Forum: Poser - OFFICIAL


Subject: How can I make shiny metal in Poser 6?

ju8nkm9l opened this issue on Jan 13, 2006 ยท 11 posts


ju8nkm9l posted Fri, 13 January 2006 at 4:40 PM

I have a textured sword prop and would like that sword to look shiny with image based lighting on. Does anyone know how to do this?

Above is an example of the shiny effect I'm talking about (it's an image named "Princess Orlana" that I got from either www.daz3d.com or here at renderosity (I forget which)):

If it's not possible to get the effect in the image, can someone please tell me what the next best thing is?

Message edited on: 01/13/2006 16:41


Little_Dragon posted Fri, 13 January 2006 at 5:41 PM

Should be possible. IBL lights won't create specular highlights, so you'll need to include at least one specular light in your scene. Does the sword have a reflection map?



kobaltkween posted Fri, 13 January 2006 at 6:00 PM

you saw it here. it's the beautiful work of one of my favorite artists, maxxxmodelz. maxxxmodelz's gallery i find the quality of light and the photorealism of his work incredibly inspiring.



Foxseelady posted Sat, 14 January 2006 at 12:25 AM

That is incredible! Thanks cobaltdream I'm going to look through the gallery now ;)


nerd posted Sat, 14 January 2006 at 3:28 PM Forum Moderator

Yeah, you can. First you need a reflection map the represents your environment. Then set up the material something like this...

nerd posted Sat, 14 January 2006 at 3:29 PM Forum Moderator

You'll get something like this.

nerd posted Sat, 14 January 2006 at 3:31 PM Forum Moderator

Note the base color of the metal is almost black. All it's color and ilumination comes from reflections. You could also get this using ray traced reflections in the metal, but it would take much longer to render.


Rachel_R posted Sun, 15 January 2006 at 1:58 PM

...


Acadia posted Sun, 15 January 2006 at 3:37 PM

Nerd, I have that outfit in my mental wish list. I saw it at your site the other day and it's beautiful!!!

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



nerd posted Sun, 15 January 2006 at 4:09 PM Forum Moderator

Thanks. I should mention, that material isn't included. But it's pretty easy to duplicate. You could even use a "celular" node for the sphere map in P5/6. I'm just guessing but I'll bet the background image from the example is what they used for the sphere map. Nerd3D


Acadia posted Thu, 09 February 2006 at 4:20 AM

.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi