Forum: Poser - OFFICIAL


Subject: Animated Glow Effect and a question

beos53 opened this issue on Jan 06, 2006 ยท 9 posts


beos53 posted Fri, 06 January 2006 at 10:08 PM

Attached Link: http://webpages.charter.net/swieg123456/glowall.avi

I created a glowing sphere and parented it to the left hand in the first half of the video. In the second half all I did was unparent the sphere. Does any one know why such a differance in the glow effect. The video above is in Divx 6 and about 350K The Video below is in quicktime and about 4 MB http://webpages.charter.net/swieg123456/glowall.mov

PoserPro 2014, Windows 7, AMD FX-6300 6 core, 8 GB ram, Nvidia GeForce GTX 750 Ti


Ajax posted Sat, 07 January 2006 at 1:40 AM

Looks like it could be a scale issue. A lot of material room nodes base their scale on the scale of the item to which they are applied. When an object is parented, it picks up scale information from the parent, so you may have a material node that is using the woman's scale while the ball is parented, then switching to ball scale when the parenting is turned off. Just a guess, but it's the first thing that comes to mind.


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beos53 posted Sat, 07 January 2006 at 1:47 PM

Is there any way around this other then not parenting the ball and manually moving the ball to the hand? Thank you

PoserPro 2014, Windows 7, AMD FX-6300 6 core, 8 GB ram, Nvidia GeForce GTX 750 Ti


Ajax posted Sat, 07 January 2006 at 3:28 PM

Well, we should probably try to figure out whether I'm right about the cause of the problem first. Do you have any scaling applied to the ball at all? Is there any scaling applied to the figure? Have you tried leaving the ball unparented through the whole animation to see what happens?


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beos53 posted Sat, 07 January 2006 at 5:52 PM

Yes the ball was scaled up to 115% there was no scaling on the figure. These are two videos I put together, the first the ball is parented to the left hand and then I just unparented the ball and the made the second video. I am at work right now and just got to thinking...I made the ball in Truespace then took into UVMapper and created a one sided map. After work in Photoshop I took into Poser. I think mabey the one one sided map is the problem, mabey? Because in the hand the ball is rotating (with the hand) and when it isn't parented the ball isn't rotating. Does that make sence to you?

PoserPro 2014, Windows 7, AMD FX-6300 6 core, 8 GB ram, Nvidia GeForce GTX 750 Ti


Ajax posted Sun, 08 January 2006 at 1:04 AM

Hmmm...yeah the rotating vs not rotating might do it. How is the shading set up? I've been assuming it was a procedural shader, but if you're using image map textures, that's a whole different kettle of fish. Can you post a screenshot of the material room set-up for the ball?


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beos53 posted Sun, 08 January 2006 at 12:05 PM

After I got home from work last night, I did a search for glow and found how to use the Edge Blend. That took care of the problem, Didn't need a texture or trans. map. Wow, the wonder of nodes. I do thank you very much for your time in helping me. It is much appreciated.

PoserPro 2014, Windows 7, AMD FX-6300 6 core, 8 GB ram, Nvidia GeForce GTX 750 Ti


beos53 posted Sun, 08 January 2006 at 12:55 PM

I spoke too soon, when I created a new video, it did the same thing. After looking at my original set up with the ball I made. I added the ball from poser and it worked fine. The ball in the figures right hand is from poser (it is being rotated, in the video), the other ball is the one I created, it is not parented to anything, but when I rotated it, the ball deformed as you see. So back to the basics...It was the ball I created. Think I will ditch that ball and uses the one in poser. And thank you again for you time.

PoserPro 2014, Windows 7, AMD FX-6300 6 core, 8 GB ram, Nvidia GeForce GTX 750 Ti


Ajax posted Sun, 08 January 2006 at 1:44 PM

Glad to hear you got it sorted out :-)


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