Drai opened this issue on Dec 20, 2005 ยท 14 posts
Drai posted Tue, 20 December 2005 at 11:02 AM
I am in desperate need of some help!! I am trying to attach a V2 head to a V3 body. After replacing the V3 head with the OBJ of a V2 head, the fit is fine until I start using the facial morphs. The head moves slightly off of the neck for each morph usage. Can anyone give me some advice on how I can stop this from happening? What am I doing wrong?
pigfish9 posted Tue, 20 December 2005 at 11:10 AM
Why not jut use the V3 to V2 character? "V3 to V2 Cr2 and OBJ Backwards Compatibility for use with V1/V2: Poses Clothing and Accessories Maps Compatible with V3 Head Morphs" ...unless you are trying to use V3 texture maps. I takes the V3 head morphs but uses V2 maps and clothes.
randym77 posted Tue, 20 December 2005 at 11:17 AM
He's putting a V2 head on a V3 body, not the other way around. Isn't there a V2 morph for V3's head out there somewhere?
Drai posted Tue, 20 December 2005 at 11:20 AM
I would have used the V3 head, but I have a character that I created in V2, really fell in love with her face and even though I used the same facial parameters for the V3 head, the face came out looking totally different. Since I'm using this character in a storyline, I don't want to have to change the face. I thought simply changing the heads, I could have the best of both worlds, with V3's great texterity and my character's face.
pigfish9 posted Tue, 20 December 2005 at 11:32 AM
Sorry, blame it on the pain meds... That's one of the reasons I have the Universal Texture Converter--so I can use the more realistic V3 textures available now for the older figures. Did you try checking the box (I can't remember the name of whar it activates and Poser PC is noy allowed near the Net) in the screen where you parent the prop? I think this usually makes the prop move with the parented body part. You might have to save the OBJ head as a Poser prop and reload it first. I don't know if this will work or not but it's something else to try. There is someone here in the Poser world that has Frankensteined several different combos of the DAZ and Poser people. I don't remember who or if V2 head on V3 body was one of the characters but they were free here at 'rosity.
stahlratte posted Tue, 20 December 2005 at 11:38 AM
Attached Link: http://www.juno.dti.ne.jp/~yamato-k/Step1.html
You need Yamatos TenTen V3:http://www.juno.dti.ne.jp/~yamato-k/Step1.html
Shes a V2Head/V3Body hybrid.
After you finished her, transfer all V2 head morphs with MorphManager, and you can use your V2 dial settings with her.
stahlratte
(BTW, there is no V2 around that is remapped to V3, so TenTenV3s head still takes V2 mapping only.)
Drai posted Tue, 20 December 2005 at 11:38 AM
I created the OBJ directly in Poser from the V2 figure and unchecked the "BEND" option ( is this what you meant? ).It's frustrating cause the head looks fine until I start making facial expressions and then it moves incremently with each morph parameter change.
randym77 posted Tue, 20 December 2005 at 11:42 AM
BTW, there is no V2 around that is remapped to V3
What about her body? Does that take V2 mapping, too?
momodot posted Tue, 20 December 2005 at 12:04 PM
Quick fix is to make a magnet with an incredibly huge zone and z-trans the magnet moving the head forward. Then you spawn a "fix" morph on the head and delete the magnet. Now when you have your head dialed up as you like use the fix morph to fine tune the head back to where it belongs on the neck. Maybe not elegant but it does work. The V2 head really fits on the V3 neck?
Drai posted Tue, 20 December 2005 at 12:15 PM
THANKS stahlratte!!! This tutorial is GREAT!! Hopefully this should solve my problem. I'll try it out and let you guys know-- Thanks again for everyone's quick response and help-- I appreciate it!! :)
Drai posted Tue, 20 December 2005 at 12:22 PM
stahlratte posted Tue, 20 December 2005 at 1:49 PM
"What about her body? Does that take V2 mapping, too?"
No, it takes V3 mapping, but the Tenten texture compensates for the different mapping.
The best solution is to use a V3 texture and run the head and eyes through UTC to convert it to V2, (or vice versa) but you can also use similar V2 and V3 textures and match them in photoshop.
Btw, there is a remapped V3 out there, so that one could also make an "all V2 mapping" V2/V3 hybrid, but you would have to remap Yamatos new neck as the lower part has V3 mapping to match the body.
stahlratte
Message edited on: 12/20/2005 14:03
momodot posted Tue, 20 December 2005 at 6:31 PM
stahlratte, man that figure look sweet. Great pose, great face, great lighting :)
sbertram posted Tue, 20 December 2005 at 7:01 PM
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