beos53 opened this issue on Dec 01, 2005 ยท 12 posts
beos53 posted Thu, 01 December 2005 at 12:58 PM
PoserPro 2014, Windows 7, AMD FX-6300 6 core, 8 GB ram, Nvidia
GeForce GTX 750 Ti
CODY posted Thu, 01 December 2005 at 1:49 PM
Sweet!
Redfern posted Thu, 01 December 2005 at 1:50 PM
Ah! Much more recognizable! Depending upon what morph set you have for Aiko, I'd tweak the lips (if possible) to make them fuller. Otherwise, perfect! Cartoonist Al Capp drew some fabulous pin-up styled females. If I'm not mistaken, I believe Frank Frazetta understudied on Lil' Abner. Sincerely, Bill
Tempt the Hand of Fate and it'll give you the "finger"!
Ardiva posted Thu, 01 December 2005 at 1:50 PM
Miss Nancy posted Thu, 01 December 2005 at 2:07 PM
Much better, although I daresay her dolletage should be smoother, more natural, less silicone-ish. as to the dot stretching, if one uses an uniform set of dots, evenly spaced, on one's texture template, that's the result of the stretching of selected breast (lcollar, rcollar) polygons during morphing. in the unmorphed version the dots would all be similar in size. however, if they merely became flattened horizontally, this might imply that either the template was abnormally widened horizontally, the "u" co-ordinate was wrong somehow, or that the map was tiled twice in the u-direction but only once in the v-direction.
beos53 posted Thu, 01 December 2005 at 2:57 PM
PoserPro 2014, Windows 7, AMD FX-6300 6 core, 8 GB ram, Nvidia
GeForce GTX 750 Ti
Miss Nancy posted Thu, 01 December 2005 at 3:55 PM
Personally I prefer side B, but you are missing those three bands on the right of side A. if you don't wish to redistribute a modified/encoded file with new UVs, which is what they usually do, I can understand, as it's not necessary. instead, you can double the height of your texture map and then apply the dots as perfect circles, with the knowledge that the actual width and height of the map are immaterial, as the UV co-ordinates are only relative to the zero position in one corner of the template.
lmckenzie posted Thu, 01 December 2005 at 9:13 PM
Attached Link: http://www.atelier-rc.com/Atelier.RC/b-dayCalendar/09.28-Capp-AbnerDaisyStrip.jpg
Much better! I agree about making the lips fuller and perhaps a bit wider. Also maybe the chin could be just a bit more square? I see different variations on the blouse colors, but yellow with black polkadots seems to square best with my memory of the Sunday strips. Great work. I still want Moonbeam though :-)"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken
fetter posted Fri, 02 December 2005 at 1:43 PM
Now let's have Moonbeam McSwine and Apassionata von Climax! Capp was very big on long-legged, big-busted babes.
fls13 posted Fri, 02 December 2005 at 2:08 PM
I'm a big believer in mapping tops/shirts etc. cylindrically rather than on the planar. Separate the sleeves, by groups is easiest, map them, then do the same on the part of the garment that covers the torso.
Gareee posted Fri, 02 December 2005 at 5:11 PM
Yep, Frazetta worked with Al Capp, and actually drew the strip for a number of years. As to your figure, yes, she looks better, but she has fuller and shorter legs... (and she's much shorter then a house! LOL!) She looks GREAT though! The lil abner stuff was on my poser wishlist a year ago!
Way too many people take way too many things way too seriously.
beos53 posted Fri, 02 December 2005 at 5:59 PM
I found the problem with the stretching of the dress texture. Quote form Miss Nancy "or that the map was tiled twice in the u-direction but only once in the v-direction". That got me to thinking. When I checked I had saved the original map as 1024x488 (I don't know why I did that). I resaved the original map at 1024x1024 and it came out perfect.
PoserPro 2014, Windows 7, AMD FX-6300 6 core, 8 GB ram, Nvidia
GeForce GTX 750 Ti