Deathbringer opened this issue on Mar 12, 2001 ยท 10 posts
Deathbringer posted Mon, 12 March 2001 at 2:10 PM
I was just wondering what makes the file format .mat I want to make my own and I am just wondering if I can create something in say Photoshop, save it and then convert it to .mat. Is there a program, or file extention changer or is it not possible. Thanks for any help.
flaxcrack posted Mon, 12 March 2001 at 3:17 PM
You make them in Bryce. You select the the create option and click add.. :-) -Chris
Deathbringer posted Mon, 12 March 2001 at 4:10 PM
Hmmmm well I knew that one but I was looking to work inside a more advanced and easier interface for creating them. I like the control Photoshop gives. Thanks for the reply but I guess I want options then just Bryce. Anyone else know anyway of doing it?
Inkwolf posted Mon, 12 March 2001 at 4:23 PM
Well, you can use Photoshop to make the various maps (color, bump, etc) and then import the images into Bryce to create an image texture. You can then export your image-based texture as a .mat.
DigitalArtist posted Mon, 12 March 2001 at 4:31 PM
.Mat Files are only understood in Bryce as a library file nothing more. Use Inkwolf's method and you're all set :) Regards, Matt
Deathbringer posted Mon, 12 March 2001 at 4:42 PM
Thanks Inkwolf, I needed to know the process. And thanks to everyone that gave input.
flaxcrack posted Tue, 13 March 2001 at 8:36 AM
Well I guess you learn something every day.. Just as an FYI for me, what type of .mat file would you make in photoshop? I mean, is it going to be 3d, 2d, or 1d. And you would save the image as a .tiff file, right? but if you imported it and you tryed to rotate it or explore the image it would be flat, right ? Thanks for the info guys... -Chris
DigitalArtist posted Tue, 13 March 2001 at 9:11 AM
Well it depends on the type of texture, but generally I use 3d. Tiff has better quality than jpeg because it doesn't loose quality, so that'd be the better choice....but you can use Jpeg too. Yes It would be on a 2d picture frame if you imported it. But notice if you apply it as a object texture, it conforms to the object (Say a primative), Then, you could save it to your library. Regards, Matt
flaxcrack posted Tue, 13 March 2001 at 11:35 AM
WOW good deal... Thanks... -Chris
Deathbringer posted Tue, 13 March 2001 at 11:51 AM
Love this forum!!!