paper-tiger opened this issue on Dec 29, 2005 ยท 6 posts
paper-tiger posted Thu, 29 December 2005 at 6:58 AM
I've been playing with this some, and so far haven't been able to solve the problem. Is it possible to take a 2d image map (let's say a two-tone black and white-no gray-jpg) and assign material-room settings to each of the colors, to get around the lack of appropriate mat zones? For instance, to assign say green velvet to one side and orange plastic to the other side of a gown(with all the bells and whistles that shaders allow like velvet or glossy affects)? I have been able to do this with mat-room nodes like Clouds or spots, but can't really figure out how to make it work with an image_map. Any suggestions would be appreciated! Thanks, servelle