I've been experimenting with different ways to make hair objects that go beyond the typical wispy looking Poser-type hair. I came up with an approach that takes advantage of Vue's wonderful ecosystem technology. It's really quite simple. Build or find a couple of helix-like objects, and apply them to a half toroid shape as an ecosystem. Make the underlying toroid shape invisible. Then build up the hair on your figure by adding several eco-hair objects around the head of the figure, scaling and rotating the eco-hair objects as you like. It's really cool. You can come with about a million different curly hairstyles using this one object. For the hairstyle I created in the picture, it took about five minutes to arrange the the eco-hair toroids (I used 7 in this case). Each toroid contains about 150,000 polys - so I burned up about a million polys - which is child's play for Vue. The nice thing about helical type objects is that they look like braids when standing vertically or curls when flipped horizonally. Tipping the eco-hair toroid at an angle gives you sort of a hybrid of the two. Scaling the toroids can also provide interesting combinations. Sure beats twiddling with Poser morph dials.