Robo2010 opened this issue on Dec 22, 2005 ยท 11 posts
Robo2010 posted Thu, 22 December 2005 at 3:25 PM
Message edited on: 12/22/2005 15:32
Robo2010 posted Thu, 22 December 2005 at 3:28 PM
Attached Link: http://www.renderosity.com/messages.ez?Form.ShowMessage=2511030
This is the result of the render. And also I am wasn't able to solve my problem in my other post. Did adjust camera.PabloS posted Thu, 22 December 2005 at 3:38 PM
I read your other post. I don't understand whtat it is you're trying to achive.
Robo2010 posted Thu, 22 December 2005 at 3:41 PM
I am trying to get the whole scene in my render. Not partial.
xantor posted Thu, 22 December 2005 at 3:46 PM
You could try loading in a simple prop and parenting everything to that (including the camera) and then scale it down till the whole scene is in the picture when you render it.
I am not sure that this works but theoretically it should.
Message edited on: 12/22/2005 15:47
urbanarmitage posted Fri, 23 December 2005 at 1:44 AM
Attached Link: http://www.renderosity.com/messages.ez?Form.ShowMessage=2511030
This looks like a camera 'depth' setting problem to me. Take a look at the attached forum post. Robo2010 had a similar problem getting a long bridge to render fully at the far end. UA
Robo2010 posted Fri, 23 December 2005 at 2:04 AM
Robo2010 posted Fri, 23 December 2005 at 2:08 AM
xantor posted Fri, 23 December 2005 at 7:33 AM
If you try what I said it should make the whole scene fit in the poser universe so that it will render correctly.
Robo2010 posted Fri, 23 December 2005 at 8:45 AM
I have done that before. Some props, or even characters are not capable of down scaling. That was done in P5, to do with a glass situation. Why do we have to do this? Those mountains are at a 100% (Post #1 and #2).
xantor posted Fri, 23 December 2005 at 8:49 AM
3d programs have an outer limit to the "universe" it is not just a poser thing, if you parent everything to a prop they should all scale down properly.