loon opened this issue on Jan 12, 2006 ยท 10 posts
loon posted Thu, 12 January 2006 at 9:43 PM
Hey, I'm looking for armor for M3 and David. The problem is, most of the armor I have seen is either really simple or it gets all bendy when it's posed or it is made of lots of seperate props that I have to attach to the figure. Has anyone come out with a set of armor that conforms but doesn't bend weird at the joints?
Little_Dragon posted Thu, 12 January 2006 at 10:07 PM
Dodger has been striving to create conforming armour that poses realistically. His "Paladin for M3" was released at PoserPros today.
Valandar is working on a conforming armour set for David, with refits planned for Michael and the Freak. He's posted additional preview pics at DAZ.
Lordfox posted Thu, 12 January 2006 at 10:16 PM
Dodger(and Lyrra) have a couple other really cool armours too... Vanguard Armour For David(with Lyrra) = http://poserpros.daz3d.com/store/viewitem.php?selitem=8131 and Crystal Warriors at his site for David and Hiro= http://www.xfx3d.net/xfxstuff/details.mp?product=90
"You and your f**kin ankle fetish.
NO ANKLE PORN FOR YOU!"- Dodger
buckzero posted Thu, 12 January 2006 at 10:35 PM
Attached Link: http://www.xurge3d.com/home
Xurge 3D has armour for M3, D3, V3, SP3 and Apollo.$0
XFX3d posted Thu, 12 January 2006 at 11:56 PM
Buckzero: do Xurge's armours move like armour or do they bend like soft plastic? That's what the original poster seems to have been asking about.
There's a lot of armour out there that looks fine in the default pose, or in some other specific pose or poses, but if you put the arms down or up or whatever you get stretched metal plates, which is really unrealistic. What we've been making is pretty much precisely the answer to what loon asked about -- armour that doesn't deform, stretch, or otherwise behave unrealistically when the conforming base figure bends. All three of the armours people mentioned above work like that, bending only at the joints yet conforming otherwise normally. Dodger's Samurai Yoroi (M3, David and Ayumi/Hajime versions) bends some, but other parts remain solid, though using different techniques which were more limited (special JP adjustments and affector disabling, rather than the metamorph approach used on later armours).
Message edited on: 01/12/2006 23:59
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TigerD posted Fri, 13 January 2006 at 3:58 AM
If the armour stretches, you could try unchecking 'bend' for it's body part. It works for imported objects.
buckzero posted Fri, 13 January 2006 at 5:23 AM
XFX3d: Not sure about the bend or stretching of the armour, the couple of outfits I have do not seem to bend right. TigerD: Thanks, have not tried that idea.
$0
bandolin posted Fri, 13 January 2006 at 7:39 AM
I just bought Paladin for M3 here in the marketplace after searching everywhere. For the price, its by far the best armour. I'm very happy with it.
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Little_Dragon posted Fri, 13 January 2006 at 8:07 AM
I didn't realise Dodger still had a store here.
Lyrra posted Fri, 13 January 2006 at 1:42 PM