billisfree opened this issue on Jan 07, 2006 ยท 6 posts
billisfree posted Sat, 07 January 2006 at 6:16 PM
adh3d posted Sat, 07 January 2006 at 6:33 PM
I don't know, but you can try to export the cloth like a "multiple frame obj", then Poser export one obj for each frame of your cloth simulation animation, then you can import in poser the frame number where the obj model is like you want it, and then make it a prop. Sure there is another way to do it, but...
dstephany posted Sat, 07 January 2006 at 6:49 PM
I ran into that problem yesterday and somebody told me that you have to spawn a morph target at the frame you want before saving the prop. Then when you open the file you'll see a new dial with the morph and you just turn it until you get the effect you want and then save it. I'm using P4 but I would imagine the same would be true in 5. Feels so good to be able to answer somebody else's questions for a change! :) Good luck!
odeathoflife posted Sat, 07 January 2006 at 7:18 PM
You can also use the group tool in the tool bar to select all the cloth then create a prop, this will duplicate the mesh that is deformed.
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billisfree posted Sat, 07 January 2006 at 7:40 PM
Thank you, dstephaney. I know NOTHING about morph targets. But gave it a try. It worked, I'm done!
Rance01 posted Sat, 07 January 2006 at 7:49 PM
billisfree, simply export the object to Wavefront format at whatever frame you choose (frame 30 typically), then reload the object back into Poser. You can then save THAT object to the Poser palatte. When bringing the object back into Poser don't use any of the options, except maybe normals. Best Wishes, Rance