mywaza opened this issue on Jan 08, 2006 ยท 9 posts
mywaza posted Sun, 08 January 2006 at 12:46 AM
I have found many textures and considered making my own - unless there is already a golf-ball texture. I need to apply it to a sphere for my daughters project. Yes, I need to make a golf ball. Perhaps I'll look for that for import... I would like to have a texture map though. Cheers,
Elminster_ZK posted Sun, 08 January 2006 at 12:51 AM
Well, the Vue stock Snow texture, with some tweaking, could be a great golf ball texture - it has a good bump map.
"Walk down the right back alley in Sin City, and you can find anything."
mywaza posted Sun, 08 January 2006 at 1:14 AM
The problem is that I am not familiar with editing texture maps or modifying snow into golf ball dimples. I am under time pressures here and though I could photograph a golf ball for the shoot. Now I am going with Vue - possibly. Can you point me in the right direction?
Elminster_ZK posted Sun, 08 January 2006 at 2:04 AM
Hmmm, well snapping a photo of a golf ball would work, because you can make a texture from an image in Vue... Other than that, I dunno...
"Walk down the right back alley in Sin City, and you can find anything."
matrixmode posted Sun, 08 January 2006 at 2:07 AM
Is a Vue golf ball okay?
Check the link. :) Oops, sorry, the link was wrong. I went to the freestuff page and did a search for "golf ball" and at the top of the list was a Vue golf ball.
Message edited on: 01/08/2006 02:09
"Simplicity is the ultimate sophistication." Leonardo da Vinci
matrixmode posted Sun, 08 January 2006 at 2:12 AM
Attached Link: http://www.cffox.com/objects.php
It's made by SilverHawke. You can also get it at this link. :)"Simplicity is the ultimate sophistication." Leonardo da Vinci
spedler posted Sun, 08 January 2006 at 9:31 AM
Attached Link: http://www.microbion.co.uk/temp/Golf-ball.txt
Here's an attempt at a purely procedural texture mapped to a sphere primitive. It's not perfect - there is texture stretching at the poles and a seam on one side - but it can be tweaked in the function editor and might do for what you wanted. You can get it at the link, remember to rename the extension to mat.Steve
dburdick posted Sun, 08 January 2006 at 6:58 PM
You can eliminate the seam by setting the mat and bump scale values to 1 - I just tried it. The pole stretching is still present however.
spedler posted Mon, 09 January 2006 at 2:16 PM
Thanks, that's useful - I'll give it another look and try that.
Steve