odf opened this issue on Jan 22, 2006 · 93 posts
odf posted Sun, 22 January 2006 at 7:39 PM
-- I'm not mad at you, just Westphalian.
odf posted Sun, 22 January 2006 at 7:52 PM
-- I'm not mad at you, just Westphalian.
dphoadley posted Sun, 22 January 2006 at 10:06 PM
Farely low mesh, that can be an advantage to us, who are still making do with our Pentium 3's. One of the the reasons I still stick with Posette, Eve 4, and P4WWG. Will she include genitals like Eve 4 and P4WWG, or will she be neuter like the Vickies?
odf posted Sun, 22 January 2006 at 10:45 PM
dphoadley: She currently has around 6700 polys. For the Poser render, I subdivided once, so I'm at 27000, roughly. Posette has a little less, around 21500. I will probably not give her detailed genitals, just the "camel toe", so that she will look real enough, but not "porn proof". Big disclaimer in order here: it is not at all decided yet that she will be released to the public. I am going to rig her for Poser, though (or at least, I will try), use her in renders and give her to some assorted friends for testing. Then I will decide. At the beginning, I thought I might make her free, eventually. But some people do this for a living, so I'm not quite sure that would be fair.
-- I'm not mad at you, just Westphalian.
odf posted Mon, 23 January 2006 at 2:33 AM
-- I'm not mad at you, just Westphalian.
Dann-O posted Mon, 23 January 2006 at 3:43 AM
How about splitting the difference. Make the low res none poser ready mesh for free. And the smoothed poser ready mesh for a price. This might work to your advantage.
The wit of a misplaced ex-patriot.
I cheated on my metaphysics exam by looking into the soul of the
person next to me.
odf posted Mon, 23 January 2006 at 11:59 AM
That would be an option. But, actually, I'd rather concentrate on the mesh right now than to think about what to do with it when it's eventually finished. I guess I didn't make it quite clear, but my primary concern here is to learn modelling, not sell products. No offense meant.
-- I'm not mad at you, just Westphalian.
odf posted Tue, 24 January 2006 at 3:20 AM
-- I'm not mad at you, just Westphalian.
dphoadley posted Tue, 24 January 2006 at 4:47 AM
While not beautiful on a par with Top Designer fashion models, she does look like she could be pretty -in a homey sort of way. If I was twenty years younger, and unmarried, I'd be asking her for a date by now. I dare say she'll make some male figure a lucky man.
odf posted Tue, 24 January 2006 at 12:36 PM
LOL! Don't get carried away there. :-) But thanks for the compliments. No top model? Well, wait until she gets a texture. And lashes! Oh, and brows! Never underestimate the brows. :-)
-- I'm not mad at you, just Westphalian.
DivineRAiN posted Wed, 25 January 2006 at 5:42 AM
great job on reworking the mesh. I'm wondering if you're planning to do one level of subdivision on export from wings3d and do your rigging on it? And post some wires of the body?
odf posted Wed, 25 January 2006 at 12:59 PM
Thanks, DivineRain! I'm not sure on how to do the rigging yet. I was planning to follow Quinlor's tutorials (quinlor.de). He seems to know what he's talking about. For rendering in Poser, I need one level of subdivision, but I'd like to try and do as much work as possible on the undivided mesh. I'll post some wires of the body later. It looks quite horrible right now. An older version can be found in my gallery.
-- I'm not mad at you, just Westphalian.
odf posted Thu, 26 January 2006 at 2:09 AM
-- I'm not mad at you, just Westphalian.
odf posted Thu, 26 January 2006 at 2:11 AM
-- I'm not mad at you, just Westphalian.
ShawnDriscoll posted Thu, 26 January 2006 at 3:06 AM
She's shaping up well.
dphoadley posted Thu, 26 January 2006 at 4:20 AM
She definately looks like somebody I could have children with. A little skinny maybe, but still sensously desireable. Pity she won't have more complete genitals, but maybe that could be rectified by someone like Hellborn or Travelar (Hint, hint).
odf posted Thu, 26 January 2006 at 12:41 PM
Thanks for the nice words! dphoadley, I am definitely going to reduce the skinnyness a bit. The present body shape is more or less a first sketch, without using any particular references. I will also add more detail to the genitals, no worries. I want her to look nice and fairly realistic everywhere. I'm just not intending to include any detail that only her lover or her doctor should see. ;-)
-- I'm not mad at you, just Westphalian.
dphoadley posted Thu, 26 January 2006 at 4:09 PM
She's b eautiful the way she is; she's your project, not mine. You should do her any way you want. Remember the old addadge: "Too many cooks spoil the stew!" Have fun, and good luck. Whatever way she turns out, she'll definately be a welcome addition to the Poser family.
odf posted Thu, 26 January 2006 at 5:37 PM
Oh, I will definitely do her my way. Don't worry about that. What I was trying to say is that I agreed with you on these two points - at least partially. :-)
-- I'm not mad at you, just Westphalian.
dd45 posted Thu, 26 January 2006 at 8:49 PM
Have to agree w/ dphoadley & SHONNER; she's looking G-O-O-D ...!!! Hopefully you're referring to the waist & hips when you say you're gonna reduce the skinnyness a bit. It would be nice to have a realistic looking figure to work with. (Don't really need the "in depth intimate details" either!) ;-) OK, now for the begging, er, uh, suggestion.... Maybe a Lo-Res version for free & the full version for sale (kinda like DAZ does w/ Vicki, Mike & Aiko). That way the serious artists can have a new (more real life looking) character to work with & the low budget, low pc powered hobbyists will have a chance to use her in simpler renders. (yeah, i've got a P3 w/ less than 1GB of ram & no hobby budget so there's my ulterior motive) Whatever; you're doing an awesome job in the modeling & I think it's great the Poser world may get a new figure that actually looks like a real person.
quinlor posted Fri, 27 January 2006 at 2:55 PM
Very nice, clean, well organized mesh. I think it will bend well when properly rigged.
The head looks just great and the body, too. If it where my model, I would make the chest a bit wider, it looks a bit out of proportion to me. But it may be the look you are after, people vary a lot.
Keep us posted about your progress.
odf posted Fri, 27 January 2006 at 8:43 PM
Hey, quinlor, thanks a lot! Yeah, I have to work on the body proportions a bit. I find the chest too narrow myself, so I'll fix that. And I think the waist is a bit too low. I want her to be a natural beauty with fairly average proportions, not chubby, but also not extremely skinny - someone you might find next door, not on the cover of a magazine. I hope she's gonna bend nicely. I tried to keep posing and expressions in mind when I worked on the mesh, although it's not easy if you've never done it before. Maybe I've made some horrible mistakes. :-) Anyway, looking forward to using you nice tutorials.
-- I'm not mad at you, just Westphalian.
odf posted Sun, 29 January 2006 at 10:19 PM
-- I'm not mad at you, just Westphalian.
shvrkidd posted Sun, 29 January 2006 at 10:32 PM
She's looking great so far.. I don't know about you but I would make the face have more polygons. So she is capable of more facial expressions. But hey, this is your so do what you see fit. Keep up your excellent work.
shvrkidd posted Sun, 29 January 2006 at 10:32 PM
She's looking great so far.. I don't know about you but I would make the face have more polygons. So she is capable of more facial expressions. But hey, this is your so do what you see fit. Keep up your excellent work.
shvrkidd posted Sun, 29 January 2006 at 10:33 PM
She's looking great so far.. I don't know about you but I would make the face have more polygons. So she is capable of more facial expressions. But hey, this is your so do what you see fit. Keep up your excellent work.
odf posted Sun, 29 January 2006 at 10:52 PM
Thanks for the nice feedback - why three times, though? :-) My idea, actually, was to keep it as simple as possible first, then later add more detail as necessary. I've no experience whatsoever in facial animation, but from what I've read, one should be able to get by with very few polygons, actually, if the mesh is constructed with animation (or just expressiveness) in mind. There's an excellent book on these things, "Stop staring", by Jason Osipa.
-- I'm not mad at you, just Westphalian.
odf posted Mon, 30 January 2006 at 1:08 AM
-- I'm not mad at you, just Westphalian.
dphoadley posted Mon, 30 January 2006 at 2:28 AM
dphoadley posted Mon, 30 January 2006 at 2:29 AM
DivineRAiN posted Mon, 30 January 2006 at 5:16 AM
the render looks great, nice lighting and skin. What I've been noticing are the arms are a bit thin, the whole arm, this could lead you to model the wrists too thin.. edges from under the arm could be pulled down some, and her back might look better if it was widened a tad. In side view her body looks too thin. And I noticed her eyes are pretty close to the bridge of her nose n forehead.. pushing the eyes in would make her look more realistic and it'll help get the curves for the cheeks in that view.
odf posted Mon, 30 January 2006 at 12:08 PM
dphoadley Thanks! But stop drooling now, please! ;-)
DivineRAiN Agreed, on all accounts! I've already made her back considerably wider and pulled her eyes back, but that's probably not so easy to notice in th 30 degree views. But the arms are definitely too thin. I will try to fix this and then post another 3-way view of her.
-- I'm not mad at you, just Westphalian.
odf posted Mon, 30 January 2006 at 12:12 PM
Maybe I should mention that she does not have a texture yet. The render is done with face_off's shader with some generic procedural textures plugged into it.
-- I'm not mad at you, just Westphalian.
quinlor posted Mon, 30 January 2006 at 1:12 PM
I think the mesh density is sufficient for good expression morphs. If you want her to be able to show wrinkles on the forehead or around the eyes in some expressions, you will need extra cuts, but anything else should work.
Insane amounts of polygons are only needed for far out character morphs, and it dont make much sense to go so far outside the structure of a mesh anyway, it will destroy the expression morphs.
A small nitpick regarding the anatomy: I think the ribcage extends a bit far down on the sides.
Message edited on: 01/30/2006 13:14
odf posted Mon, 30 January 2006 at 4:43 PM
quinlor: Thanks for supporting my point of view! :-) Actually, I was planning to try the approach I've learned from Osipa's book, namely to do the extra wrinkles with displacement maps. In Poser, this may require some rather complicated material setup, so I might end up adding those extra cuts after all. We shall see.
I'm not sure if you're right about the rib cage, but I will check my references.
-- I'm not mad at you, just Westphalian.
jhustead posted Tue, 31 January 2006 at 3:57 PM
Wow I'm glad I found this forum thread. I've been following your project along since the beginning and I am very impressed with how it has come along. I'm going to keep up with your current creation until the end. Keep up your good work! Take care, -James
odf posted Wed, 01 February 2006 at 2:07 PM
-- I'm not mad at you, just Westphalian.
odf posted Wed, 01 February 2006 at 3:03 PM
Message edited on: 02/01/2006 15:03
-- I'm not mad at you, just Westphalian.
jhustead posted Wed, 01 February 2006 at 5:23 PM
She looks quite sexy as well. I'm so impressed by your creation. It makes me hope that one day I will be able to model something like this! When you get a chance will you add some hair to her to let us see how she looks? James
odf posted Wed, 01 February 2006 at 5:56 PM
jhusthead: I did not think I could do it, either. I mean, before I started this, I'd never modelled anything more complex than a wine glass, for crying out loud. But, as it turns out, this was exactly the right project for me to learn modelling by, because it keeps me motivated. A sports car or a space ship just wouldn't cut it for me.
So my advice would be: if you think you're stubborn and crazy enough, just start a model and fight your way through the initial jungle of disappointments. Then keep at it. Personally, I expect this particular girl to keep me company for most of this year. It's been 3 months since I've started and her arms and legs still look like rubber tubes. And I haven't even begun thinking about texturing or rigging her.
About hair: yeah, maybe it's time for that now... :-)
-- I'm not mad at you, just Westphalian.
jhustead posted Thu, 02 February 2006 at 2:06 PM
odf: Thanks for the encouragement! I remember one time in the past we were talking and you mentioned to me the web site where you found this tutorial from. Do you mind giving it to me again? -James
odf posted Thu, 02 February 2006 at 3:08 PM
jhusthead: Sure, it's secondreality.ch.
-- I'm not mad at you, just Westphalian.
jhustead posted Fri, 03 February 2006 at 3:17 PM
Thanks I appreciate it.
odf posted Sat, 04 February 2006 at 7:55 PM
-- I'm not mad at you, just Westphalian.
jhustead posted Tue, 07 February 2006 at 4:05 PM
Did you make changes to the face as well? -James
odf posted Tue, 07 February 2006 at 4:29 PM
-- I'm not mad at you, just Westphalian.
Eismaus posted Fri, 17 February 2006 at 8:25 AM
Wow. This model is great.
odf posted Fri, 17 February 2006 at 12:34 PM
I'll try to post the current wires a little later today.
-- I'm not mad at you, just Westphalian.
quinlor posted Fri, 17 February 2006 at 1:14 PM
The upper back and the shoulder look really great in this version. It's getting better and better.
Message edited on: 02/17/2006 13:16
jhustead posted Fri, 17 February 2006 at 2:25 PM
Only a few words can be said about the image above. It is a totally breathtaking beautiful change from your last post now that some different lighting and face-offs product has been used! I was wondering what was happening because I haven't seen you online in a while. It's good to see you back with another dosage of your awesome character. Have a nice weekend, -James
odf posted Fri, 17 February 2006 at 10:25 PM
-- I'm not mad at you, just Westphalian.
odf posted Fri, 17 February 2006 at 10:37 PM
-- I'm not mad at you, just Westphalian.
jhustead posted Sat, 18 February 2006 at 5:42 PM
Cool, I was wondering if you were going to try some hair on her. She looks much more beautiful and lifelike in that picture. And she looks great with short hair to. Take care and have a nice weekend, -James
odf posted Sat, 18 February 2006 at 7:52 PM
-- I'm not mad at you, just Westphalian.
jhustead posted Sun, 19 February 2006 at 4:45 PM
I can't really tell anything different about her. What did you change if you don't mind me asking? -James
odf posted Sun, 19 February 2006 at 5:18 PM
jhusthead - I made her breasts a little smaller, the areolae larger (or is is areolas?), got rid of that prominent V-shape between her clavicles, changed the shape of the belly button, reshaped her pubic lips and, last but not least, did some sculpting on the whole area between her upper abdomen and her thighs. It's probably not so easy to see because of all the lighting changes. I really like the lighting in the latest render and I think I will stick to it for the coming updates.
-- I'm not mad at you, just Westphalian.
jhustead posted Mon, 20 February 2006 at 3:51 PM
Now that I look at the photos before and after your last update I can tell the differences between them. The most noticeable change is the V shape in the pelvis area that looks much better now in my opinion. I can also tell a little bit of the difference on the areolas surrounding the nipples. But without you explaining to me in context I probably wouldn't have noticed any of these things. Take care, -James
richardson posted Wed, 22 February 2006 at 6:46 PM
Hey, odf! LOL! She eess french(p52). Her upper abs seem masculine to me still. I (personally!) would widen and pull out the tops and blend into the ribs. Pull her hipbones out too. mho Most of the rest can be dealt with in morphs and displacement. Those eyes are indeed piercing! Very different. Happy for ya!
odf posted Wed, 22 February 2006 at 7:02 PM
-- I'm not mad at you, just Westphalian.
odf posted Wed, 22 February 2006 at 7:03 PM
-- I'm not mad at you, just Westphalian.
DivineRAiN posted Thu, 02 March 2006 at 4:59 PM
odf posted Thu, 02 March 2006 at 6:21 PM
By the way, is "He" Stephen Stahlberg? Do we not use his name anymore? chuckle
-- I'm not mad at you, just Westphalian.
richardson posted Thu, 02 March 2006 at 6:50 PM
Hi odf! Her hip structure seems much better. Dropping the "crack" a good plan. So much flesh there to catch a shadow, anyway... Her legs seem filled ouit some too. Good stuff. Locked out knees and elbows will cost you later (same in mine). Course there are jcms to help reshape them in a bend. The wire line off the shoulderblades will make erector spin tough, too. Seems she'll have a hard spot at the side of her ribs when bent side to side. I'd try to catch the lower back rib line (dip above waist) as in last post61 Left. I'm still in the black as to what to do with shoulders... how much mass. How to keep the crease low...A realism killer. ,r
odf posted Thu, 02 March 2006 at 7:20 PM
Hi richardson! Thanks for the tips! I have no idea about the rigging. I figured I'd first try to get her static shape right with some nice flow, then make adjustments later if she doesn't pose well. That also means that UV mapping is out of the question for a while. :-) Great idea to "catch the dip", though! Following the natural lines of the body always makes the sculpting much easier - well, unless you do it all in ZBrush anyway. :-) I guess the same holds for the shoulder blades, so that's one more item on my list. If it's any consolation, I think everyone fights with the shoulder. I think I've even read some statement by "Him" recently on that.
-- I'm not mad at you, just Westphalian.
DivineRAiN posted Thu, 02 March 2006 at 8:48 PM
LoL yea, him! The side view looks a lot better. Locked knees and elbows, add me to the list. Damn... I forgot about that.
odf posted Fri, 03 March 2006 at 12:56 AM
-- I'm not mad at you, just Westphalian.
odf posted Fri, 03 March 2006 at 12:57 AM
-- I'm not mad at you, just Westphalian.
odf posted Sun, 19 March 2006 at 12:48 AM
-- I'm not mad at you, just Westphalian.
dlfurman posted Mon, 20 March 2006 at 6:16 PM
Very nicely done! Cool work!
"Few are agreeable in conversation, because each thinks more of what he intends to say than that of what others are saying, and listens no more when he himself has a chance to speak." - Francois de la Rochefoucauld
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Daventaki posted Thu, 23 March 2006 at 9:18 PM
shes coming along gorgeously odf!!
PXP posted Thu, 23 March 2006 at 9:23 PM
This is really promising. Are you going to add some serious muscularity morphs like those in V3 so that we could create a very realistic female body builder?
odf posted Mon, 27 March 2006 at 1:34 AM
PXP - No, I'm currently not planning on any serious muscularity morphs. Hell, I don't even know if she's ever going to be released. This is strictly a personal project, you know.
-- I'm not mad at you, just Westphalian.
odf posted Mon, 27 March 2006 at 1:36 AM
-- I'm not mad at you, just Westphalian.
odf posted Mon, 27 March 2006 at 1:54 AM
-- I'm not mad at you, just Westphalian.
odf posted Mon, 27 March 2006 at 2:09 AM
-- I'm not mad at you, just Westphalian.
DivineRAiN posted Sun, 02 April 2006 at 5:22 PM
odf posted Sun, 02 April 2006 at 5:50 PM
Or do you mean, modeling-wise? Well, I've been working on the head again. Also on the neck, chest and shoulders, but mostly on the head. Tried to get a better skull shape, experimented with facial features (make her real pretty and cutesy, so the guys stop complaining :P), things like that. Then went on to soften the knees and made another attempt to get the feet into shape. I'll post an update on her legs shortly. For now, here's the current head.
-- I'm not mad at you, just Westphalian.
DivineRAiN posted Sun, 02 April 2006 at 11:50 PM
right now and modeling-wise. It's midnight here, whatcha doin now? Figure out the bug? Gonna have to keep a mental note on toning down my conversations with my dog and cats, but it's probably too late.. neighbors prolly think I'm already crazy. The modeling aspect is looking good. Did you work on the area under the eyes? Dunno if it's been edited or lighting, but the profile view looks a little different. Looks like you've got a better curve from under the eyes down towards the nose. The only thing about her face that I can find to nitpick is the width of her lips. They seem too wide.. maybe test with a smile expression where the lips will be stretched to the max width-wise. Kryoboy had posted a pic with lines in the body topology thread a while ago, I tried looking for it but didn't find it.. the width of the lips didn't line up with the pupil like I remember it being taught to me high school art class.. instead it was between the inner eye n pupil. I don't think there's a set rule for it tho.
odf posted Mon, 03 April 2006 at 1:03 AM
Well, I just watched "Eternal sunshine of the spotless mind". Have you seen it? Interesting movie! It's not gonna make my top ten, but it's really not bad. Best Jim Carey performance I've ever seen, beats the Truman Show by far, I think. Even Kirsten Dunst wasn't completely annoying. :)
I decided to stop hunting bugs for today. Trouble is, I've checked thousands of examples that ran okay, so I'll have to figure this one out before it disappears with the next change I'm planning. And it's a terribly complicated example, so there's no way I can work it out by hand. I hate this.
Hey, is this turning into a blog? :) Time to get back to modeling: the most important thing I did is change the wires to give me a better grab of the cheek bones. I also pushed the bridge of her nose in and pulled the tip up, and I lifted the midsection of her mouth. Later I noticed that her profile looked somewhat strange, so I tilted the whole head and changed all the angles slightly. Lots of additional tweaking, too. I don't remember everything.
I agree that the mouth is rather wide. Maybe I'll change that later, but it doesn't really bother me too much at the moment.
Oh, and I'm at Renderosity Time -2, so it's not quite midnight here yet.
Message edited on: 04/03/2006 01:05
-- I'm not mad at you, just Westphalian.
odf posted Mon, 03 April 2006 at 1:12 AM
-- I'm not mad at you, just Westphalian.
DivineRAiN posted Tue, 04 April 2006 at 9:29 AM
na, I haven't seen it yet. Liar Liar is probably my fav Jim Carey movie atm. He's a real goofball, funny. Watched The Man which was pretty good n funny.. with Samuel L. Jackson. Pretty kewl that the movie took place in Detroit. And finally Saw 2. My daughter is driving me up the wall with Grease and Mean Girls.. they get played an awful lot. eww.. g2g..
odf posted Fri, 07 April 2006 at 8:27 PM
-- I'm not mad at you, just Westphalian.
DivineRAiN posted Fri, 14 April 2006 at 2:57 PM
yer doing such a nice job on her.. I think the legs are fine. The forearm might be thinning out too much in front view, the wrists and hands could be a little thicker in that view.
Have you worked out the feet yet?
Eismaus posted Wed, 02 August 2006 at 7:45 AM
Still working on your figure?
Dann-O posted Wed, 02 August 2006 at 9:40 AM
Just a point will this ever be done?
The wit of a misplaced ex-patriot.
I cheated on my metaphysics exam by looking into the soul of the
person next to me.
ysvry posted Sun, 06 August 2006 at 4:58 AM
not bad , the head seems a bit small.
odf posted Sun, 06 August 2006 at 12:34 PM
I'm currently taking a break from modeling. I'm still interested in finishing the figure, though.
-- I'm not mad at you, just Westphalian.
Eismaus posted Sun, 06 August 2006 at 12:54 PM
Good to know. Thanks for the update!
odf posted Sun, 06 August 2006 at 4:14 PM
@diolma: This is a pure educational/practice project. I've got no idea of where I'm heading with it. :)
I had some goals, though, when I started this:
She should look attractive, but like a real person, not a stereotype.
She should have a fairly low poly count (the original model has around 6500 quads, but I do one subdivision for rendering in Poser and AoI, because they don't handle subdivision surfaces that well).
The mesh should reflect the surface anatomy as closely as possible given the low poly count.
She should eventually be able to pose fairly naturally.
The mesh should support natural looking expression morphs and, if possible, also a limited range of character morphs. The latter is not high on the priority list, though. Also, I was definitely not aiming to support morphing her into an animal or an alien just by mesh alteration.
-- I'm not mad at you, just Westphalian.
Eismaus posted Wed, 09 August 2006 at 6:09 AM
I think she is really grogerous. I would love to make some clothes for her.
odf posted Wed, 21 May 2008 at 6:30 AM
I've recently got back to working on her, so here's my latest test render from Poser. The hair is by Kozaburo and the skin shader by BagginsBill, so I can't take credit for those.
I just realized how great her abdomen looks in those old renders. Maybe I should try and get some of that definition back. I simplified the torso mesh in the meantime (will post wires soon), but I'm wondering if maybe I overdid it.
-- I'm not mad at you, just Westphalian.
danamo posted Thu, 22 May 2008 at 1:34 PM
I am not an expert on anatomy, but I am an appreciator of the female form and I think she's quite realistic! Bravo!
odf posted Thu, 22 May 2008 at 5:54 PM
Attached Link: Bored yet?
I posted another test render in my gallery, so I thought I'd just link to it.-- I'm not mad at you, just Westphalian.