Forum: Poser - OFFICIAL


Subject: How I make complex layered hair. (repost)

Anton_Kisiel opened this issue on Mar 14, 2001 ยท 5 posts


Anton_Kisiel posted Wed, 14 March 2001 at 10:12 PM

Attached Link: Anton Kisiel designs

I've posted this before, but I've gotten more inquiries so here ya go. This may help. It is the technique I started. No tutorial, but I can explain it without pictures. 1) Create a stip of polygons like a stick of gum. This will be a lock of hair. 2) UV map it to a corner using Uv mapper 3) Import into Poser. Resize and center and export to Obj 4) Reimport it. Now it's size is determined. 5) Save to prop library 6) Create several different morphs for it changing things like curve, sway, etc and load them onto the strip from the library. 7) Save back into library now loaded with Morphs. 8) Load up a figure. 9) Start loading strands from the libary morphed each one as you place it. 10) When all is pretty. Export all the strands as one OBJ. 11) Re-import in Poser(now One piece) and save to hair library. All the strands will share the same piece on the map. SO you end up with dozens of pieces using the same corner of the map. You can also have different pieces using different corners. All the same just mapped to a different spot before you add morphs. Example: Wavy hair with 36 strands. 12 are maped in one corner, 12 in another, etc. This technique is ideal for normally complex items with repetitive geometry live hair, leaves, buttons, etc.