mocap opened this issue on Mar 13, 2001 ยท 19 posts
mocap posted Tue, 13 March 2001 at 8:39 PM
Attached Link: http://server3006.freeyellow.com/3908/stats/blastfinal.mpg
Hi all any one here ever use the 3D disperse tool in bryce4 it can make for great expolsions Mocap ( 1.2MB Mpeg)shanes posted Wed, 14 March 2001 at 12:42 AM
Holy $#!* Mocap! I can see where you used the disperse tool but how the heck did you get the wonderful fireball effect on the explosions? OK, fess up, what else are ya using??? Great job, well worth the time it took to download!
joke posted Wed, 14 March 2001 at 1:55 AM
The explosion looks great. I wish that could be done in Bryce with volume objects but simply flat out can't! :(
Quikp51 posted Wed, 14 March 2001 at 2:42 AM
The explosions look like composites from Illusion if I'm not mistaken. If not then they're Reel Explosions , either way they must be mattes.
mocap posted Wed, 14 March 2001 at 6:10 AM
joke posted Wed, 14 March 2001 at 6:44 AM
I tried just about everything to use volume object for animation. At the moment they work great as, well, cloud objects that stand apart. Any boolean operation will render badly. A real downner is also that you can use only the basic Bryce primitives: ball, rectange etc. with volume objects. If you use an imported object volumes just won't render correctly. This all applies to animation. In single picture you can probably make work arounds. What I'd like to know are these fixed in up-coming Bryce 5 do I have to switch
mocap posted Wed, 14 March 2001 at 8:18 AM
mocap posted Wed, 14 March 2001 at 8:20 AM
mocap posted Wed, 14 March 2001 at 8:25 AM
mocap posted Wed, 14 March 2001 at 8:28 AM
mocap posted Wed, 14 March 2001 at 8:34 AM
flaxcrack posted Wed, 14 March 2001 at 8:49 AM
Phat video man.. Is that a plug in or what?? -Chris
joke posted Wed, 14 March 2001 at 9:37 AM
I'm afraid your solution does not work. Volumes look real ugly and many underlying problems exist: no boolean etc. (but read on!). Try using a ball and a fire volume. Then try an imported ball and apply same volume material. Very different and positively ugly. I've been trying to find a way to do a Brycean explosion. For this I need expanding gases and fire. Volume objects offer a nice looking way to do those. But there's a problem: You can't put two volume object together and booleans don't work. All you get are ugly render errors. I tried every angle I could think off. I even tried to model a sequence of meshes for the explosion. But then I found that Volume material can be applied to only bryce primitives (where they don't work correctly). BUT!! Today I tried ROCKS!! And lo and behold Volumes work there beautifully. Boolean operation work also!! You can stretch, punch a hole with a negative, do fire with black smoke etc.. There's only a small drawback that you cannot edit rocks but at least now I have a building block for volumes that work. Fellow brycers: test it and report what you got.
DigitalArtist posted Wed, 14 March 2001 at 1:24 PM
Mocap - Ive never seen Amorphium in action....that's one sexy UI. Shells out money
DigitalArtist posted Wed, 14 March 2001 at 1:27 PM
I used clays fire mat....looks really good.
joke posted Wed, 14 March 2001 at 1:50 PM
Mocap: Can you email me the shape you formed in Amorphium. I have just the demo and I created the same object but could not test 'cause save is not possible with demo. I tried other imported objects but bryce but volumes just render incorrectly - as if they were volumes turned into solids. Put Clay's fire mat and make it a volume. That produces a strange tv noise type of render - totally wrong. Any way teh rock/stone method appears to work. I notice you have Lightwave. What are the pros and cons compared to Bryce?
mocap posted Wed, 14 March 2001 at 3:10 PM
James_West posted Fri, 16 March 2001 at 12:12 PM
One more nice feature in amorphium - you can increase or decrease polygon count on imported models with it, and even increase and decrease polygon count selectively on different parts of a model. There are other programs that do this, but they probably cost more than amorphium's $50. Very nice if you want to use some of your complicated models for background without eating your memory
RG posted Sat, 17 March 2001 at 2:20 PM
Mocap - great Amorphium tutorial. Thanks!