Singular3D opened this issue on Jan 05, 2006 ยท 15 posts
Singular3D posted Thu, 05 January 2006 at 7:35 PM
The mesh is already fully mapped, but I didn't do any textures until yet. This is a UVMapper screenshot. Hope you like it...
xoconostle posted Thu, 05 January 2006 at 8:15 PM
I love it ... it's looking spectacular so far. You clearly have a keen sense of architectural proportion ... the arches and vaulted ceilings are especially nice. If you're so inclined perhaps a bit of detail at the capitols of the columns would be nice, although that could also be done with textures. Anyway, this is great .... please share some updates when you're ready! :-)
cryptojoe posted Thu, 05 January 2006 at 8:18 PM
Terrific! What modeling program did you use?
Yank My Doodle, It's a
Dandy!
Helen posted Thu, 05 January 2006 at 9:15 PM
awesome work :) Helen
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Acadia posted Thu, 05 January 2006 at 9:22 PM
Very nice!!! I don't know anything about modeling, but my novice eyes like it :)
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
quixote posted Fri, 06 January 2006 at 1:04 AM
terrific! i'd like to get in there and take a look around. Q
Un coup de dés jamais n'abolira le
hazard
S Mallarmé
RedHawk posted Fri, 06 January 2006 at 3:05 AM
Wow! That looks fantastic. Looks like you've kept the poly count fairly low without sacrificing detail. Nicely done!
<-insert words of wisdom here->
Singular3D posted Fri, 06 January 2006 at 4:11 AM
Thanks for your kind comments. Some more details: This structure has about 20.000 polygons and 12 textures so far. It is part of a figure that will consist of several separate geometries for additional body parts. There will be moveable parts (e.g. windows) and swapable geometry. There will be at least one second element that extends the hall for more depth. Additional parts (elements on columns, a throne, drapery on the wall,...) will rise the poly count to about 100.000 when all features are used. This hall was modeled in Cinema 4D 6 and mapped in UV Mapper. To optimized texture use, I modeled some elements, mapped them and used the C4D Knife tool to construct the hall. This optimization was the hardest part and took most of the time.
Singular3D posted Fri, 06 January 2006 at 4:19 AM
kayjay97 posted Fri, 06 January 2006 at 8:46 AM
Oh! I really like this. Very, very nice and I love those hanging lights
In a world filled with causes for worry and
anxiety...
we need the peace of God standing guard over our hearts and
minds.
Jerry McCant
fetter posted Fri, 06 January 2006 at 12:29 PM
Wow! Do you work with leaded glass as your other hobby?
Singular3D posted Fri, 06 January 2006 at 5:27 PM
richardson posted Fri, 06 January 2006 at 9:12 PM
Nice one W! Have you got a brick file for the vaulted ceilng??? ;)))) Herringbone??? I'm sure you'll make it great
Singular3D posted Sat, 07 January 2006 at 8:05 AM
I have :-). Wish I had more time to go on with the texturing. Thanks for the 'head up'.
bnetta posted Sat, 07 January 2006 at 1:44 PM
oooooooooooooooooooo aaaaaaaaaaaaaaa i want! i just love items like this. please do let us know when its ready to be gotten and played with. netta