Forum: Carrara


Subject: Should I buy Carrara 5 Pro?

DaQuestioner opened this issue on Jan 13, 2006 ยท 67 posts


DaQuestioner posted Fri, 13 January 2006 at 2:14 PM

Hello there! I need help in making a decision. Can you help me out? I currently use Poser 6, but am dissatisfied with its rendering capabilities. I want to purchase software with a superior render engine (including radiosity and global illumination) to render my Poser-assembled scenes with. Some of the scenes will be indoor, some outdoor. I don't need any modelling capabilities neither do I need foliage, sky, water or landscape generation tools. I am never going to animate anything. I have a 2.8GHz PC with 2 Gigabytes of RAM (not a MAC). Regarding the export of Poser models: the less painful, the better. I do not have the patience to re-rig OBJ's into the new software program. Professional quality toon rendering would be a plus, but not mandatory. I have only four options: Vue 5 Infinite Carrara 5 Pro Maya 7 3D Studio Max 8 I can obtain only ONE of the four options above. Which would you advise me to purchase? My system requirements can handle any of them. Thank you.


ShawnDriscoll posted Fri, 13 January 2006 at 2:31 PM

Download the demos and try them. Then you'll know which one to buy.

www.youtube.com/user/ShawnDriscollCG


MachineClaw posted Fri, 13 January 2006 at 2:55 PM

Carrara might be the best choice for the money. You'd have to try the demo and see if you like the program. Maya 7 and 3dsmax 8 are WAY overkill for just rendering poser, plus the expense is very high, learning curve long too. Maya 7 and 3dsmax each require a plugin to import poser content, the plugin for each is around $199. Vue5Infinite is all about the trees, sky and foliage that's what the program is for. It does import poser 6 content now. I have Vue 5 not Infinite and for my personal taste I don't like to render poser content in Vue, it's not that much faster for me in render times. Carrara 5 imports poser 6 files but not poser 6 dynamic hair or clothing. There is a plugin that will do this. Carrara 5 Pro has the plugin that imports Poser 6 dynamic hair and clothing. I'm in a similar situation. I have poser 4, 5, 6 and want faster render times. I'm looking at Carrara 5 and deciding on if I just need Standard or the Pro features. However I do what to model, do sky and tree's so I'm leaning toward C5Pro, you may only need C5 not pro depends. Definatly try the demo and see if you even like the look and feel of the program. Carrara is not poser, it's going to be different and you may or may not feel conforatble.


GWeb posted Fri, 13 January 2006 at 3:34 PM

If you are looking for modeling capabilities in Carrara then its a NO. Renderer engine in Carrara is impressive and fast. However I heard that Electric Image renderer is faster.


ren_mem posted Fri, 13 January 2006 at 5:33 PM

Carrara is a general all around modeller and certainly better than v5.They didn't appear to want modeling, just good rendering.But, I have to agree w/ checking out demos. You need to know how comfortable you feel about the sw. Don't guess.

Message edited on: 01/13/2006 17:35

No need to think outside the box....
    Just make it invisible.


LCBoliou posted Fri, 13 January 2006 at 7:26 PM

It is best to spend a lot of time with the demos. When I purchased Vue5 Infinite there was no demo, and I needed the application to create digital art for representation in a Santa Fe, New Mexico art gallery. Although I've managed to produce some complex artwork with Vue, the road was fraught with many beta potholes! Vue is certainly better than when I purchased, but it still has serious bugs (latest, alpha maps in 2 tier plants getting hosed when creating a new species (actually a variation) of plant from an existing one). I think e-on has cranked out over a dozen patches since release still has problems.

I think Carrara 5 Pro is the best bang for the $$. Obviously Maya 7 and 3D Studio Max 8 are powerhouse applications, and if you are planning on producing for the movies then go for it. However, as mentioned by others, very steep learning curves for both.

Carrara and Vue are both easy to use, although I think Carraras interface is now way better than Vues.


obaeyens posted Fri, 13 January 2006 at 7:27 PM

C5 has modelling tools and they work good, but the pro has some very interesting modelling tools that the standard does not have. Alternatively, you could get C5+Hexagon for 299 which contains the pro modelling stuff plus probably more (I cannot compare to the pro I have the standard.) What do strike me is that the rendering is far better than Poser and quicker. I love C5 and I love Hexagon now. :-) Oh yes I purchased the Transpose plugin, but have some problems when loading Poser characters, they sometimes lose their texture. I solve this by importing those as obj file.


woodboat posted Fri, 13 January 2006 at 7:37 PM

I have some experience with Vue5e, Max 6 (as Viz2006) and with the Carrara5 Pro trial version. No experience with Maya.
Of your available choices I would go for the Carrara because it is stable and has an excellent texturing, assembling and rendering function. I have found both Vue and Max to be disappointingly unstable - crashes - even for the pros. If you are going to build scenes, Carrara seems second to Max-except that Max crashes so often. Max is very unforgiving of "wrong" inputs. If you know Poser6, then you know something, at least, about Carrara user interface as they are a bit similar in important ways. Rendering in Carrara (which would include very advanced textures, shaders, lights and so forth) is far advanced to many other software except maybe the very highest end. If you decide on Vue5, do get 5Infinite because the lights in Infinite only support accurate shadows which are an absolute must for good rendering. I also use Cinema 4D and in some important ways, Carrara seems comparable - not all ways - but some very important ones - especially if you don't want to model in Carrara. (Hex, Modo and Cinema are superior modelers)
You mention that you will assemble in Poser - much easier in Carrara. You also mention that you will render some scenes outdoors - infinitely better in Carrara.
Maya? Don't know - download the trials as suggested above. I also know that you would want to think about the community that supports your learning curve - ie: forums and tech support. Carrara seems very good to me so far - I asked a question on the official Vue forum at Eon over 10 days ago and no answer yet. I've ordered Carrara5 Pro. I want in on an affordable upgrade path and a good renderer/scene builder/atmospherec modeler. If cost is no object whatsoever, but reliability is; I'd look at Maya and then decide between Carrara and whatever you find out about Maya. This is a great forum here and at the Eovia site as well.
Regards, wb

Message edited on: 01/13/2006 19:39


Ringo posted Fri, 13 January 2006 at 9:04 PM

DaQuestiener. Well Carrara 5 Pro can sure handle Poser scene alot better than Vue Infinite, Max or the other programs you mention. It can import Poser as Poser native format and in that format you can load POSES, Clothing, hair, Props right in C5Pro. Also C5Pro can import Poser 6 Dynamic hair via the build in transposer 2 feature. The C5Pro translucency will make clothing look very realistic with the C5 render engine. Sub surface Scattering will help make the skin tones more real. All in all C5Pro can do a much better job for a very good price.


obaeyens posted Fri, 13 January 2006 at 9:26 PM

Yes I fully agree.


GWeb posted Fri, 13 January 2006 at 10:11 PM

Yes agree too but Carrara only have one bug that some people are already aware is alpha channel on poser that needs to be fixed.


LCBoliou posted Sat, 14 January 2006 at 1:30 AM

I just had a very positive experience with Charles Brissart, Eovias development lead. I had sent him an email outlining some memory allocation errors (crashes) Ive been having with Carrara5 Pros new volumetric clouds in complicated scenes (usually, a lot of distributed instances). He sent me an upload URL, and I sent the problem file. Within 6 hours he sent me back an email stating that he had duplicated the problem in the debugger, and that it would be fixed with the next patch release. Now Eovia isnt perfect, but this kind of response causes me to have an honest respect for such software companies, and I sent him a very kind email back.


LCBoliou posted Sat, 14 January 2006 at 1:38 AM

Poser Dynamic hair brought in to Vue5 Infinite still, as far as I know, looks like string.

Attached is an example. Brand X is Carrara4 Pro with Transposer 2. The fanatics at eon's web site don't like anything that objectively demonstrates Vue weaknesses.

Message edited on: 01/14/2006 01:39


ShawnDriscoll posted Sat, 14 January 2006 at 2:34 AM

TransPoser 2 does a great job with Poser hair. You're right though. Vue 5 Infinite turns Poser hair into pasta mops.

www.youtube.com/user/ShawnDriscollCG


sparrownightmare posted Sat, 14 January 2006 at 8:53 AM

I would recommend C5 Pro for the following reasons. 1. It is less expensive than your other choices. 2. It handles Poser 4 5 and 6 files natively 3. It has an awesome rendering engine, very fast and high quality. 4. It's user interface is simple yet very very powerful with a very low learning curve compared to the others. (It is a bit closer to the way Raydream Studio used to be, rather than C4.) 4. It has excellent modelling capabilities for the money. 5. It has great skinning and lighting options. And its good to hear that the volumetric clouds will be fixed in the next patch. That one bug has been driving me nuts. Give the C5 demo a try, You'll like it Im sure.


GWeb posted Sat, 14 January 2006 at 12:13 PM

sparrownightmare wrote, "4. It has excellent modelling capabilities for the money." NO I disagree this one!! Modelling lacked symmetery tool and you have to work on every side or shift key everytime you select a polygon!!


sparrownightmare posted Sat, 14 January 2006 at 12:22 PM

Umm... While symmetry would be nice, especially since I do a lot of starships and such that tend to be symmetrical; I don't really care that much. With a bit of creativity and half a brain, you can get around that particular issue. I dont usually even use the vertex modeler, Im a spline junkie :) And symmetry aside, it has excellent modeling tools; you just have to work with it a bit to learn all the tricks and such. If you need something symmetrical, just create it and duplicate with symmetry. Doing it this way also gives you an easier way to introduce small imperfections on one side or another without bollaxing up both sides. Faces for example could have a mole on one side and contrary to opinion, no-one and I mean no-one has a perfectly symmetrical face or body.


Rids posted Sat, 14 January 2006 at 5:05 PM

The original poster stated "I don't need any modelling capabilities" so why is this thread FULL of whining about the lack of symetrical modeling? The original poster asked questions about specific areas and Carrara 5 pro covers these very well.

 


GWeb posted Sat, 14 January 2006 at 5:52 PM

Maybe I need to post with whine-less message. Any suggest how I can do that?


Nicholas86 posted Sat, 14 January 2006 at 9:30 PM

Maybe I need to post with whine-less message. Any suggest how I can do that? Don't post:) Seriously. This is a first edition of the new VM. It has received a large amount of new tools. I'm sure in C6 we'll see a few more enhancements and likely symmetrical modeling. Be patient:)


ren_mem posted Sat, 14 January 2006 at 10:28 PM

Gweb...maybe you need MORE wine :D If they connect hex a bit better w/ carrara I think that would work great as well.Improved uvmapping is also on my list:) However, it sure does a whole lot and for $100 upgrade from c3 is darn near impossible to beat.

No need to think outside the box....
    Just make it invisible.


Phantast posted Mon, 16 January 2006 at 6:53 AM

Well, here's a twist on the question - do I really need Carrara Pro as opposed to Carrara 5 standard? The pro features mostly seem to be truly pro, like render farming, that I'll never need. OK, so you get Transposer bundled, but C5 + Transposer is cheaper than C5 Pro. Also, I tend not to use dynamic hair/clothing anyway. So what are the killer features for Pro? Incidentally, another question: how much of a Poser 6 material does C5 translate? I'm tired of the way that Vue mangles Poser's reflectivity and specularity settings and ignores some parts of Poser 6 materials altogether.


ren_mem posted Mon, 16 January 2006 at 3:25 PM

Imports always have issues to work out poser or otherwise.c5 does support p6. Transposer is really only of benefit if you use dynamic items.Native p6 support w/ bones comes standard.The comparison matrix will help clarify.Pro really has more (file support, modeling tools, animation tools, also irradiance maps)
http://www.eovia.com/products/carrara5/carrara_pro_vs_std.asp Make sure you don't need pro, if you decide to go with c5. Eovia said that the $99 upgrade was a special price. Also it will still cost you at least $299 to upgrade later to c5pro unless they have a promotion.

Message edited on: 01/16/2006 15:31

No need to think outside the box....
    Just make it invisible.


XENOPHONZ posted Mon, 16 January 2006 at 5:50 PM

Hmmmmmm. I'm looking at Carrara, too. Have been (on-and-off) for quite a while now. Over the last few weeks, I've been hearing some stuff about Carrara that has gotten my attention again.

I've recently purchased a plug-in for P6 (GlowWorm at DAZ) which drastically increases the power of control over native P6 firefly renders. GlowWorm allows for multipass rendering. A great advantage........but on the other hand -- the downside is that it's time-consuming.

But I'm still not satisfied with Poser's render/memory issues -- Poser tends to choke on complicated scenes. This has been a problem with Poser for a long, L-O-N-G, time. It forces the user to try all sorts of "tricks" in an attempt to get Poser to render a scene.......an occasionally irritating process. Not to mention forcing you to operate in trial-and-error mode.

Carrara Pro, huh?

I'll have to spend some time browsing the Carrara gallery. See what others have done with Poser scenes imported into Carrara.

Message edited on: 01/16/2006 17:51

Something To Do At 3:00AM 



ren_mem posted Tue, 17 January 2006 at 12:17 AM

For shear rendering power carrara is awesome standard or pro.It's biggest strength I think is rendering.

No need to think outside the box....
    Just make it invisible.


Phantast posted Tue, 17 January 2006 at 4:51 AM

"Poser tends to choke on complex scenes" - not only that, but they are a beast to set up compared to any other similar application. The fact that you can't easily duplicate an item without saving it to the library and loading it back, for instance. For anything beyond simple ready-made backdrops, Poser is not really an option.


XENOPHONZ posted Tue, 17 January 2006 at 5:56 PM

I've created some complicated scenes in Poser. But it takes all sorts of jumping through hoops to get Poser to render the scene out.

My current most-frequently-used method involves splitting the scenes up into parts & rendering the pieces separately. Then compositing the renders in Photoshop.

Unfortunately, the recent history of Vue as an alternate renderer hasn't been so rosy. Also, even when it's not broken by "updates": .........Vue is great for outdoor scenes. But when it comes to indoors -- it's a bit problematic.

Perhaps Carrara might provide a way to side-step the problem. It's certainly worth a look. Who knows......? It might even be fun to try a hand at modeling something. Contribute to freestuff.

Message edited on: 01/17/2006 17:58

Something To Do At 3:00AM 



dlk30341 posted Tue, 17 January 2006 at 6:29 PM

Attached Link: http://www.eovia3d.net

Xeno - you might want to have look over at wwww.eovia3d.net, they have an excellent gallery there as well :)

XENOPHONZ posted Tue, 17 January 2006 at 10:54 PM

Thanks for the link, dlk. I'll certainly give it a look. :)

Something To Do At 3:00AM 



ShawnDriscoll posted Tue, 17 January 2006 at 11:23 PM

Get Carrara 5 if you want to make images like those found in the Carrara galleries.

www.youtube.com/user/ShawnDriscollCG


Phantast posted Thu, 19 January 2006 at 5:06 AM

Why is Vue particularly problematic with indoor scenes? It isn't as easy to set up indoor scenes in Vue as it is in, say, Bryce, because of the lack of tools like constrained dragging. But once you have it set up, I don't find any major problems. Without wishing to be rude, I didn't find the Carrara gallery here to be a great advertisement for Carrara (with some exceptions), when I had a quick look. A lot of the images are very simple and often overly bright. It makes one wonder if the software is difficult to use for more elaborate scenes, and people aren't really pushing the program to its limits.


GWeb posted Thu, 19 January 2006 at 9:07 AM

LOL I own Vue4Pro. I think people who used VUE is usually for their serious hobby. Vue is easy to make image with simple terrain and pretty plants. I won't use Vue for animation because of renderer speed is terrible slow. It may be a reason why many people gave up on Vue animation project due to speed problem and they may have decided to post their images in forums. I have not tried indoor with Vue and can't say how difficult it is. Carrara is a great program but it lacked symmeterical modeling. Some people here are tired of hearing this. I use Carrara for my serious small business and hobby. I just don't post images here except to show people some modeling and rendering techiques. Sorry that you did not find impressive images made with Carrara here. Some people dont like to show off their real work. Vue is unlike Carrara in my opinion.


sparrownightmare posted Thu, 19 January 2006 at 9:08 AM

Most of the Carrara images here are done in earlier versions of the software. There is a noticeable quantum leap in image quality with C5 as can be seen in the gallery. I'm kind of curious as tyo what GWeb neds symmetry so badly for. What kind of business graphics do you need to do? I couldnt find any images posted here from you which is a shame because I'd like to see some of your work. Right now I am rendering my first attempt at importing a poser figure into a scene and using some of the new tools. I just wish I could get Indirect ighting to work. It keeps crashing my machine (total system crash as in reboot). Has anyone else had this issue. And no I am not using volumetric clouds.


GWeb posted Thu, 19 January 2006 at 9:26 AM

I have posted images in here and they are in archieve. Everybody need symmeterical modeling because everything is symmeterical. I do not have time on modeling each side to make sure it is symmeterical with other side. I do not like to use shift key. I use ZBrush alot for symmeterical modeling. You could find awesome images at www.zbrushcentral.com Some zBrush images are rendered with Carrara. Ken Brilliant used Carrara for renderer engine with his models.


sparrownightmare posted Thu, 19 January 2006 at 9:30 AM

I don't generally have to have symmetry. There are ways around it. And it is possible to construct fairly elaborate scenes in Carrara. A few of my images contain over 200 objects and dozens of light sources. Add in transparent ad semi transparent objects and that is a lot for the software to handle, especially for such an inexpensive package. While these scenes take a long time to render, most of that is because I render in a very high resolution (1600x1200 @300dpi) I sometimes have my images printed poster size so I like a super high res master. The thing I like most about Carrara is the interface and ease of use. I am currently teaching my wife how to work it. I am starting her with Ray Dream to get her feet wet and I estimate by next summer she should be able to do some fairly complex images. Programs like C4D and Maya have a learning curve as steep as Mt Everest. Carrara can be self taught to the point of being useful, in just a week or so.


GWeb posted Thu, 19 January 2006 at 10:26 AM

Whatever, lets assume that 1 sided modeling dont bother you much.


sparrownightmare posted Thu, 19 January 2006 at 10:31 AM

No, it doesn't. Like I said earlier I usually do my main models in the spline modeler. Which is pretty to get symmetry in. If I need to I convert it to the vertex modeler and go from there. This process is much faster and less mouse intensive than just using the vertex room for a lot of things. You just have to be good at figuring out how the object will look when done. For instance the wings on my Raptor fighter are actually one symmetrical model, done in the spline room. I have yet to find something which cannot be done this way. For people I just use Poser, so no it doesn't bother me much. The whole symmetry thing has been rehashed to death so Im not going to comment on it further.


GWeb posted Thu, 19 January 2006 at 11:05 AM

Everybody including myself knows that Spline modeling have symmetery but it is for "Semi-Lathe Workshop", it has alot of gap area that you could not get polygons where you want it placed. Modeling little more complex and you'll agree with me.


LCBoliou posted Thu, 19 January 2006 at 11:22 AM

Quite frankly, as an owner of both Vue5 Infinite and Carrara5 Pro, I find that Carrara5 does very well for both indoor and outdoor scenes. Except for Vue's ability to generate unique individuals when populating a scene with plants & rocks, Carrara seems superior in almost all aspects. Positioning distributed objects in C5Pro is much more accurate. I also personally prefer Carraras real-world (3D world) terms used in the shader tool. Vues abstract function driven tool is powerful in its own right, but uses terminology more appropriate for a mathematics programmer, than a 3D artist. Im good with math (I have an instrumentation hardware technology background), but I do not like such abstractions put into a program presumably designed for digital artists.

As for terrain generation -- I've started importing Carrara generated terrains into Vue, because Carrara's terrain modeler works that much better for me. If you want to simply do drag-'n-drop artwork (nothing wrong with that) then Vue is pretty fair, but, in my non-humble opinion, not worth the price of admission.

On the other hand, Ive started using Vue to generate a variety of plants, to be imported into C5Pro for distribution.

Carraras renderer is totally beyond Vue. I can render high quality scenes in C5Pro in one day that would take Vue a week to render! Even then, the C5Pro results always seem superior.

BTW, C5Pros network rendering is probably not quite as easy to setup and use as Vues, but it is much more reliable for large renders.

If I had to choose only one of the two programs Vue5I or C5Pro, I would take C5Pro any day!


GWeb posted Thu, 19 January 2006 at 11:35 AM

Well written. :)


ren_mem posted Thu, 19 January 2006 at 2:53 PM

I have noticed over saturation in carrara, but this is easily corrected and frankly that is totally relative to individual taste. Depends on the point. People make the art using the tools so depends on who is using it. There is alot of old work here and it is limited.There really should be more Carrara work out there no doubt. Vue has a graininess everywhere I don't care for.Go to eovia's site and check out the gallery there. Again some things are relative. Some scenes may appear complex when they don't require near the skill of a seemingly more simple scene.I can't say I have seen any overly impressive Vue scenes either w/ rare exception so not sure what your comparing it to. Can't really model in Vue whereas in Carrara you can despite what Gweb tells you :D.Obviously, you'll have to decide for yourself what works for you.

No need to think outside the box....
    Just make it invisible.


ShawnDriscoll posted Thu, 19 January 2006 at 5:01 PM

Phantast wrote, "I didn't find the Carrara gallery here to be a great advertisement for Carrara (with some exceptions)" Then don't get Carrara. Simple answer.

www.youtube.com/user/ShawnDriscollCG


ShawnDriscoll posted Thu, 19 January 2006 at 5:10 PM

GWeb wrote, "I do not have time on modeling each side to make sure it is symmeterical with other side." No one I've seen here models that way. People are smarter than that and have found ways in Hexagon and Carrara and other 3D modelers to make symmetrical objects very quickly.

www.youtube.com/user/ShawnDriscollCG


ShawnDriscoll posted Thu, 19 January 2006 at 7:49 PM

There is someone who posts frequently in the Carrara gallery which would lead visitors to think that Carrara is the worst 3D program there is. Hopefully there are enough people to post much better artwork in the Carrara gallery to compensate.

www.youtube.com/user/ShawnDriscollCG


GWeb posted Thu, 19 January 2006 at 7:53 PM

Shonner, I assume you dont have Hexagon or ZBrush? Is everything in half in your life? :P


ShawnDriscoll posted Thu, 19 January 2006 at 9:19 PM

I have both programs. I can cope in the world and can reason. I don't consider myself higher-functioning or lower.

www.youtube.com/user/ShawnDriscollCG


Ringo posted Thu, 19 January 2006 at 9:50 PM

If you want to look at a vast set of excellent quality renders create with Carrara Go here. http://www.eovia3d.net/fame/fame.php I think those do a great service at showing off what can be done with Carrara 5 with out Symmetrical modeling. http://www.eovia3d.net/gallery/ Carrara 5 Pro is by far more feature rich than Vue 5 Infinite it also has a superior render engine and less bugs.


LCBoliou posted Thu, 19 January 2006 at 10:59 PM

Well. If you are specializing in 3D mechanical design then symmetrical tools are an asset -- but represent a short cut, not an absolute. Organic modeling...not sure why one would consider a symmetry tool of great value, as nature, on an organic level, is not symmetrical. The U.S. Manned Lunar Mission managed to do fine with organic humans using drafting boards and manual symmetrical drafting. The LEM (Lunar Excursion Module) used a computer that had less power than todays scientific calculator, and landed fine with non-symmetrical input from this little CPU, and the organicnon-symmetrical human astronauts.

So what is this overtly big deal about symmetry anyway? The greatest technological achievements in human history were done without it.


ShawnDriscoll posted Thu, 19 January 2006 at 11:17 PM

I feel sorry for his clients that have to listen to his rants for why he can't model anything for them using a computer to aid him.

Message edited on: 01/19/2006 23:18

www.youtube.com/user/ShawnDriscollCG


ShawnDriscoll posted Thu, 19 January 2006 at 11:20 PM

GWeb wrote, "Ken Brilliant used Carrara for renderer engine with his models." Which weren't symmetrical, by the way.

www.youtube.com/user/ShawnDriscollCG


GWeb posted Thu, 19 January 2006 at 11:22 PM

Symmeterical modeling is a fast way to make a complete model. After you make a symmeterical model, you always can make it imperfect with other tools. I am no rant, I am realistic. Geez If your happy with one sided modeling, I think your nut but if ur happy with it then go for it.


GWeb posted Thu, 19 January 2006 at 11:24 PM

Ken Brilliant used symmeterical to make a complete base model then he used other tool to make it imperfect. Geez.


ShawnDriscoll posted Thu, 19 January 2006 at 11:25 PM

If only I could master the skill of tolerance just as you have.

www.youtube.com/user/ShawnDriscollCG


XENOPHONZ posted Thu, 19 January 2006 at 11:33 PM

Frankly, just in the few threads that I've read through here in the Carrara forum -- I've seen so much griping stemming from the subject of 'symmetrical modeling' that it makes me want to oppose its inclusion in Carrara merely on general principles........and I don't even own Carrara.

As for Vue and indoor scenes: I've just had difficulty getting excellent results along the way. Ah, well -- my own lack of serious skill with the program might be the underlying explanation. I'm a 3D dabbler. It's something that I do in my spare time -- a hobby. And my 'spare time' tends to be limited these days.

The images in the Carrara gallery are a mixed bag. Those aficionados with skill and/or talent can produce wonderful images. Beginners and the less talented produce......good-to-fair images.

Sounds a lot like Poser.

Carrara isn't Lightwave. But it shows promise.

I'm looking at Lightwave, too. And have been for a while now. Out of all of the apps that I've researched, Lightwave seems to have the 'realistic render' thing down out of the box.

We'll see. I'll have to think about it.

Something To Do At 3:00AM 



GWeb posted Thu, 19 January 2006 at 11:36 PM

Shonner,

No, you have alot of more tolerance than me in modeling with one sided model. You must have a lot of time doing it. It should be painful and time consuming, it is sick thing to do. I dont want to wake up in my dream, seeing everything in halves. ;)

Message edited on: 01/19/2006 23:39


ShawnDriscoll posted Thu, 19 January 2006 at 11:38 PM

Attached Link: http://www.digitalcarversguild.com/

XENOPHONZ, See if the low cost plugins at Digital Carvers Guild for Carrara interest you. Lightwave has lots of plugins. The good ones cost a lot though.

www.youtube.com/user/ShawnDriscollCG


GWeb posted Thu, 19 January 2006 at 11:44 PM

I have some peach halves to spare, anybody want some? :)


XENOPHONZ posted Fri, 20 January 2006 at 12:26 AM

@ SHONNER --

Thank you very much for the link. Another thing that I need to check out.

I appreciate the help.

BTW - from what I've seen, certain high-end apps like 3DS require special (and expensive) add-ons to render well. By contrast, Lightwave has a superior rendering engine out of the box.

But I'm still looking at Carrara.

Something To Do At 3:00AM 



GWeb posted Fri, 20 January 2006 at 12:41 AM

I am still looking at Carrara too. I hope that Evoia will add symmeterical modeling plug in for Carrara's modeling room to make it a complete and useful application. I would hate to wait for the next version for this essential modeling tool. In my opinion Carrara is one step closer to high-end with the big boys. Carrara's renderer is very impressive and fast. I don't know very much about the Mental-Ray but I heard that it is the only true photon renderer engine with most of calculations that existed for 3D application. I wouldn't look into MentalRay because I think I am happy with Carrara's renderer for my project.


ShawnDriscoll posted Fri, 20 January 2006 at 12:44 AM

I use Carrara just for rendering. I model in Amapi Pro or Hexagon because they are what I learned to model in. I've never modeled anything in Carrara. If you can get Hexagon + Carrara Pro for cheaper than Lightwave, I'd say you got yourself the best bang for the buck.

I you plan to do 3D for TV or movie, Lightwave is a good start (used for Battlestar Galactica and other shows) along with Cinema 4D, and XSI. If you plan to work with a bigger budget, of course get 3DS or Maya.

Carrara keeps my art hobby interesting. Products I consider below Carrara are trueSpace, Bryce, Poser/DAZ, Vue, Shade. Amapi Pro is equal to Rhino3D. Hexagon is equal to Silo3D. Then there are ZBrush and modo floating out there. I have ZBrush and Vue 5 Infinite, too. No I don't need anymore 3D apps.

Message edited on: 01/20/2006 00:51

www.youtube.com/user/ShawnDriscollCG


ren_mem posted Fri, 20 January 2006 at 1:06 AM

zbrush looks very interesting...will have to check it out at some point.From what i have seen LW has it's pluses and they have a nice group here btw, but it's still a bit rich and the limited undo I would find very annoying.Very odd why they still don't have a demo online.

No need to think outside the box....
    Just make it invisible.


ShawnDriscoll posted Fri, 20 January 2006 at 1:14 AM

I'm waiting to see what Lightwave looks like when 9.5 is out and has the new core fully running under its hood. Silo will have a decent core update around summer. More ZBrush like. But then ZBrush will have its update out, too. And modo will have it's next update this fall (it's got a big one coming out next month). So many cool ways to model now. So little time to use them all.

www.youtube.com/user/ShawnDriscollCG


GWeb posted Fri, 20 January 2006 at 7:02 AM

Yeah those may be nice and real working applications. I want them all but it can be so annoying with import/export for every object expecially with little ones. ZBrush is a real benefit for modellers to spend some detail work on it with either polygons or texture maps. It has symmeterical modeling tool. I could make a character within minutes with joints already made and connected with skinning. I am keeping it with any other 3D application that I may need to use it with. Lightwave may be real benefit but the interface seem to be very annoying, may require learning curve, and may require alot of my time & patience to get things done with it. Carrara got me tempted and took my attention away from lightwave. If Eovia implement one more tool that I need for me to be able to make base models, I would be happy to use Carrara to make a complete scene. It need symmeeterical modeling tool DAMN IT!!


GWeb posted Fri, 20 January 2006 at 11:59 AM

I want to add that ZBrush + Carrara is the best thing to own. Hexagon urggh it is just polygon modeling that could have been implemented in Carrara core. Carrara already have modeling room so why bother to have Hexagon as external modeling application? I could spend $99 or $150 to buy Hexagon but I am never in mood to switch applications everytime for little things. I rather to model little things in Carrara and keep everything in a CAR file. I could still use ZBrush for polygon modeling with symmeterical tool and would not buy Hexagon as a 3rd hand. BTW Hexagon is slower than ZBrush in modeling. My 2 cents


GWeb posted Fri, 20 January 2006 at 12:06 PM

Attached Link: http://www.zbrushcentral.com/zbc/showthread.php?p=243251#post243251

Attached is a link to take a peek in ZBrush's unleashed power of modeling with a 1.6 million polygons head. http://www.zbrushcentral.com/zbc/showthread.php?p=243251#post243251

ren_mem posted Sun, 22 January 2006 at 12:21 AM

Unfortunately, I will have to wait to buy anything else. It does get expensive.I have to get some time in w/ the tools I have. I got hex because it was easier to model in than carrara and I could afford it. I would have no problem w/ it being integrated however,some might.I would lose no sleep over one less thing to import or export, but things are moving forward. Also for a beginner modeller a simpler interface may help. The painterly hands on appeals to me with zbrush...how easy or intuitive it is I don't know I will need to try the demo.I am more comfortable with a painterly fluid approach.

No need to think outside the box....
    Just make it invisible.


DaQuestioner posted Mon, 23 January 2006 at 8:44 PM

Thanks for all the helpful advise, people. I got Carrara 5. God Bless you all.