waldomac opened this issue on Dec 12, 2005 ยท 6 posts
waldomac posted Mon, 12 December 2005 at 2:44 PM
waldomac posted Mon, 12 December 2005 at 2:45 PM
Oh, yeah, forgot to mention tools used. The pillar capitals and bases were created in Wings, as was the scrollwork base. Cornices, logo, tiles and the pillars themselves were created in Rhino. In the other version, all words were added in Photoshop.
UVDan posted Mon, 12 December 2005 at 3:46 PM Forum Moderator
Well done modeling and presentation.
Free men do not ask permission to bear
arms!!
danamo posted Mon, 12 December 2005 at 4:00 PM
Excellent modeling! It's always interesting and inspiring to me to see how other folks combine the output of 3D modelers and Bryce.
FranOnTheEdge posted Tue, 13 December 2005 at 4:21 AM
It's certainly a pity Bryce didn't like this model, the marbleing complements it nicely. Um... what's "Entropy" - I know you said "rendered in", but is it part of another prog? a stand alone? Cost? Just curious...
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
waldomac posted Tue, 13 December 2005 at 9:10 AM
Entropy is a no-longer-available RenderMan-compliant renderer. It is a stand-alone if you want to program shader code by hand, which most of us -- me included -- don't probably do very well. I use it in conjunction with Rhinoceros and a lovely little free plug-in called RhinoMan. I IM'd you about some other things, FranOnTheEdge, but the gist of it is that I agree: I sure would have liked to have been able to do it in Bryce. My fault, probably, as the geometry is rather high-poly and may include some flaws because of my method in Wings. I just don't have time to fix it and try over for a week or two. My deadline is Friday, and I have about a bazillion other projects due this week, too.