Forum: Poser - OFFICIAL


Subject: Timing renders

operaguy opened this issue on Nov 20, 2005 ยท 14 posts


operaguy posted Sun, 20 November 2005 at 3:20 AM

I wonder why Poser does not store the render time as you are working along and make it available? Seems an obvious feature.

I end up using pen and paper to write down times and then ACTUAL DO ARITHMETIC to calc render time. How's that for old school?

How do you all track render times?

I wish you could (optionally) have Poser time the render and display the time in hrs/min/sec on each saved render in the "saved renders slider thingie".

::::: Opera :::::

Message edited on: 11/20/2005 03:22


starmage posted Sun, 20 November 2005 at 3:29 AM

Ermmmm And what do you use that info for? (this might seem like a dumb question but render time seems very unimporant for me unless u r trying to show off your hardware of measure something)

Only your mind limits yourImagination. Let it free.


operaguy posted Sun, 20 November 2005 at 3:42 AM

Render time is hyper critically import for an animator. Every second counts when you have to render 180,000 frames. ::::: Opera :::::


xantor posted Sun, 20 November 2005 at 3:51 AM

It would be good for the time of each frame and the total render time to be displayed.


starmage posted Sun, 20 November 2005 at 4:13 AM

Are we talking about an estimation of render time or a finished render time? If you Render as still images wouldn't render time be irrelevant?

Only your mind limits yourImagination. Let it free.


operaguy posted Sun, 20 November 2005 at 4:21 AM

finished render time. The work flow for an animator in Poser is to move the slider to a frame in your animation, get the pose correct, check all render settings, then render a single frame. Then, if you want to see how the exact same frame would look with more intense settings, such as min. shade and raytrace bounces, you change the setting and render again. Then, you can use the slider to compare the two. If the final render time for each example were displayed, it would help you decide if the extra intensity is worth the render time. From what I here, yes, rendering single frame only, render time is less important, although I understand some people have complex scenes that take 14 hours to render, I guess that COULD make a difference! ::::: Opera :::::


face_off posted Sun, 20 November 2005 at 7:46 AM

Attached Link: http://www.renderosity.com/messages.ez?Form.ShowMessage=2195618

There is a python script which displays the render time for you. See above link.

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operaguy posted Sun, 20 November 2005 at 1:04 PM

WOW! Thanks one hundred billion. A small thing, but a nice tool. Works perfectly first time. Thanks ::::: Opera :::::


wolf359 posted Sun, 20 November 2005 at 1:31 PM

*" Render time is hyper critically import for an animator. Every second counts when you have to render 180,000 frames."* All the more reason IMHO that anyone who is **SERIOUS** about rendering animations/3D movies using poser figures should **SERIOUSLY** be considering using other poser compatible programs for final renders if its financially possible. Here is an animation im rendering right now in Eovia Carrara pro4. as you can see Carrra Pro does an estimate based on the first few frames and tells me exactly what time of Day my animation will be ready for post production in Final cut pro. right now im averaging 34 seconds per frame poser is good for access to high quality character rigs and props,easy character animation and use of mimic for low res previsualization test renders. but for final quality animation of any real length its truly an exercise in futility for reasons well documented in these forums. I havent seen that python script in action but good luck ;-)



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destro75 posted Sun, 20 November 2005 at 7:18 PM

I posted my Render_Buddy script in the thread right before this one, where the conversation started, in case anyone is interested. It shows a ton of info about the render as well, and saves it to a text file in the same folder with the render, in case you want to save that info.


Gareee posted Tue, 29 May 2007 at 9:41 PM

hmmm that poser timer utilitty link is broken..

Way too many people take way too many things way too seriously.


stewer posted Wed, 30 May 2007 at 2:35 AM

Attached Link: http://www.keindesign.de/stefan/poser/scripts/timedrender.py

Here's the render time script I'm using.

Gareee posted Wed, 30 May 2007 at 5:38 AM

thanks much! ;)

Way too many people take way too many things way too seriously.


pjz99 posted Thu, 31 May 2007 at 8:20 AM

Found a copy of Destro75's RenderBuddy...

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