squid69 opened this issue on Jan 02, 2006 ยท 2 posts
squid69 posted Mon, 02 January 2006 at 2:42 AM
Argh, I'm so frustrated. I remember seeing in a post long ago (that I cannot currently find) about a P6 node that will allow you to change a texture map into a greyscale map for use as a bumpmap for instance (I know, I know that de-saturating a texture map is not as good as a true greyscale but I'm willing to overlook that at the moment ;) Would appeciate it if you could refresh my memory and thanks in advance.
Little_Dragon posted Mon, 02 January 2006 at 4:02 AM
You can either plug the map into a math node (which ignores colour information), or into the hsv node (with Saturation set to zero).