Forum: Poser - OFFICIAL


Subject: ShaderSpider 1.5--Big update!

PoseWorks opened this issue on Jan 18, 2006 ยท 9 posts


PoseWorks posted Wed, 18 January 2006 at 8:34 PM

ShaderSpider 1.5 Update

What was going to be an incremental patch ended up having so many new features that it's become ShaderSpider 1.5! You must have ShaderSpider or ShaderSpider Mac installed before updating; the new ShaderSpider LE 1.5 will be posted soon.

PARTIAL SHADERS / WEDGE SHADERS

MAT POSES

This feature does NOT create a DAZ|Studio compatible shader from your Poser shader tree. If you have an Edge_Blend node attached to your Diffuse_Color and your texture map hooked into the Edge_Blend, only the texture map and the Diffuse_Color value will translate to DS; the Edge_Blend will be ignored.

Use of some nodes will trigger a different DS lighting model to be used. If a Skin node is present in the shader, the lighting model will be "Skin"; Glossy -> "Glossy (Plastic)", Phong or Blinn -> "Metallic". Otherwise, "Plastic" is used. If more than one of these types of node is present, then Skin nodes are given precidence, then Glossy, then Phong and finally Blinn.

Remember that you may want to tweak your settings in Studio, and that DS files are not visible to Studio when they are in Poser content directories (and vice versa).

COPYING

SHADERSPIDER LE

ShaderSpider is currently available from DAZ in Mac and PC flavors.

Enjoy!