Photopium opened this issue on Dec 31, 2005 ยท 128 posts
Photopium posted Sat, 31 December 2005 at 1:12 PM
We are winning the Revolution! Welcome to the Pose Magic Diary. With the huge success of the product and my own drive to constantly improve the utility, my desire is to keep everyone informed and up to date. Some of you know, some of you may not, "Update1" is in the Renderosity Queue. From the ReadMe: Added December 28th, 2005--Update 1 Standard Facial Expressions for Millenial figures Things that I decided that were missing and that came up as handy to me...too numerous to mention Multiple Sets! Yep, use Pose Magic with more than 1 figure per scene. I've given you 3. When adding Pose Magic to a second or third figure, please make sure that figure is selected or bad times will ensue. --- As for the numerous things that were missing... The first thing I did was add a less collary BothArmUpDown2 dial. It still gives you a little taste of Collar, but not nearly as much. I'm trying to think what I added, because it's now been a few days and I'm still working, so it's all blurring together. So, you see, this is why I need to do a daily log of what's going on and give you, the beloved customer, something to look forward to. So, knowing that Update1 is already in the can, let's talk about Update 2. First, I organized the actual files so that when a Poser 4 or ProPack user loads Pose Magic, the Dials will be in a logical and intuitive order. I cleaned up the pose file, I had been "working sloppy" and just tacking on changes to the bottom, so the result was 2 or more instances of body parts. Not affecting the product, mind you, but just looking bad to anyone who might be curious lol. Second, found and fixed a problem with individual thumb grasp parameters. Created more "Both Split" type dials for each body part except fingers. For example you want one leg going forward and one leg going backward. Done. One dial. One arm up, the other arm down. Done. Using these controls my model really looked like she was dancing in the window, it was awesome! Created dials like "Blink" so you can blink without having to key in left and right values. For every expression that has a Left and Right, (Brows, Wince, etc) When you hear about constant updates, I hope that you understand that you won't have to keep track of what is going on too much. Each update is the whole product, so when you redownload just throw out the old, you won't need it. In your saved scenes where PoseMagic already exists, just copy the parameters, delete the prop, reload the new prop, and paste the parameters, then reapply the new pz2 injector. Very rarely will this change even one minor thing, since existing dials remain constant. Finally, the news on what you've all been curious about. I have had the priviledge of testing the first version of the pose converter! It works :) Needs a little ironing and I still am not sure exactly how the author intends to distribute/market it. But here goes. It's a Java utility, and you load a Pz3 and select the name and location for the pose file and Bob's yer Uncle. The only drawback is no pz2/png but that's easy enough, apply the pose in poser, resave. Hopefully a batch function could be added. The author is talking about adding multi-frame support as well. I wish I had called the Package "Master of Puppets" :) That's it for today, Happy New Year folks and thank you all so very much for joining the Revolution! We'll keep you in Arms and Ammo on this end ;) -WTB