Hi, I am wondering if Carrara has the following features as it really isn't clear to me. Also, how good are some of the new features.
- I know no symmetry mode exists for modeling from scanning some of the threads. Is there a way to replicate this like in Maya maybe, where one side of the mesh can be duplicated with instancing on in -1 on the x axis - effectively ensuring dynamic symmetry?
- Is it easy to set mesh smoothing on a per object or even per polygon selection?
- Can you perform multiple render passes with full alpha channel support?
- The character tools look ok. Can you perform IK/FK blending?
- What are the UV editing tools like? Are there some easy UV editing tools to aid the workflow like in other packages? Can you relax UVs for example?
- How does the vector renderer compare to something like Swift 3d output?
- Are there any set driven key like animation tools? Or maybe a script editor where you can push the animation?
- Can particles enable self collision?
Sorry for the long list of questions, however, I see a very capable application here for a fantastic price and I am just wondering how advanced the feature are as I consider a purchase.