Forum: Poser - OFFICIAL
Subject: More Texture Problems...
Tebok opened this issue on Jan 11, 2006 ยท 10 posts
Tebok posted Wed, 11 January 2006 at 11:00 AM
See for yourself... What in gods name am I doing wrong? I tried just about everything. I am using Poser 5 and I tried both the Material Room and MATPOSE Edit.
mrsparky posted Wed, 11 January 2006 at 12:08 PM
Have you UVmapped it yet ?
Pinky - you left the lens cap of your mind on again.
mrsparky posted Wed, 11 January 2006 at 1:07 PM
In response to your IM this will help...
-
Load Poser then the model. Don't bother playing with textures.
-
In Poser Click File -> Export. Select Wavefront .obj
Then Use these settings...
2.a File->Export->Wavefront Obj.
2.b Select single frame
2.c Just OK the Hierarchy Selection dialogue.
2.d Save it to a directory/folder where you'll remember it (I used My Documents as everyone has that).
Tick: Include body part names in polygon groups.
Tick: Use exact internal names except spaces
Tick: Include figure names in polygon groups
UN-Tick: Include existing groups in polygon groups
Tick: Weld body part seams
UN-Tick: As Morph Target (no world transformation)
- Leave Poser running and fire-up some UV Mapping software.
Theres a free 1 called UVMapper at www.uvmapper.com, and a forum here to help you with that. My personal prefence is for LithUnwrap. Which the screenshots show, but whatever software you use the basic principle is the same.
- Mapping.
Load the .obj you exported from poser.
The picture will most likley look a little jumbled up (as above). read the next post
Pinky - you left the lens cap of your mind on again.
mrsparky posted Wed, 11 January 2006 at 1:15 PM
5. You'll see you've created a bitmap or .jpg file. This is called a map (sometimes also known as a template or seam guide). Now fire up Photoshop, paintshop pro or whatever paint programme you like. Load the map you created, paint, draw or paste stuff over this map and do a save as to create your texture. Sometimes you have to repeat the process for each part, sometimes like with V3 you might only need to make and use a few maps.
Pinky - you left the lens cap of your mind on again.
mrsparky posted Wed, 11 January 2006 at 1:23 PM
5a. After a while you might end with something like the piccy above, skin wood or whatever you need. In this case it's a map from Vanishing Points Weapons Pack. 6. Now go Poser. Use the material room, or an external MAT editor, and add the map to your object. Then Render away. Note: This is a really really rough guide. The way you work will be different and other people can explain things better than I can.
Pinky - you left the lens cap of your mind on again.
Tebok posted Wed, 11 January 2006 at 1:28 PM
Thank you for your time and effort. I have UV Mapper, but never really used it. I'll see how it works. Thanks!
SAMS3D posted Wed, 11 January 2006 at 3:33 PM
I would definately map it in UV, it will help you alot with mapping in the future....this is my render using UV mapper for our spinning wheel. If you need more help let me know, I can walk you through it. Sharen PS: I want to add very nice modeling.
Tebok posted Wed, 11 January 2006 at 5:22 PM
Here is what I am getting with UV mapper. I fallowed the directions that MRSparky used. I played around with it and found you can chance the UV map to differant views, I tried that, and you will see the results below... :(
Tebok posted Wed, 11 January 2006 at 5:24 PM
I must be missing a step or something? (Prop is made in Shade 8. Poser is Poser 5 Version)
SAMS3D posted Wed, 11 January 2006 at 6:12 PM
Normally this happens in PPP or Poser 4, you needed to delete the .rsr file that resides with the .obj in the geometries folder. Are you using Poser 5? If so, close poser, open up the geometries file your obj file is in, delete the corresponding .rsr file then open up your poser again and you should be all set, just as long as you saved the file in UV mapper. Sharen