SmallFry opened this issue on Jan 18, 2006 ยท 8 posts
SmallFry posted Wed, 18 January 2006 at 10:29 AM
I imported two figures using native mode, then I tried moving one figure and its feet were locked in place where it first appeared. What do I have to do to keep this from happening?
SmallFry posted Wed, 18 January 2006 at 12:22 PM
It acts as though the Poser IK was still in effect. When Poser's IK is in effect, the figure acts in a similar way.
SmallFry posted Wed, 18 January 2006 at 3:24 PM
AWBenson posted Wed, 18 January 2006 at 5:42 PM
Well, it looks like Carrara also set up IK terminators for you. This is what the light blue square you see under the figure. This is how you would "root" the foot to the floor as you make a walk cycle. If you moved the root bone without moving the foot's terminator, you would get the exact same effect as in your picture. Try hiding the other character first. This will help you see if the foot's IK terminator is in the same position as the other character's terminator, so you can select it and move it. Andrew Benson www.awbenson.com
SmallFry posted Wed, 18 January 2006 at 8:18 PM
What I do is select the character's instance which gives me the 3D guides for moving it. I use that for moving the character and you can see the result above. I also tried deleting the smaller character. After doing that, I could move the big guy wherever I wanted without any changes to its feet placement. When I import the little guy again, the big guy's feet move as if they were anchored to the little guy's IK terminators. I could move the little guy and the big guy's feet would follow it around. Could it be some conflict because the two characters are named similarly? I'm kinda stuck. I was hoping to do some specfic things with the Native Import, but if I have this problem, maybe I should stick with TransPoser...?
SmallFry posted Wed, 18 January 2006 at 8:50 PM
AWBenson posted Wed, 18 January 2006 at 9:09 PM
What is really weird is that the character's hands are not doing the same thing. Each of them also have an IK terminator on them. Unless... the IK terminators are parented to another bone like the root bone. The feet wouldn't normally be parented to anything to allow you to move the feet without the body and to move the body while still locking the feet in position. Yet the character's bones may be grouped with the IK terminators. Hmmmm... On the right side panel, the name "MajorAmerican1" is highlighted in yellow(ish). There is a little triangle next to the name. Can you expand (and each triangle this model also has) that so I can see the heirarchy of the character? Andrew www.awbenson.com
SmallFry posted Thu, 19 January 2006 at 11:56 AM