DuBetzDesigns opened this issue on Dec 18, 2005 ยท 6 posts
DuBetzDesigns posted Sun, 18 December 2005 at 3:08 PM
Being new to Poser (I have V6.0) I find myself asking questions that should be discovered on my own, but I am struggling with it. Typically I use Cinema 4D so bear with my newbie Poser questions. O.k., props, when you put a designated prop into your scene the only control you have over the prop is moving it (X, Y, Z, scale...), BUT how do you remove it from the scene? Do I just scale it to 0%? If so, it seems like the prop's textures would still need to load. You can't click the window menu and select "delete figure". I'm sure there's probably an easy way to remove it but I am a liitle timid in clicking around too much and ruin my scene. And as a side question, given the control over props, why make them? Why not just make models (figures)? I appreciate your assistance in advance.
Evanara posted Sun, 18 December 2005 at 3:22 PM
Scaling an item (prop or figure)to 0% makes little sense (the item is still in your scene and is still using memory). If something isn't of use, just remove it (either through the menus or by hitting the Delete key). The difference between props and figure is that props are not posable (ie. there are no moving parts). If your item doesn't need to have moving parts, its best to make it a prop. Also, Props can be be made to link automatically yo a set position on a figure (smart props). Figures have to be made to conform to react in the same way (and parenting and conforming isn't the same thing either).
steveshanks posted Sun, 18 December 2005 at 3:24 PM
I just check i have the prop selected and then hit delete on my keyboard. A prop should be a prop when it is simple enough that it shouldn't need more than movement on the 3 axis and scaling. Anything more than that and it may be best to be a figure. Its a little more complex than that, as a prop is easier parented than a figure, so if say you wehere creating a sword then you'd build it so it would fit into the figures hand, so you'd import, texture and parent to the hand, then add to library, then every time you added it to the scene it would auto fit in the hand no matter where the hand was, to do that with a figure it would need to conform, or you'd need to postion and parent it every time, to much work with no benefit......Steve
DuBetzDesigns posted Sun, 18 December 2005 at 3:40 PM
Thank you both, I appreciate your help, the delete keyboard key works. Steve, what you said makes sense and I appreciate the clarification.
momodot posted Sun, 18 December 2005 at 5:09 PM
I have props that have pretty good morphs from using magnets and other that have multiple parts that can move relative each other in the XY and Z translation --a double hung window for instance. Doing rotations such as a door opening look horrible at intermediate values so you have to do separate morphs for each desired angle. I prefer prop walls with parented doors that can open and close to scenes where everything is a prop including the walls except for the wall that has a door or window and is stored in the character library. But all this is beyond what you were asking about.
DuBetzDesigns posted Sun, 18 December 2005 at 5:12 PM
"But all this is beyond what you were asking about. " Maybe momodot, but any information provided is information learned, especially for those new to Poser such as myself.