rowan_crisp opened this issue on Dec 24, 2005 · 4 posts
rowan_crisp posted Sat, 24 December 2005 at 12:38 PM
Is there any possible way (without using 3ds Max, which I don't have) to convert a .MAX (3ds Max Scene Format File) to a Poser-readable .3DS file? Thanks.
wheatpenny posted Sat, 24 December 2005 at 1:19 PM Site Admin
No, the only way is to export it from 3dsMax or to convert it using something like Deep exploration (which requires an authorized copy of Max in order to accept Max files). The only alternative is to download the 3dsMax demo (fully functional for 30 days) and use that.
Jeff
Renderosity Senior Moderator
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rowan_crisp posted Sat, 24 December 2005 at 1:20 PM
Bugger. Thanks much, MM.
lmckenzie posted Sun, 25 December 2005 at 1:48 AM
Your best bets are trying the demo of contacting whoever created the model and asking them if they can provide you with a .obj or .3ds format version. 3DS has a relatively low polygon limit (64K I think) and older versions of Max don't have native .obj export so there are a lot of nice .max models out there we can't easily use.
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