. but the P4 holdouts will have to accept reality eventually for a variety of reasons including the eventuality that some future version of thier computers main OS that may no longer even run P4 i know a fellow mac guy who refuses to accept that Mac OSX is here to stay. and remains huddled in the crumbling cave of OS8.6 running poser4 on an ancient "powermac" computer cursin Apple for "stabbing us in the back" The really sad part is that he is addicted to DAZ/poser content and $$purchases$$ alot of it yet he cant even use most of it because of his old assed hardware/OS setup and is relegated to an endless search of freestuff archives for legacy stuff that will run on his old system. this is the eventual fate of all people who choose to remain stuck in the past of an anachronistic wasteland of vestigial hardware/software. so to my fellow merchants I say, continue to look FORWARD !!. that passage of time itself will deal with those who choose not use modern versions of the tools we all enjoy.
stahlratte posted Mon, 21 November 2005 at 6:10 AM
I have ProPack, 5, P6 and DS installed and guess what I use 95% of the time ? Good old ProPack.
When I create new characters I generally use several dozend magnets in combination with the default morphs.
Poser 5 and 6morph dials are loose, so to get exact values, you have to type in the numbers, whereas in P4/PP I just can just use my mouse.
No problem for spinning one or two dials, but not if you need to spin those dials several hundred times again and again during charcter creation.
I also do my own posing from scratch.
Again, P4/PP allows me to access the dials of a bodypart with one click, while in P5/6 you have to at least click twice to access the body dials, even a third time to morph a body part.
It already takes long enough to do character and pose work in PP, but P5/6s behaviour makes it useless for me.
Oh, the cloth room sure is great, but lets be honest, both the face and the hair room havent been used too often, have they ?
Show me a clone made entirely in the face room that really looks like the person its meant to represent, and show me a strand based hair that looks better or at least equal to Kozaburos old fashioned backwards compatible transmpped hairs.
Frankly, these arrogant "Poser6 is the next best thing than sliced bread and if you dont upgrade youre not part of the elite brotherhood of REAL Professional Poser users" comments are just lame.
At least the folks at CGSociety have the skills to back up their arrogance.
As for the oh so wonderfull material room, I still have to see that "ultra photorealistic render" that would convince me to invest my time learning those myriads of nodes.
What you good people forget is that the average Poser user just wants to make pretty pictures and not apply for a job at Pixxar.
Set the threshold too high, and he will just give up, delete Poser and NOT keep the Poser economy running by buying all your products.
"Im an Artist, not a Tech Geek, Jim." ^-^
Thats why D/S is so "primitive" compared to Poser 6, and thats why there is still "Poser Artist" around.
Because both DAZ and EF do not get carried away in "My software is better than your software" pissing contest like the fanboys here.
They even brought back the backwards P4 material room to Poser6.
Please and by all means support only the programs you WANT to support, and delete whatever obsolete program from your harddrive that you think could endanger your "Poser-fan #1" status.
But spare me the whining that youll mabe loose a sale or two, or how sad apple it makes you that not everybody is as enlightened as you are.
stahlratte
Message edited on: 11/21/2005 06:14
byAnton posted Mon, 21 November 2005 at 6:24 AM
Tough day stahlratte? Someone needs a hug. :)
-Anton, creator of Apollo Maximus
"Conviction without truth is denial; Denial in the
face of truth is concealment."
Khai posted Mon, 21 November 2005 at 6:36 AM
"Frankly, these arrogant "Poser6 is the next best thing than sliced bread and if you dont upgrade youre not part of the elite brotherhood of REAL Professional Poser users" comments are just lame."
as apposed to the "why don't you support poser 4!?! you'll loose sales if you dont!" that far outnumber the calls to support poser 5+?
and who's arrogant? the minority screaming for poser 4 compatibility (minority based on sales figures) or the few thousand others that just get on with life and don't spend their time whining on forums?
yes. I said whining. get over it. there are far more important things to worry about than poser. Not pointed at any one person - this is pointed at all those who just love to bitch and whine on forums. this disclaimer will of course be ignored.
Message edited on: 11/21/2005 06:37
TrekkieGrrrl posted Mon, 21 November 2005 at 7:46 AM
Actually, if we're only talking PRO PACK support, I could live with it. I mean it would mean that the PPP users had to live without real reflecting mirrors (like the ones in my Men's Room) and that a few other thing on that model looks less than optimal, but it ANNOYS me that I have to create two thumbnails every time. And as Im not sure if Daz Studio can read rsr thumbnails, I include both the rsr and the png. For a time I only included the rsr, as Poser generates the png automagically ... but then someone pointed out that there nmight be a problem with that... And then there's the bump maps. As I don't have a "raw" Poser 4 installed anywhere, there's no way I CAN make the greenscale .bum files. so I have to tell the Poser 4 / Artist users that they should do that themselves. And knowing how annoying I personally find it if something is encoded or something, then I imagine it must be equally annoying to load all the Bump textures first to convert them to .bum AND the MAT files won't work any more either, as they're made to go look for a .jpg. But I doubt we'll see Poser 4 on a cover CD anytime soon, Poser 4 is Poser Artist, remember? It's still being sold! And in many ways it's a good program despite its age. But then again, BetaMax were actually in many ways superior to VHS, yet... when did you last see a betamax videorecorder?
FREEBIES! | My Gallery | My Store | My FB | Tumblr |
You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
Jules53757 posted Mon, 21 November 2005 at 7:58 AM
For Betamax, look for professional equipment, you'll find still Betamax ;)
Ulli
"Never argue with an idiot. They drag you down to their level and beat you with experience!"
TrekkieGrrrl posted Mon, 21 November 2005 at 8:00 AM
Yep, I know, but where do you buy the latest blockbuster movie on Beta tape? ;o)
FREEBIES! | My Gallery | My Store | My FB | Tumblr |
You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
Jules53757 posted Mon, 21 November 2005 at 8:33 AM
BTW, I'm still using P4 for some testing but, to be honest, when I get a new item, mostly there are poses for P4, PP and P5/6 included, means I have to delete manually the unneeded poses to keep the runtimes as small as possible. This shows on one hand side that the support for P4 is still in place, on the other hand side, you get, as P5/6 user, a lot of unwanted (not necessary) files. You are right, P4 is simple to handle, although I have to remember how to do something in P4 as I am using usually P6. But time is running. I remember Windows 3.11, it was a wonderfull stable programme, if you used it under OS/2. Now, both are gone, also most of the Win 95, Win 98, Me users upgraded to XP or Windows 2000. But oldies are obviously goldies. The very old ones of us (sorry for that but I'm included) remember a graphics software called GEM. This format is still supported by many programmes although the original programme is out of the market for more then 20 years.
Ulli
"Never argue with an idiot. They drag you down to their level and beat you with experience!"
operaguy posted Mon, 21 November 2005 at 8:58 AM
running macwrite on 512K Mac, Finder/System 3.2 which was kicked up from 128k on the famous day the "fat mac" came out. I like the clackity keyboard. I only use it to write when inspired up in my loft, then print out ideas. No way to transfer. It is perfectly silent, no fan, no hard drive. My original Imagewriter works, too. Purchased the Mac and imagewriter in April 1984 in first 90 days, $3100, i kid you not. This is a fascinating thread. I am not a developer, just a consumer, I abandoned PP as soon as I saw the power of P5, then P6. ::::: Opera ::::: P.S. Oh....the 512K? That is the size of the main memory. 512K RAM.
ynsaen posted Mon, 21 November 2005 at 9:12 AM
I was the one who ran the Poser User survey a while back. I published the results of it publically, as well, and I'm about to do another version of it, more involved. The initial results showed that Poser users actually follow the standard industry trends -- that is, they generally keep up with the times. The majority also don't read or use the forums. When they find out about them, the overwhelming majority use them for advice on how to's. The majority of people using Poser will own either version 5 or version 6. They will most likely use P4 or P5, as that's what they are familiar with. Every merchant supports P5/6. Both of them are backwards compatible. Comparatively few of the older, longer term, more established merchants support specific capabilities (material, cloth, and hair) of P5/6. It took four years for Poser 4 to develop the level of support it did -- a level that has yet to be matched by Poser 5 or 6. Unless there is a significant delay in getting Poser 7 out, the community simply won't catch up to that level again, where one program became the standard. Even then, its unlikely, given that D|S is now out and the follow up to it is being developed. The support of Poser 4 will continue for as long as people find the value in doing so. Since the most likely to be using an older version of the software is someone who is a merchant (using the proceeds from their sales to allow them to buy more stuff), the overall push to continue using Poser 4 comes from them. My stuff works in everything. Generally you will get the best result from Poser 5 and 6, as those are what I develop in. The same applies to any merchant. If they develop in one program, they are going to know that program, and generally they are going to use the features available in it. It takes time to learn a program. Time that takes away from their ability to develop, which, especially for those who make their living doing this, affects their ability to make a living. So whether they support P5/6 or not often isn't a matter of choice, but of available time and personal ability to adapt, as opposed to simply deciding to stick with a particular program. Hell, even Jim Burton's doing dynamics -- and the Big Red Guy is ice skating... (... on my pond, of course, using the winter textures available in freestuff at ODF. With plants by Transpond from RDNA. Used the DAZ Freak for a base. Was... er, um, nevermind.)
thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)
KateTheShrew posted Mon, 21 November 2005 at 9:13 AM
I don't normally say much in threads like this, but there are a multitude of reasons why so many users still rely on P4/PP. Some of them have been mentioned, some have not. For myself, I reluctantly use P5 now. The primary reason for use is the nested folders and separate runtimes. It's much less hassle for me than the old ProPack/PBooost combo. Yes, I still hate the fact that I have to change my screen resolution to use it. As for P6 - well, I own it, and it seems to work fine BUT every single time I use it I wind up with corrupted files on drives where P6 is NOT located, in folders that have no reason to be accessed by P6 (in one instance it was my web browser that was corrupted, in another instance it was the entire contents of my d:/ drive.) I can't PROVE that P6 is the cause of the file corruption, but since it ONLY happens when I've opened P6 (Yes, just OPENING the program causes the corruption) and I've gone so far as to remove and re-install the program just to be sure it isn't some other application doing the damage, I'm fairly certain that P6 is the culprit. So, as long as things like that continue to occur to those odd few of us out here, we won't be "upgrading" or "moving on" to the latest and greatest versions. Kate (who always gets the weird and totally undocumentable glitches, errors and general foul ups for some reason. Darn that Karma thing anyway!)
Ghostofmacbeth posted Mon, 21 November 2005 at 10:02 AM
This is in response to a lot of posts so please forgive the length etc. Tastiger .... That is a good example but from what I can see it is also wrong. Please don't take offense :) That is what I mentioned with the inverted images for the bump map. Right now, when rendered, the beard would sink into the face, the eyebrows would as well. At least from how I am interepreting the node set up. You would also need another map (the beard) which is what you are trying to avoid. So you are saving on space a tiny bit because it isn't the full bump but not overly much. The same for the makeup option since you would need another one for brown eyeshadow, another for gold etc. The way to do that would be as a grayscale image that is seperate for eyeshadow and seperate for blush and seperate for lipstick etc. You could then control the color overlay. It also shouldn't be tagged into the bump node unless those area sink into the skin. It is good work but I just take the bump map ver seriously and have always hated jut making it grayscale and calling it a bump map. That isn't how it works. Moles aren't huge craters in the skin, eyebrows don't go in, etc ... And that is what you normally get when you convert something over. And, to me, that node setup for the makeup is a lot more labor, time, and hair pulling than than the photoshop option. Especially when you do all of the other node setups. And you aren't cutting out just the P4/PP users, you are cutting out everyone that doesn't render in P5/P6 ... No vue, no Bryce, no CD4 etc ... Though some of them might be able to grab some of the information from the various map overlays. They would be out of luck with the other types of node setups unless they can replicate it or do it on their own. This is still a map based system though, just one that has more bells and whistles. Other people have been saying that is too much and you should do it all with math nodes, etc and you just don't get convincing results that way. At least for people. I am not saying that they don't need node work, but I am saying that they do need textures. Everything else is bells and whistles. Textures are universal and they can be set up in P4/PP/P5 etc ... and what you do on top of that is all fine and good. But basically nothing "has" to be P6 only ... it can just look a lot prettier in there. I personally use P6 a lot now but I really like it when I go into P4 because the whole setup is a lot faster. It doesn't do as much but it is soooo much faster. I do release all of my new stuff with P4/PP/P5/P6 mats and files and I use displacement, node work, etc. so don't get me wrong. I do see the benefits of it and have adapted. I also see the benefits of P4 files being included. It is also a lot easier to do stuff in P4 but that isn't possible to do just that anymore. cobaltdream How would spider shader do partial shaders? I haven't messed with it that much except for adding the settings to the body materials but how would it be good for tattoos and makeup? Can you save just that part of a setting? Actually, the displacement isn't for V3 but it works fine for her or any of the unimesh. At least that aspect of it. But yes, and I do support it. Some things are just a pain is all I was saying :) But as you said, the merchants can still sell a dumbed down P4 version as long as it isn't pure nodes. Gonna start a new part to this post ....
Ghostofmacbeth posted Mon, 21 November 2005 at 10:15 AM
XENOPHONZ .. Part of the problem, as was mentioned, was that P4 is actually a current version Poser Artist. But part of it is that Poser isn't really that great a render engine and a lot of people render outside of it. Pro Pack with added bells and whistles is the most flexible. Added bells and whisles include displacement, specular maps etc ... But map based stuff and not totally node bade based. I know not a lot of people are doing or advocating total node technology but when they do I have to completely write off the product. ernyoka1 There is no need to make the .bum file, you just have to tell them how do it and do it first. Just take your PP version and do a find/change from "textureB.jpg" to "textureB.bum" in a text editor and you should be set. Anyway, I think that is it for now.
mylemonblue posted Mon, 21 November 2005 at 10:28 AM
KateTheShrew me to. Your not alone. Lets keep fingeres crossed and hope for SR3.
My brain is just a toy box filled with weird things
tastiger posted Mon, 21 November 2005 at 12:54 PM
Ghostofmacbeth, No offence taken, this using the nodes to augment the maps is a subject that I'd love to discuss more - but won't do it in this thread. soon as I get a chance I'll throw together some more experiments in new topic and then folk can do an autopsy on them....
The supreme irony of life is that hardly anyone gets out of
it alive.
Robert A. Heinlein
11th Gen Intel(R) Core(TM) i9-11900K @ 3.50GHz 3.50 GHz
64.0 GB (63.9 GB usable)
Geforce RTX 3060 12 GB
Windows 11 Pro
XENOPHONZ posted Mon, 21 November 2005 at 12:54 PM
Hops into the time machine, travels 5 years into the future -- logs onto Renderosity. Reads Bondware ver. 5.239 thread:
Post by cyber_creaker1999 --
I just don't understand any of this. How come some of you jerks are tellin' me that I gotta upgrade my 3Ghz box? I can't even afford the $1000 to buy a new 15Ghz machine! Not to mention springing $3000 for one of the new TerraTerror Models with internal superconductor ElectraPipes! And MAC-WIN HyperXXP OS? Pfffett! Who needs it?!!! Things just ain't been right ever since that &#@@$$$!!! piece of garbage came out. It's too complicated!
Merchants should still be designing their models for those of us with Poser 8! I don't want to upgrade to Poser Reality 15! I can't afford it anyway! Grrrrrr........!!!!!!!! And don't even TALK to me about Ultra D|S 10!! Who can figure that one out, anyway?
It's just not like the old days anymore. Back when everything was so much better than it is now.
Post by LightSpeedInfinity:
Don't you see the advantages of using the REALLY REAL VICTORA 7 model in Poser Reality? I'm able to make RRVicky look just like Nicole Kidman did back when she was young! I challenge anybody to tell the difference after looking at my 2 hour long Silk Nights in Purple Poses animation-vid in the Blue Light DVD-Rip gallery! Zoom in close enough, and you'll see that all of the pores are even in the right places!
Who uses Poser 8 anymore, anyway? Wasn't that back when they first introduced Texture Projection with the Refracted Coherent Lighting Matix? Talk about yesterday's news.........
Post by AncientWind:
How come I can't find any freebies designed for ProPack anymore?
********Hops back into time machine. Travels back to Modern Times. Whew. It's good to be in peaceful surroundings again.**Message edited on: 11/21/2005 12:59
XENOPHONZ posted Mon, 21 November 2005 at 1:11 PM
maclean posted Mon, 21 November 2005 at 2:23 PM
Ernyoka, daz studio can read .rsrs when they're in a poser library. It just doesn't convert them to .pngs, is all. mac
Silke posted Tue, 22 November 2005 at 9:21 PM
You know, it's funny.
I see people screaming for P4/PP content.
Well.
Almost everything sold on Renderosity / PPro / Daz / 3D Commune etc etc etc is PPP specific.
I see stuff 'Designed for P6' that clearly isn't using anything in there at all that isn't usable in PPP (i.e. Nodes etc). It often seems to mean "Hey! I plug the bump node into the right place, so it's obviously designed for P6!"
Many moons ago... many MANY moons ago, I asked for more P5 support / merchandise.
You know what I was told?
"P5 is so crap, I'm not supporting it, I can't get on with it. Stick to P4 and get over it." (Or words to that effect)
My words of warning that this IS the direction Poser was taking, and they should start to learn how it works or eventually it'll overtake them... were laughed at.
I pointed out that most new users buy P5 - not P4 or PPP
Now most new users (and many old ones) buy P6 - not P4 or PPP
The thing is... if there is a choice between a texture with nodes supported and with specific P6 content, and an equivalent texture that plugs into the diffuse and specular and the (wrong) bump channel...
I'll buy the one that contains specific P6 content.
I think most P6 users, given a situation like that... will choose P6 support with their wallet.
P6 will overtake P4/PPP. Maybe not right away - but that's where it's going. And that means people will need to seriously look at what their goods offer those users. The P4/PPP market will be shrinking rapidly as time goes on, and new users start off with the latest version.
Message edited on: 11/22/2005 21:24
Silke
Tyger_purr posted Tue, 22 November 2005 at 10:06 PM
The problem i see with the "but i import it into another program" argument is that your asking for inferior materials. P4/pp materials will always be inferrior to materials made for the program/render engine that you are using....whether it is P5/6, bryce, vue or whatever. If you really want to change programs to get better results, you should use the material settings in that program.
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wolf359 posted Wed, 23 November 2005 at 7:10 PM
agreed!! I dont give a rats ass about P6 "shader nodes" or its lighting schemes. a I have have way better options in Cinema4D and Carrara pro4
Guida posted Wed, 23 November 2005 at 7:28 PM
wolf359, sadly some of us can't afford C4d..
ynsaen posted Wed, 23 November 2005 at 7:35 PM
And a lot of us dont want it...
thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)
wolf359 posted Wed, 23 November 2005 at 8:17 PM
Attached Link: Riddick
*" And a lot of us dont want it... "* Understandable since most poser users dont render animations and are perfectly willing to wait 30+ minutes for a single image in posers Dog slow firefly but Actually I havent seen anyone in this thread arguing for P6 shader/etc support in other programs and those of us serious about rendering animations usually seek another program to render poser scenes. by necessity and just use poser for the high quality figure/props like this animation rendered in Carrara pro4 that averaged 33 seconds per frame for 500 framesynsaen posted Wed, 23 November 2005 at 9:22 PM
"those of us serious about rendering animations usually seek another program to render poser scenes" Keyword: usually. I get paid to render animations in poser. Typically 30 to 50 a minute of animation (inclusive of score and set up). It works perfectly well for the task. It's always the preferences, skills, and knowledge of the end user that make the difference. Odds are pretty damn good I'd get dogshit outta C4D. That doesn't mean C4D is bad. That some people can't get what they want out of poser doesn't mean poser is bad. It is not the tool. It is the artist. Some people can't paint anything in acrylics, others can't paint anything in oil, some can't even handle watercolors. Each of them can get to the same point. Saying that one is better than the other ignores entirely the end result.
thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)
wolf359 posted Thu, 24 November 2005 at 5:46 AM
"That some people can't get what they want out of poser doesn't mean poser is bad." Actually its NOT a matter of a users inability to make poser do what they want its a simple matter of poser being incapable of doing what they need for their specific results So if poser cant render the animated scenes with the /atmosphere/lighting/props/number of characters that I WANT at a rate of 7mins per frame or less than its not a vaible for ME hence I render in other programs. which is not to say poser is somehow useless for example I still prefer to create character animations in poser because of posers fast instant feedback and easy to manage key frame editor and dopesheet and of course Mimic for painless lipsynch to audio "It is not the tool. It is the artist." ahh yes!! that old oft repeated mantra ..BULLSHIT!!!! assuming the talent and experience is there the tools ABSOLUTELY matter Just try to convince Tiger woods to go compete in the Masters Tournament open and shoot his best possible game with a broom stick ;-)
ynsaen posted Thu, 24 November 2005 at 10:09 AM
wasn't aware that the sport of golf was an artistic endeavor. apples, meet oranges. Athletes, meet artists. However, now that you mention it, there are a great number of trick artists who can play as well as Tiger or Babe using things such as poolsticks and hockey sticks and other unusual tools. Also, the Master's has specific rules that require the athletes, er, um, artists to use reguation golf clubs.
thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)
tastiger posted Thu, 24 November 2005 at 12:37 PM
Just acomment on "But nodes aren't supported in other applications" statements. It is most likely that those programs will never fully support Poser anyway - why? - simply because they choose not to. Honestly if a "lower end" program like MojoWorld can import shaders then any program using the Poser SDK should be able to as well. (Disclaimer - although I have said Mojo is low end, I have the greatest regard for the program, I was refering to it's pricing not the quality of the application) The upper end programs choose to use their own shader systems because they suit that application. And like PhilC said should we as merchants hold back our creativity just because some of you can't import shader nodes into Lightwave or whatever?
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wolf359 posted Thu, 24 November 2005 at 1:12 PM
" wasn't aware that the sport of golf was an artistic endeavor."
NO but it is an endeavour that requires a basic innate skill,practice
and specific TOOLS. Like it or not Some tools are just superior to others for
achieving certain results within a specific time ( broom stick vs Nine iron) refusal
to acknowledge this may be ones personal
erm..."choice" but it does not change this reality.
Poser is a Tool with some well known limitations
particularly its UNNACCPEPTABLE render speeds at high quality settings
even on top end specced machines
and inability to handle multiple instances( 5 or 6 ) of its own figures
and I mean jessi & james not some unimess clone weighed down with
800 channels of DAZ inj/rem/chan/vis/delta bloatware.
and I wont even broach the matter of realistic full immersive outdoor
environments.
so frankly to blithely suggest that those who use other, better implemented,
render environments are not trying hard enough to acheive their ends with poser alone because "tools dont matter"
is just silly myopic E/F evangelism.
not reality ;-)
Message edited on: 11/24/2005 13:15
ynsaen posted Thu, 24 November 2005 at 2:25 PM
"so frankly to blithely suggest that those who use other, better implemented, render environments are not trying hard enough to acheive their ends with poser alone because "tools dont matter" is just silly myopic E/F evangelism." blithely assuming I'm evangelizing and that I'm saying you don't have the skills isn't reality either. No dis, unless you had a need to read one in there. Nowhere did I say that tools were worse than others or better than others. You seem to have missed that. It was you who said so. I disagreed. To "like it or not" requires a level of subjective preference. Which indicates that it is not a unifrom reality, but a subjective one, dependent on factors surrounding the individual. Which doesn't make it a reality, unless your reality is subjective. A superior tool often makes things easier to do. That doesn't mean it is a better tools. Superiority, itself, is a subjective measurement -- there is no absolute standards for superiority, only socially accepted norms. all of which is irrelevant -- your example was bad, and ya gotta admit I got ya there. ;) Your point, though, was also invalid, as it relies on a subjective set of requirements that will depend on thw situation and needs of the task. The right tool isn't always the same one in the same situtation for different people. To be the right tool, a lot of other factors are involved. TO use your analogy, there are some professional golfers (mickleson comes to mind) who tend to make some really strange club choices. THis isn't becuase the club, in and of itself, is any better or worse, but because they have the ability to use it better. Nor did I impugn your particular skills. I noted that while I can get the results you cannot in Poser, if I were to switch to C4D, i'd get results similar to the ones you get in Poser. But then, I use poser from a different POV than most, and use a lot of odd little tricks and such that are custom to my methodology and workflow. If someone else were to use them, they'd likely wind up frustrated unless they sahred my particular habits and approach to the task. The same applies to you. Which, ultimately, is why I called ya on your statement. Poser is only a tool. It is the knoweldge, skills, talents, approach, needs, quirks, and situation of the user that determines its value to the task. Incidentally, I used poser last week for a DVD which featured a four minute segment featuring 3 Jessi's, 2 James, 2 Stephanie, 1 Mike, and 2 Aiko's, dynamic hair and cloth, additional mechancial figures, and an "immersive outdoor environment" that I created specifically for poser. Render time was right around 3 minutes per frame (plus or minus 30 to 45 seconds), uncompressed. On a 500MHZ system with 512MB of RAM and an on board intel video chipset famed for being a POS. A limitation isn't the same an incapability. The main difference is that I've spent a lot of time learning what poser can and cannot do, and when it can't do something, I find a way to do it. dammit. I burnt my pies.
thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)
joemccarron posted Fri, 02 December 2005 at 3:15 PM
Colbaltdream in post 49 states my views better than I could myself. I only look for the highest quality stuff I can get. If I see somethign that looks plastic I wont even bother investigating it further. There is so much stuff for free I would think the only way to sell stuff is by making the best. Something to keep in mind: I think the old p4 group will be more vocal than the people with my view. However just because you may get more e-mails with complaints from them doesn't mean you are losing more sales due to what they complain about. I don't e-mail vendors saying "your stuff isn't realistic enough" I just don't buy it. I'm sure I'm not alone.