Forum: Poser - OFFICIAL


Subject: Adding bones to a pre-existing Poser 6 model

Darkechibi opened this issue on Dec 09, 2005 ยท 6 posts


Darkechibi posted Fri, 09 December 2005 at 12:04 AM

I've been working with Poser now for a couple of months. I have recently been able to make some major headway. I was able to import a geometry as a 3DS and make it quite poseable. Unfortunately, I need to be able to add wings to the model (this is an anthropomorphic figure with wings). The wings already exist, and I have attached them to the chest, so they are static for now. When I bend the figure, the wings distort. On the other hand, I would like them to move idependently. Now, to go directly to my problem. I go to the setup room and select the figure. The figure is grouped properly and I choose the chest bone. As per the Poser tutorial instruction, I draw a bone out directly from the side view. At this point is where I seem to hit my problem. The bone is attached, as in I use the Translate tool and it has a white line attached from the bone to the chest bone. This would be the left wing. If I go to Grouping controls, I do not see the bone in the list (at this point it would still be numbered). If I go back to the bone creation tool or Translate and select the bone, it does not have the Bend, Rotate, standard functions of Poser bones. All it has are the XYZ Rotate, so on and so forth. If I use the Grouping cursor and select the bone, it will appear in the list after it turns green. I gather that is it being selected. But even then it does not have the ability to bend using standard Poser functions. I know that when I go into Pose after I have attached the geometry to the new bone, it still does not have the necessary functions even now. If I use the Translate dial, it will come right off of the body. What am I doing wrong? Am I doing anything wrong? This is greatly upsetting because over the last week I have made a lot of headway. I was just getting ready to make use of the software and can't get anywhere. Help appreciated, D.C.