AgentSmith opened this issue on Jan 19, 2006 ยท 23 posts
AgentSmith posted Thu, 19 January 2006 at 5:27 AM
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marcfx posted Thu, 19 January 2006 at 5:30 AM
Looks like one of those clockwork locks that twist and turn automaticaly when you move one bit......Very good though. :)
Smile, your dead a long time :)
pidjy posted Thu, 19 January 2006 at 5:45 AM
Wow! those latice are really "clean" can you show the map?
AgentSmith posted Thu, 19 January 2006 at 5:51 AM
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AgentSmith posted Thu, 19 January 2006 at 5:53 AM
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marcfx posted Thu, 19 January 2006 at 6:01 AM
Looks so easy but so damn hard for me to do!! I must get and play more with this, it seems to be a great way of modeling. Well done AS. keep um commin!! ;)
Smile, your dead a long time :)
pidjy posted Thu, 19 January 2006 at 6:33 AM
Not hard Marc! if you can draw squares and circle with photoshop using only shade of grey, then you know how to paint some elevation map!
Sans2012 posted Thu, 19 January 2006 at 6:40 AM
Could make a nice Sci-Fi sky scraper too:)
I never intended to make art.
marcfx posted Thu, 19 January 2006 at 6:44 AM
Well, I'm learning. Must be a black background! Trying it out now :)
Smile, your dead a long time :)
marcfx posted Thu, 19 January 2006 at 7:11 AM
Well, I'm learning. Must be a black backgroundt and trying it out now but its what to do after drawing the square or circle :)
Smile, your dead a long time :)
pidjy posted Thu, 19 January 2006 at 9:39 AM
You open bryce, select a terrain, go into the terrain editor, set the resolution to 512 or 1024 go into the picture menu ( at the right of the editing tool window ) import your picture, Blend the picture, apply the picture... and click on OK!
Rochr posted Thu, 19 January 2006 at 10:22 AM
Could definitely make a cool exhaust valve in a futuristic set. Great stuff! :)
Rudolf Herczog
Digital Artist
www.rochr.com
marcfx posted Thu, 19 January 2006 at 11:05 AM
Smile, your dead a long time :)
artnik posted Thu, 19 January 2006 at 11:09 AM
bookmark
dan whiteside posted Thu, 19 January 2006 at 12:04 PM
marcfx posted Thu, 19 January 2006 at 12:14 PM
@Dan Thanks Dan, I found it after looking through an old tut i had laying around but, I found the problem i had. I've been trying to rid the base (round base) of my greyscale image and forgot to remove it first in Photoshop. Starting to look better now. Thanks :)
Smile, your dead a long time :)
marcfx posted Thu, 19 January 2006 at 1:15 PM
Smile, your dead a long time :)
danamo posted Thu, 19 January 2006 at 4:30 PM
danamo posted Thu, 19 January 2006 at 4:40 PM
AgentSmith posted Fri, 20 January 2006 at 2:28 AM
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danamo posted Fri, 20 January 2006 at 3:17 PM
Thank you AS! That is very cool! I love what you're doing with the 16-bit heightmaps from CS too. That feature alone makes me want to upgrade from PS7. I'm glad you liked my idea. It's always fun to bounce one your way and watch you make it even better!
Ang25 posted Fri, 20 January 2006 at 9:07 PM
wow, cool stuff!
AgentSmith posted Sun, 22 January 2006 at 3:49 AM
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"I want to be what I was
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