rtamesis opened this issue on Mar 18, 2001 ยท 14 posts
rtamesis posted Sun, 18 March 2001 at 1:04 PM
nfredman posted Sun, 18 March 2001 at 1:06 PM
i know this has bothered me since day one. Alas, i don't have the chops to mess with it. Perhaps Jaager can comment?
rtamesis posted Sun, 18 March 2001 at 1:07 PM
rtamesis posted Sun, 18 March 2001 at 1:11 PM
rtamesis posted Sun, 18 March 2001 at 1:14 PM
Darth_Logice posted Sun, 18 March 2001 at 3:10 PM
While I'm not at all against solutions for the various problems...I think the bottom line is you can't expect Poser to be the last step in a piece of art. You need to fix some of these things in PhotoX software, pure and simple. Or, wait about 6 years when desktop computers for the hobbyist will have enough memory to have a virtual human that is structured exactly like a Human Body..with skeleton, logical muscle action and the like. -Darth
Jaager posted Sun, 18 March 2001 at 4:47 PM
I can only look at it and see if I can do anything. As complex as this is, if a solution is possible, even a partial one, it will involve a lot of editing/versions. Bye the way, The big muscle at the front of the thigh flattens as the knee is bend? Not much , but an effect there may be interesting. What do you think?
rtamesis posted Sun, 18 March 2001 at 5:16 PM
Yes it does. The quadriceps (the muscles in front of your thigh) are the equivalent of your triceps in your upper arm, whereas the muscles in the back of your thigh (biceps femoris) correspond to the biceps in your upper arm. Therefore, when you flex your knee, the quadriceps flatten out over the thigh bone while the biceps femoris thickens the same way when you flex your arm. The quadriceps thicken and become more well defined when you actually extend your knee.
rtamesis posted Sun, 18 March 2001 at 5:26 PM
Darth, you don't need tons of memory to accomplish this, only a software solution for character animation. Animation Master, for example, does this sort of thing very well with their muscle motion and bones features, although their models are not compatible with Poser's. :-(
Jaager posted Sun, 18 March 2001 at 5:28 PM
Quads - I forsee no problem there. But the biceps femoris - is the muscle movement there visible? Is it too encased in the fat layer? I feel a move there but do not see much and I am thin.
rtamesis posted Sun, 18 March 2001 at 6:11 PM
The movement of the biceps femoris is actually seen best when the thigh is flexed forward at 90 degrees and you bend the knee joint. The muscle movement occurs midthigh close to the knee joint. You will see the curve of the biceps muscle appear to move backwards as you bend the knee back and forwards to flatten out as you straighten the knee. The upper half of the back portion of the thigh is more covered with fat and should form a smooth curve with the buttocks when the thigh is flexed at 90 degrees as in the sitting position. When standing up, the curve of the border between the buttocks and back portion of the thigh becomes prominent because the buttock muscle is not stretched.
rtamesis posted Sun, 18 March 2001 at 6:33 PM
Jaager posted Sun, 18 March 2001 at 6:44 PM
Thank you for the information. If you think of anything else, let me know. Biceps femoris - I do not know how to include a conditional restriction on these morphs . Thigh bent and then show the effect upon bending the knee. Maybe make it and let the user turn it on and off?
rtamesis posted Sun, 18 March 2001 at 8:50 PM
Biceps femoris- It probably isn't that worth doing since the effect is subtle and easily missed. As for the quadriceps when the knee is bent, the visual effect is to just to reduce muscle definition. If there's just one single JCM with the hip-thigh joint I'd like to see, it's the effect on the buttocks in the picture above when the thigh is bent to 90 degrees or more.