rdhceo opened this issue on Jan 01, 2006 ยท 3 posts
rdhceo posted Sun, 01 January 2006 at 1:37 AM
rdhceo posted Sun, 01 January 2006 at 1:56 AM
One other question came to mind - in the pre-render of this image - the bustier has reflections and highlights - however, the render itself - comes out flat or matte black. Some materials/colors/textures that I use, no matter how I tweak the dials and settings - do not seem to respond in regards to reflective properties, bumps, etc. Is there something that I am unaware of, that does not appear in the manual in regards to reflective surfaces? Hope you all had a happy new year.
jroulin posted Sun, 01 January 2006 at 8:26 AM
Happy new year to you to! Depending on your video card you have a Maximum Number of Lights that can be active in the OpenGL view at a given time. If you add more than this number of lights to the scene, they will not contribute to the lighting in the interactive view. They will however contribute to lighting in rendered images. To know the number you have available with you specific video card go to the Help menu and choose about your video card. For the bustier try to change the diffuse colour, the ambient colour and strength to lower value it maybe will help. Jacques