Forum: Bryce


Subject: Survivor: Final Render

stimpy opened this issue on Mar 16, 2001 ยท 5 posts


stimpy posted Fri, 16 March 2001 at 9:02 AM

Here's (what I think) is my final render for my "Survivor" piece. As you may note from my previous post, I've added a palm tree, cliffs, and a few extra pieces of wood. I also pulled back the camera a little to fill out the frame. My only problem is that it's all a little too "clean" and I should put in some footprints in the sand. As usual, the hair, blouse, skirt texture, body texture (except the face), palm tree, chest, box, boat, shoes, wood are by others. (I'll go back through my files and try to get all the names before I post to the main gallery. If I can't find a credit, I'll take away the prop or not post it at all. Many thanks, by the way, to all the fine 3D artists who have made their props available for free.) The character is based on a "real person" and the morphs are a combination of Travelers and one or two others. Thank you, thank you! All comments and suggestions are welcome! Now on to project two!

jade_nyc posted Fri, 16 March 2001 at 10:34 AM

To dirty up the textures you could use lowsmog3 as a diffusion map - works really great. The tree and 2x4s look they come from inyerface - not sure about the chest and crate though, or the clothes. And Noel has a tutorial called 'Footprints in the Snow' that you might find interesting at http://free.prohosting.com/%7Elilwolff/Sharings/Footprints.html Snow or Sand the technique would be the same. Hope this helps, Jade Jaded Images - http://jade3d.posermail.com 3D Links Moderator at 3D Commune - http://www.3dcommune.com


toolman posted Fri, 16 March 2001 at 6:38 PM

The only suggestion I could make, would be to lose the shoes, from this angle they appear to be high heels. I would say that walking and standing on sand would pose a bit of a problem wearing these.. Other than that, its a fine effort.. Cheers ToolMan


Tempest posted Fri, 16 March 2001 at 7:41 PM

Everything is great except for perhaps the water, a bit of tweaking with the texture ought to fix that up real nicely though. -Aezure-


Inkwolf posted Sat, 17 March 2001 at 8:34 AM

I think it all looks pretty cool, but if I were to make one suggestion, it would be to make the wood texture much smaller on the boards and the side of the box. The grain seems too large for the objects. Maybe a bit of beach grass sticking up in strategic places would help "dirty it up" as you say, especially at junture points like the base of the tree and the edge of the stream...