Amduceus opened this issue on Nov 29, 2005 ยท 7 posts
Amduceus posted Tue, 29 November 2005 at 12:48 AM
kuroyume0161 posted Tue, 29 November 2005 at 1:26 AM
First problem that I see is that you have what are called 'T-sections' (see waistline for example). This is where a double polygon meets another polygon. The larger polygon is actually an n-gon with 5-points. If it is not, it is even worse! Poser, in no uncertain terms, despises n-gons. Quads (4-points) and Tris (3-points) ONLY should be used!!! All vertices should be used by all surrounding polygons. Secondly, your figure's arms are far too subdivided. I'm afraid to ask how many polygons just in the arms. The only reason for such density is for high precision morphing. You'll have to experiment with the joint settings to learn how to restrict the influence of the JPs. Without seeing the hierarchy, body parts, groups, and joint settings, it is difficult to provide you with direction to rectify the problems.
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
Contact Me | Kuroyume's DevelopmentZone
Amduceus posted Tue, 29 November 2005 at 2:20 AM
Amduceus posted Tue, 29 November 2005 at 3:52 AM
ming posted Tue, 29 November 2005 at 5:11 AM
Good info. Thanks.
quinlor posted Tue, 29 November 2005 at 6:54 AM
Attached Link: http://www.quinlor.de/tutorials/
I have a tutorial on my website about making Wings3d models posable. Maybe it can be of some additional help. StefanAmduceus posted Tue, 29 November 2005 at 8:08 AM
Thanks Stefan. Very informative site!