Forum: Poser - OFFICIAL


Subject: a few bvh wrap up questions

elenorcoli opened this issue on Nov 28, 2005 ยท 5 posts


elenorcoli posted Mon, 28 November 2005 at 9:10 PM

  1. when exporting bvh to be used in animation for a> the same character or b> other characters, what does the scale bvh option do, either in exporting or importing? for instance, does this compare different character set up rigs, the rot or bend values, to a particular standard and interpret them? 2. is there some way to export bvh files that does not write keys to every single frame? i spend a lot of time making the animation with as few keys as possible, but when i export the bvh and reimport it. whammo, the entire palate fills with keys making modifying the animation tedious at best. not to mention how wasteful it is for keys to register on the nonkeyed elements and morphed elements. gracias for any comments.