Forum: Poser - OFFICIAL


Subject: FaceGen, Poser and Mimic - How's it done?

movieseller opened this issue on Jan 19, 2006 ยท 3 posts


movieseller posted Thu, 19 January 2006 at 6:47 PM

I read that it's possible to use the morph targets created in FaceGen with Mimic within Poser. Does anyone have a step-by-step approach to achieving this successfully as I have tried and failed for the past several days. Here's what I have achieved thus far: I can import the neutrel .Obj file from FaceGen, resize and replace an existing P4 Male figure's head with it ("Replace Figure Part With Prop" - Head.Obj) I can import the FaceGen morphs for use with the dials, however, the morphs do not work correctly. They import but once you even touch the dial slightly the figure enlarges drastically and falls to the floor (although you CAN see the morphing taking place, the resizing is the problem) I seem to have the fundamentals right; replace head with prop then import morphs one by one and rename them to match the corresponding morph names on the original P4 head. But I'm having this unwanted scaling/movement issue. Can anyone shed any light on what I may be doing wrong? Thanks


byAnton posted Thu, 19 January 2006 at 8:50 PM

This is happening because the mesh you are using as a head was resized, but the morphs weren't. Try loading all the morphs onto the head before replacing part with prop. Be sure to uncheck everything when importing the head so as to not alter the default size of the head before loading the morphs. Regards, Anton

-Anton, creator of Apollo Maximus
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movieseller posted Sat, 21 January 2006 at 7:06 AM

Thanks for the help. I importing without ticking anything and moved/resized the P4 figure to the prop rather than the other way around. However, any imported morphs to the imported mesh are lost once the P4 head is replaced with the prop and the prop's morphs are replaced with the origin P4 head morphs (albeit without having any affect if used). So the morphs need importing again but that's when the problem occurs. I do not have a scaling problem any longer since resizing and moving the figure rather than the mesh but the problem with the imported head detaching from the body and moving up (when any morph dial is in the negative) and moving down (morph dial in positive). I have no clue why this continues to be a problem as I have ensure the imported figure has not been scaled nor moved yet the prop continues to move up/down when any imported morph target is used.