attileus opened this issue on Nov 30, 2005 ยท 5 posts
attileus posted Wed, 30 November 2005 at 3:23 AM
Hi guys!
Just a short question: How can you force objects to completely cover an area undependently of size? (They are allowed to "go into each other)
I observed that if use 2 different objects (stone and grass) I just can't force object overlap each other so that they completely cover the ground for ex.; there is always space between them wherever set the "proximity slider" and the "overlapping" check ...so any advice how to create some really wild overlapping madness? :-))
There is another problem that when I increase the overall size then again I loose object density; I WANT them (trees, grass ) to be badly overlapping and dense undepently of size...but maybe it does'nt work!?
(No need for the overlap check/controll since my objects won't come close enough at all...)
Thanks for you input!
wabe posted Wed, 30 November 2005 at 3:32 AM
I guess you switched off "Decay near...". Have you tried higher density values than 100? You can enter higher values numerically and it makes a difference!
One day your ship comes in - but you're at the airport.
attileus posted Wed, 30 November 2005 at 4:27 AM
Thanks for the tip wabe; this is what I was looking for! Indeed, now I can get some reeeally dense vegetation. :-) Regards Atte
wabe posted Wed, 30 November 2005 at 4:44 AM
Good that it works, i just do a test renderer with a density of 300%. REALLY dense!
One day your ship comes in - but you're at the airport.
Rokol posted Wed, 30 November 2005 at 10:29 AM
Thanks for that wabe, never thought of that!