rowlando opened this issue on Dec 05, 2005 ยท 8 posts
rowlando posted Mon, 05 December 2005 at 12:02 AM
Seek what you can never loose
infinity10 posted Mon, 05 December 2005 at 12:23 AM
Aah !! I get the same thing doing M3 to Apollo Maximus ! edited - the jacket, I mean !
Message edited on: 12/05/2005 00:24
Eternal Hobbyist
wolf359 posted Mon, 05 December 2005 at 4:14 AM
This is easily fixed by adjusting the fall of zones in the joint editor WW comes with a very good tutorial video on how to do this
infinity10 posted Mon, 05 December 2005 at 5:14 AM
The WW tutorial videos are excellent, but alas, my ability to atually carry out the processes ... falls far short. Doh.
Eternal Hobbyist
PhilC posted Mon, 05 December 2005 at 7:16 AM
Also remember that there is a full suit of smoothing tools available. Try "Smooth" --- "Smooth More By Material" on the coat. This will include the edges in the smoothing routine.
rowlando posted Tue, 06 December 2005 at 2:52 AM
Seek what you can never loose
AntoniaTiger posted Tue, 06 December 2005 at 10:32 AM
I've had similar problems with other items. Adjusting the joint fall-off zones is better done without the V3 figure. Save the coat into the Figure Library, of course. You can then try the arm motions to see what causes the spikes to appear, and you avoid adjusting the wrong figure. Save often. Once you've cleared up the spiking, you can bring in Vicky again and conform the coat to her. Inflate and Deflate will work in any pose, but I've found that Smooth and Autofit need the figure and clothing to be in the zero pose. It depends on the end result you want, but you may get a better shape to the waist and hips if you give Vicky a different shape during the actual conversion. For instance, enlarging the waist a lot, and the hips a little, would give a different hang to the final result, and avoid poke-through of another garment.
rowlando posted Tue, 06 December 2005 at 10:52 PM
Thanks I will try what you say. Rowlando
Seek what you can never loose