logansfury opened this issue on Jan 23, 2006 ยท 32 posts
logansfury posted Mon, 23 January 2006 at 6:07 PM
So you think youve seen "scale" in poser models? well GUESS AGAIN JACK!!!!
and um, Jill? Yanno you - the one reading this with all the curves and things. You know who you are.
anyhow.
Ok you ready for this? Naw you cant possibly be ready for this. No one could be ready for this. Ive been rendering with the set fer days and IM not ready for this.....
Here comes first pic. This is M3, 100% standard scale note the great texture detail of castle even under default lighting for a test render: EDIT: yep pics forthcoming, im formatting the text between the images so it all flows together ;)
Message edited on: 01/23/2006 18:21
logansfury posted Mon, 23 January 2006 at 6:08 PM
Marque posted Mon, 23 January 2006 at 6:09 PM
Hrmm, no pic. Marque
logansfury posted Mon, 23 January 2006 at 6:10 PM
logansfury posted Mon, 23 January 2006 at 6:12 PM
logansfury posted Mon, 23 January 2006 at 6:13 PM
logansfury posted Mon, 23 January 2006 at 6:13 PM
Robo2010 posted Mon, 23 January 2006 at 6:14 PM
Excellent stuff!!....Awesome!! :-)
logansfury posted Mon, 23 January 2006 at 6:20 PM
Not bad eh? There is room for all you would want to create and more, room for an entire walled small town with all the other vendor's cottage, and townshome sets!! Which now brings me to the big question: getting a smaller base for this for less extensive renders! Ive examined the Moat prop with the grouping tool. Its a staggeringly large prop, and its polygon facets are equally large. I was hoping for a prop with a single text map that I could scale down in adobe and apply to a smaller prop, but no dice, this is a series of huge material zones and groups with tiled textures. I wanted to come up with some kind of castle base set. Im thinking a flat topped primitive rectangle or square that can somehow have the kind of "noise" morphs on the side surfaces that create the mounds and irregularities of the RDNA IC3 ground plane. Any Ideas or suggestions? Logan
pakled posted Mon, 23 January 2006 at 7:32 PM
..and that doesn't count the aerial photography
-Alice's Restraunt..;)
I wish I'd said that.. The Staircase Wit
anahl nathrak uth vas betude doth yel dyenvey..;)
RICHARD posted Mon, 23 January 2006 at 7:52 PM
great work,glad to see some else working with this,and posting images.
logansfury posted Mon, 23 January 2006 at 8:16 PM
Attached Link: http://www.renderosity.com/viewed.ez?galleryid=1140960&Start=1&Artist=logansfury&ByArtist=Yes
Hello Richard, The set is incredible :) Thanks for the compliment, if youre interesting in seeig more, Ive used it to simulate indoor/underground with proper lighting and cam placement. link above shows my edit of the moat cobbles applied to the poser default ground plane, and thats one of the Keeps positioned to give the illusion of a square room in a dungeon setting.LostinSpaceman posted Mon, 23 January 2006 at 9:25 PM
What I wanna hear are reports on the memory usage of such a huge prop in Poser 6. What with all the known, and unknown memory issues we've run into, how does it render when you start adding props and decorateions etxcetera....
logansfury posted Mon, 23 January 2006 at 9:31 PM
Mizreal all these shots are Poser 4 ProPack SR3. The current .pz3 size is 69.5MB and thats without me having cut any textures down to size yet
anxcon posted Mon, 23 January 2006 at 10:06 PM
think he means ram usage :P and aren't textures stored outside of a pz3 and just linked? forgot
radstorm posted Mon, 23 January 2006 at 10:45 PM
<<Medieval fan..and ohh..drool and stuff :oP
radstorm posted Mon, 23 January 2006 at 11:43 PM
hey what the...? anyhow..that's awesome..is that all out of the box, or did you do postwork like add textures and stuff?
logansfury posted Tue, 24 January 2006 at 12:03 AM
This is out of the box except for M3 and his armor, axe and the textures applied to them. Now I wanna figure out how to do some custom props, like a smaller moat prop, with a smaller castle foundation, smaller moat with 4, 2 and 1 roads only for access, river as opposed to completely surrounding moat, etc
Tucan-Tiki posted Tue, 24 January 2006 at 12:19 AM
man i get lost with only one figure in the scene lol, very cool:)
radstorm posted Tue, 24 January 2006 at 12:20 AM
Sounds like maybe a little mix and match with some other medieval stuff around here :) What resolution did you use in Poser? ..I normally use 800X600 coz I'm blind..lol which is fine when working with V3 stuff but have found some building products I purchased, I have to go higher to get them to fit in the work area
logansfury posted Tue, 24 January 2006 at 12:47 AM
I do all my work on a 17" monitor at 800x600, I have my scene window in poser sized to 512x384, and do most of my renders to a new window of 800x600. Been telling myself for years I would get a 19" monitor "soon" Now my whole primary workstation in completely obsolete...
radstorm posted Tue, 24 January 2006 at 12:57 AM
well that's a relief..I hate using 1024 X 768.. I mean yeah the work area holds more stuff, but all the menus, etc..get reeel small..lol anyhow..it's a cool castle render..think I'll check out the package :0)
Casette posted Tue, 24 January 2006 at 1:52 AM
Who and where sells Castle Creator?
CASETTE
=======
"Poser isn't a SOFTWARE... it's a RELIGION!"
logansfury posted Tue, 24 January 2006 at 2:01 AM
Attached Link: http://www.daz3d.com/shop.php?op=itemdetails&item=3907
its by Faveral and over at DAZ and currently on sale. Limk above :)AntoniaTiger posted Tue, 24 January 2006 at 3:38 AM
It's part of what prompted my attempt at Hadrian's Wall. Do a search on "fmous" and you'll discover my mis-spelt secret. Is anybody insane enough to assemble a 73 mile long Poser model? I'll let you build your own terrain.
warpo posted Tue, 24 January 2006 at 6:09 AM
wOw ! thats the bigger poser castle I ever saw! O_O >>> clears eyes <<< warpo
dkM21 posted Tue, 24 January 2006 at 8:30 AM
are the pieces themselves hollow so you can add lights and stuff inside`?
Angelouscuitry posted Tue, 24 January 2006 at 12:32 PM
ratscloset posted Tue, 24 January 2006 at 12:50 PM
It is Castle Creator from DAZ.
ratscloset
aka John
ratscloset posted Tue, 24 January 2006 at 12:52 PM
Here is the Direct Link Castle Creator
ratscloset
aka John
svdl posted Tue, 24 January 2006 at 4:47 PM
Attached Link: http://www.renderosity.com/viewed.ez?galleryid=729133
Yup, that's big. And the funny thing is, Poser can handle even bigger environments. About a year and a half ago I made a scene using RDNA Macrocosm/Skydome, scaled up. About 2 miles in diameter. Poser can probably handle even larger scenes. Unlike Vue or Bryce there's no built-in skydome limiting the scene size....The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter
AntoniaTiger posted Tue, 24 January 2006 at 6:25 PM
There are some default parameters for the cameras which could make distant objects vanish from a render, but that's not a hard limit.