Forum: Blender


Subject: Alpha channel problems with a hole-PLEASE HELP!

Silgrin opened this issue on Dec 24, 2005 ยท 13 posts


Silgrin posted Sat, 24 December 2005 at 7:20 AM

Alpha channel generates strange results. I wanted to make a perphorated microphone/loudspeaker cover (with rows of small round holes, like in portable radios;). Thus, the gray face surface should be visible through it. However, Blender Internal fills the holes with... sky! As if the whole head would be invisible behind the mic cover. Is it some strange default setting, or another nasty bug? How to overcome it?