Forum: Poser - OFFICIAL


Subject: A suggestion and tutorial on rendering skin (repost)

Anton_Kisiel opened this issue on Mar 17, 2001 ยท 11 posts


Anton_Kisiel posted Sat, 17 March 2001 at 12:28 AM

Attached Link: AntonKisiel designs

A suggestion and tutorial on rendering skin (repost) This is a straight render out of poser with default lights no post work. I wanted to post this thread because I feel that when I started my P4 textures way back when (how long ago was that?) I told everyone to set the skin highlight color to black and slide it to zero. Everyone does that now it seems. That was a mistake. A big one. I was wrong. Wearing many hats over the years, I am also a well known make-up artist. When I built the Joy head for Posette I wanted skin with realistic highlights like in magazines for example. All my old renders looked flat because when we got rid of the 'plastic' look we killed the highlights too. Now this is what I officially suggest people at least try out on their figures. 1) Set the highlight color for the skin areas to a very dark brown. Almost black but not black. 2)Slide the highlights to 100% percent. Before it's rendered it will look shiny. But afterwards you get more natural tone and more depth. This is a new texture I was painting. My textures aren't the best example of this, because I paint alot of highlights into the texture itself. But it still adds that something extra. If you're looking for something new give it a try.

Anton_Kisiel posted Sat, 17 March 2001 at 12:31 AM

Heres is a side by side split. Left: Black highlight at zero Right: Dark Flesh Brown highlight set to 100%

poserpro posted Sat, 17 March 2001 at 2:32 AM

Thanks master of skin.


Helen posted Sat, 17 March 2001 at 3:05 AM

Thank you.. It gives the skin life.

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sparrowheart posted Sat, 17 March 2001 at 4:50 AM

Your revised technique makes the skin radiant, Anton. Thanks very much for the tutorial.


Krel posted Sat, 17 March 2001 at 7:00 AM

This looks great.....I'm going to try it.....thanks for telling us..... Krel


Anton_Kisiel posted Sat, 17 March 2001 at 11:16 AM

I'm glad you like it. Also For the eyes I rendered the eyball straight on in Poser and with lighting and used the render of the eyeball by itself as it's texture on the map. That's how I got all those sparkles in the eye texture.


SkoolDaze posted Sat, 17 March 2001 at 12:18 PM

I just did a quick render of a model I am working on and it looks fantastic! Thanks!


polartech posted Sat, 17 March 2001 at 1:54 PM

Anton - This is just GREAT!! It warms the fleshtone subtley, and also gives the feeling that a specularity map has been used ;-)) No more cold skinned models; I`ve been trying to achieve this with all sorts of methods, such as reflector objects placed just out of shot. Thanks a million for this gem !!


WarriorDL posted Sat, 17 March 2001 at 4:21 PM

NICE tip! Thanks!


PheonixRising posted Thu, 22 April 2004 at 8:55 PM

antonfindmelater

-Anton, creator of ApolloMaximus: 32,000+ downloads since 3-13-07
"Conviction without truth is denial; Denial in the face of truth is concealment."



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