pidjy opened this issue on Nov 24, 2005 ยท 13 posts
pidjy posted Thu, 24 November 2005 at 11:00 AM
I've been playing with bryce.. looking for a specific effect, I'm not still satisfied of what I've found but I'm close to. The effect I'm talking about is a dust cloud, not only a simple cloud, I wanted it to have some "stuff" and dynamic, to create some explosion without fire or ,why not, a sand storm. I wanted a volumetric material for it, I'm close to get the result I'm looking for but I just can't add some "noise" in the DTE to get that particular effect, wich is done usualy using a particule animation software. If anyone has a clue, an idea... that's would be much appreciated. Here is my first attempt
pidjy posted Thu, 24 November 2005 at 11:06 AM
bandolin posted Thu, 24 November 2005 at 11:22 AM
Bookmarked. Dust clouds is something I've never even come cloese to getting, but have wanted for a very long time.
<strong>bandolin</strong><br />
[Former 3DS Max forum coordinator]<br />
<br />
<a href="http://www.renderosity.com/homepage.php">Homepage</a> ||
<a href="http://www.renderosity.com/mod/sitemail/">SiteMail</a> ||
<a href="http://excalibur.renderosity.com/mod/gallery/browse.php?user_id=70375">
Gallery</a> || <a href="http://www.renderosity.com/mod/freestuff/index.php?username=bandolin">
Freestuff</a>
<p><em>Caution: just a hobbyist</em></p>
danamo posted Thu, 24 November 2005 at 12:36 PM
I look forward to seeing the results of your research Prof. Pidjy! You are already getting some interesting results.
marcfx posted Thu, 24 November 2005 at 1:41 PM
Its from the Mummy!!!!!! Just like in the movies........awesome effects so far...God only knows what else is to come!!
Smile, your dead a long time :)
Erlik posted Thu, 24 November 2005 at 3:25 PM
Heh. I saw The Mummy Returns again the other day. Now, pidjy, create that wall-of-water creature... :-) Can you post the settings from the material room? I've been experimenting with dust clouds recently. I haven't created anything really usable yet, but your settings might give me an idea.
-- erlik
pakled posted Thu, 24 November 2005 at 10:34 PM
how about a greyscale picture of a human face? Use as a terrain, then texture to suit? never done it myself, but it could work.
I wish I'd said that.. The Staircase Wit
anahl nathrak uth vas betude doth yel dyenvey..;)
pidjy posted Fri, 25 November 2005 at 3:11 AM
the terrain don't get that "fuzzy" aspect that you got with primitives when applying a volumetric texture.
Erlik posted Fri, 25 November 2005 at 4:40 AM
Terrains get really weird when you apply some volumetric textures. Regardless whether you check Solid or not.
-- erlik
Rosemaryr posted Fri, 25 November 2005 at 8:25 AM
Attached Link: http://hamfast.bryce-alive.net/fleeing.html
Is this close to what you want? The original maker of the volumetric doesn't have a current site up (ie. the link is dead...) but David (Hamfast) may have it in his archives, and *he* is definitely still around.pakled posted Fri, 25 November 2005 at 12:08 PM
Attached Link: http://web.archive.org/collections/web.html
or just pull it up on this..good chance it's there (put the post 10 url in the field at this site)I wish I'd said that.. The Staircase Wit
anahl nathrak uth vas betude doth yel dyenvey..;)
jocko500 posted Sat, 26 November 2005 at 7:44 PM
put a image in photoshop and get the gains you wish and the cloud look too. I never done it but it may work. i have use the gains in some of my images like "pacman" not a cloud just a texture you see
what you see is not what you know; it in your face
jocko500 posted Sat, 26 November 2005 at 8:10 PM
iI just did a google look on dust storms and looking at the images. wow
what you see is not what you know; it in your face