rogerant opened this issue on Jan 21, 2006 ยท 2 posts
rogerant posted Sat, 21 January 2006 at 12:33 PM
Hello, I work a little bit with the cloth-room. I want to amke a pose, in which the figure ripp off it's cloth. But its enough the cloth will be streched, not ripped. Do somebody know how I can strech a cloth which is grapped by the hand (maybe the tunic from svdl for V3)? It is possible to grap a cloth with a hand and ripp it. I experimented with constrained-groups, but it didn't work. The tunic don't follow the hand. Is there something wrong? Roger
nruddock posted Sat, 21 January 2006 at 12:54 PM
"It is possible to grap a cloth with a hand and rip it ?"
No, the geometry of your cloth mesh can't change during the simulation.
You might get somewhere by using aminmated transparency, but it will be hard to get things to look right.
To get the some cloth vertices to follow the hand I think you'll need to setup a Choreographed group.