estherau opened this issue on Jan 25, 2006 ยท 81 posts
estherau posted Wed, 25 January 2006 at 8:56 PM
They look fine if the iris texture is used as in poser but then you can't dilate the pupil. Should I just make a cornea material? Has anyone got a good one they want to share. I don't actually know how to create a material in carrara anyway. Love esther
I aim to update it about once a month. Oh, and it's free!
ren_mem posted Wed, 25 January 2006 at 10:59 PM
I don't think you are going to be able to make a pupil dilate. I suppose you could make a shape you could constrict. Making a texture with different pupil sizes would probably be better.Easiest might be altering the pupil of an already existing texture or creating a texture that would go over that part of the eye to look like a smaller pupil.
No need to think outside the box....
Just make it
invisible.
estherau posted Thu, 26 January 2006 at 8:20 AM
Oops I didn't explain that properly. The cornea is that clear transparent layer over the front of the coloured (iris) part of the eye, so as long as it's transparent the iris and dilating pupil will show through just fine. It's just a matter of making the cornea look real ie sort of wet and glassy looking. I dunno quite how to explain it but if you look at someones eye from the side you will see. Poser people handle itin poser by either making the cornea same colour as iris, or making it completely transparent. If you make it completely transparent you loose the rounded look of the cornea. However in carrara there is the possibility of having a real looking cornea. Love esther
I aim to update it about once a month. Oh, and it's free!
enigmaticredfrog posted Thu, 26 January 2006 at 10:48 AM
What I do for the corneas if I've imported it as a pz3 files is just put the alpha on the corena so it's transparent but leaves the highlight on it to make for a more realistic cornea. I can post a screen shot of my shader settings for the cornea if you'd like
Message edited on: 01/26/2006 10:51
Christina -- "Love me but don't tell me so" Lilly
Bart
My Art
sfdex posted Thu, 26 January 2006 at 12:18 PM
I'm not a poser person, really, but here's a thought that you might be able to work with. One of the distinctive things about the lens of the eye is its refractive property. Perhaps your cornea should be mostly transparent (98% or more) and should have some refractive index added, as well. I'm not sure how the DAZ eyes are built, so I don't know how this would be implemented, but it should add to the realism of the eye, I think.... - Dex
ren_mem posted Thu, 26 January 2006 at 7:37 PM
No need to think outside the box....
Just make it
invisible.
ren_mem posted Thu, 26 January 2006 at 7:39 PM
I didn't really set reflection this could be looked at. I didn't use alpha. 100% trans instead. Index of refraction is water. Shininess is 65%.
No need to think outside the box....
Just make it
invisible.
estherau posted Thu, 26 January 2006 at 7:44 PM
off to try it - love esther
I aim to update it about once a month. Oh, and it's free!
ren_mem posted Thu, 26 January 2006 at 7:45 PM
If you set to around 20% more or less that works. Don't want it to look like glass.
Message edited on: 01/26/2006 19:46
No need to think outside the box....
Just make it
invisible.
estherau posted Thu, 26 January 2006 at 7:55 PM
what do i do with transparency - fresnel etc? love esther
I aim to update it about once a month. Oh, and it's free!
ren_mem posted Thu, 26 January 2006 at 8:01 PM
Reflection works a bit differently now. You set the shader part to a percentage(around 20%. You could try fresnel, but I don't think it will work well I would leave it a 0)
No need to think outside the box....
Just make it
invisible.
ren_mem posted Thu, 26 January 2006 at 8:06 PM
16% looked ok in preview, but didn't render yet.
No need to think outside the box....
Just make it
invisible.
estherau posted Thu, 26 January 2006 at 8:16 PM
16% shiny? what % transparency?
I aim to update it about once a month. Oh, and it's free!
ren_mem posted Thu, 26 January 2006 at 8:27 PM
shiny I have high. 65% Under reflection the is another brach in the tree called shader click on that drop down then select value 1-100%. 16% looks ok. You may find viewing angle etc may change the look.trans is 100%, but no alpha.
No need to think outside the box....
Just make it
invisible.
estherau posted Thu, 26 January 2006 at 8:28 PM
I aim to update it about once a month. Oh, and it's free!
estherau posted Thu, 26 January 2006 at 8:31 PM
I'm trying again. thanks for clarification. Have I got the refraction bit right? Love esther
I aim to update it about once a month. Oh, and it's free!
estherau posted Thu, 26 January 2006 at 8:31 PM
no - still not working well.
I aim to update it about once a month. Oh, and it's free!
ren_mem posted Thu, 26 January 2006 at 8:42 PM
yeah refraction is right. I am a bit confused because it looks like you have all the shaders for you model in there. The parametric map looks like it could be the cornea from the little ball, but you only want to do this to the cornea shader.I brought mine in via daz obj for this and merged groups so mine could be setup differently.If you look I just have multichannel then texture map.Set that shader under reflection to 16% value.
No need to think outside the box....
Just make it
invisible.
ren_mem posted Thu, 26 January 2006 at 8:46 PM
Parametric mapping seems to have no effect...didn't think it should, but I just checked.
No need to think outside the box....
Just make it
invisible.
estherau posted Thu, 26 January 2006 at 8:51 PM
I aim to update it about once a month. Oh, and it's free!
ren_mem posted Thu, 26 January 2006 at 8:54 PM
No need to think outside the box....
Just make it
invisible.
ren_mem posted Thu, 26 January 2006 at 8:59 PM
Your textures are different. Ignore the parametric comment. It doesn't matter.I am going out for a bit will be back so don't think I disappeared. I think you will have to tweak. Yours just looks a bit glassy so maybe just turn the shader under reflection down.
No need to think outside the box....
Just make it
invisible.
estherau posted Thu, 26 January 2006 at 9:17 PM
Noooo don't leave me aaaghhh - okay, see you soon! love esther ps will try adjust reflection
I aim to update it about once a month. Oh, and it's free!
ren_mem posted Thu, 26 January 2006 at 10:34 PM
sorry I am back...had to run before store closed.LoL. Didn't want to leave you hangin. How did it go?
No need to think outside the box....
Just make it
invisible.
ren_mem posted Thu, 26 January 2006 at 10:38 PM
My textures are free vicky lo res so they aren't so great to begin with especially up close.
No need to think outside the box....
Just make it
invisible.
ren_mem posted Thu, 26 January 2006 at 10:53 PM
esther, I think part of the issue is your base texture looks like it may already have a reflection built in.I have seen some with fake reflections also. You may need to examine the underlying textures. Are the eyes just too glassy or what do they look like? I am sure not only do you need good textures, but there is probably tons of technique and theory behind doing eyes. Gotta be some tutorials around.
No need to think outside the box....
Just make it
invisible.
estherau posted Fri, 27 January 2006 at 12:37 AM
I aim to update it about once a month. Oh, and it's free!
ren_mem posted Fri, 27 January 2006 at 1:14 AM
Yep. That will make a difference. Something made into the texture can throw things off alot.If you can't replace the fake reflection(which cannot be adjusted and won't look real)then you may need to turn reflection down.It will be hard to tell if this is your problem or something else.You could also try to use only reflection instead of refraction(or try refraction in a 1-100%)Shininess you may want to adjust also. You may turn shininess and refraction down to nothing then add them back that will help you see how each affects the texture.
No need to think outside the box....
Just make it
invisible.
ren_mem posted Fri, 27 January 2006 at 1:24 AM
Also, your really strong light in the eyes will effect it also(that may be for demonstration only). Try the fake GI Indoor lighting scene and see if you like that as a starting point.
No need to think outside the box....
Just make it
invisible.
estherau posted Fri, 27 January 2006 at 2:09 AM
in the shader with the texture I ticked the little box that said make white invisible. I don't know why I did this, or what it does but the cornea I think is looking better. I'm just going to check it from all angles. Love esther
I aim to update it about once a month. Oh, and it's free!
estherau posted Fri, 27 January 2006 at 2:15 AM
the pupil isn't dilated properly because of the overlying texture on the cornea otherwise it looks quite good - like i mean really good! love esther
I aim to update it about once a month. Oh, and it's free!
estherau posted Fri, 27 January 2006 at 4:48 AM
i just took the texture away and changed it to a black colour - first test not too bad, but no reflections so i'm turning them back up and i think i'll have to turn some on for the pupil too. love esther
I aim to update it about once a month. Oh, and it's free!
enigmaticredfrog posted Fri, 27 January 2006 at 10:46 AM
There is a reasonably priced set of eye textures in the market place that I picked up... great real looking irises and you can chose to use textures without reflections on them. I bought them and they work great for using them in carrara. I'm not trying to do a commercial for someone's product but if you want to know which ones let me know. And I made the mistake of a blonde... when I typed in alpha in my earlier post... I use transparency and a low refraction setting on the cornea. Great progress both of you! Christina
Christina -- "Love me but don't tell me so" Lilly
Bart
My Art
estherau posted Fri, 27 January 2006 at 5:14 PM
Hi Christina, Thanks, that sounds interesting too. do you use a texture in the colour part of the cornea and if so, with or without reflections usually? Love esther
I aim to update it about once a month. Oh, and it's free!
Samhain74 posted Fri, 27 January 2006 at 5:58 PM
.
estherau posted Fri, 27 January 2006 at 6:48 PM
Christina, when yous ay low refraction settings, what sort of thing are you talking about. I have tried water set at 1.0 Love esther
I aim to update it about once a month. Oh, and it's free!
ren_mem posted Fri, 27 January 2006 at 7:38 PM
Well glad it's working esther. The box you checked for transparency is normally checked when you are using the transparency channel like an alpha channel. This depends on how the texture is setup, but is often used. I think christina may be referring to what I mentioned earlier about setting the shader under refraction to a 1-100% value like you did with reflection and starting low and working your way up.You have to show us your render.enigmaticfrog I think posting the link is fine to a product you like...it is certainly relative.
No need to think outside the box....
Just make it
invisible.
ren_mem posted Fri, 27 January 2006 at 7:45 PM
Oh I see you did that in the regular channel.
No need to think outside the box....
Just make it
invisible.
enigmaticredfrog posted Fri, 27 January 2006 at 7:47 PM
I usually don't use a texture on the cornea... since our corneas are clear... and I use anywhere from 1.0 to 2.0 refraction. The iris textures I like are eye to eye by billy-t I think. I know the package is eye to eye here in the MP. Will pop out a render.... C~
Christina -- "Love me but don't tell me so" Lilly
Bart
My Art
estherau posted Fri, 27 January 2006 at 8:47 PM
I aim to update it about once a month. Oh, and it's free!
estherau posted Fri, 27 January 2006 at 8:48 PM
ps the left pupil is dilated, the right can't dilate because the iris texture is part of the cornea Love esther
I aim to update it about once a month. Oh, and it's free!
enigmaticredfrog posted Fri, 27 January 2006 at 9:10 PM
Christina -- "Love me but don't tell me so" Lilly
Bart
My Art
enigmaticredfrog posted Fri, 27 January 2006 at 9:10 PM
Message edited on: 01/27/2006 21:11
Christina -- "Love me but don't tell me so" Lilly
Bart
My Art
enigmaticredfrog posted Fri, 27 January 2006 at 9:12 PM
opps... pixilated.... grrr... fingers didn't work
Christina -- "Love me but don't tell me so" Lilly
Bart
My Art
enigmaticredfrog posted Fri, 27 January 2006 at 9:12 PM
Christina -- "Love me but don't tell me so" Lilly
Bart
My Art
enigmaticredfrog posted Fri, 27 January 2006 at 9:22 PM
Christina -- "Love me but don't tell me so" Lilly
Bart
My Art
enigmaticredfrog posted Fri, 27 January 2006 at 9:25 PM
ok esther... here's what I've got... color: none alpha: none highlight (usually none depends on my mood) same with shininess bump none reflection value 16% refraction value 2% everything else none
Christina -- "Love me but don't tell me so" Lilly
Bart
My Art
ren_mem posted Fri, 27 January 2006 at 9:40 PM
Those are good eye textures ef.The skin is good too.esther those look good..she has big eyes. If you have only cornea textures that are just a dome and they are 100% transparency should that create a clear dome?
No need to think outside the box....
Just make it
invisible.
enigmaticredfrog posted Fri, 27 January 2006 at 9:43 PM
It should create a clear dome... as I understand it...
Christina -- "Love me but don't tell me so" Lilly
Bart
My Art
ren_mem posted Fri, 27 January 2006 at 9:49 PM
I see...yeah that gives you a different look.
No need to think outside the box....
Just make it
invisible.
ren_mem posted Fri, 27 January 2006 at 9:58 PM
I would think it would I don't think too many eyes are done like that tho. black as a highlight tends to look about the same as none.
No need to think outside the box....
Just make it
invisible.
ren_mem posted Fri, 27 January 2006 at 10:01 PM
Very good information...you could spend forever on every single texture on a model. I am trying to improve hair. Some hair is sad.
No need to think outside the box....
Just make it
invisible.
enigmaticredfrog posted Fri, 27 January 2006 at 10:36 PM
I've never used black asa highlight except when I wanted to completely get rid of the highlights...
Christina -- "Love me but don't tell me so" Lilly
Bart
My Art
estherau posted Fri, 27 January 2006 at 10:59 PM
Hi enigmaticredfrog, you said everything else none, but surely you jhave to havetranspaerncy? or no? love esther
I aim to update it about once a month. Oh, and it's free!
enigmaticredfrog posted Fri, 27 January 2006 at 11:06 PM
sorry trans 100% my bad Christina
Christina -- "Love me but don't tell me so" Lilly
Bart
My Art
estherau posted Sat, 28 January 2006 at 5:46 PM
Christina - what were those commercial eye textures? i can't find them. the eye to eye product in renderosity has no textures - just adjusts your own textures to fit other figures. love esther
I aim to update it about once a month. Oh, and it's free!
enigmaticredfrog posted Sat, 28 January 2006 at 8:18 PM
Why was I thinking it was a billy-t product... I've never bought any of his stuff? My brain is fritzing lately sorry... I went and looked in my purchase history. It's Eye-T-Eye by mask edit... here's the link to be sure...http://market.renderosity.com/mod/bcs/index.php?ViewProduct=30199 It really is a great product. Christina
Christina -- "Love me but don't tell me so" Lilly
Bart
My Art
estherau posted Sat, 28 January 2006 at 10:03 PM
I aim to update it about once a month. Oh, and it's free!
estherau posted Sat, 28 January 2006 at 10:04 PM
I aim to update it about once a month. Oh, and it's free!
enigmaticredfrog posted Sat, 28 January 2006 at 10:11 PM
I think it depends on what you are going for. They both look good... but the left one is truely reflecting the environment... where the right one isn't. Great progress. Christina
Christina -- "Love me but don't tell me so" Lilly
Bart
My Art
estherau posted Sat, 28 January 2006 at 10:38 PM
couldn't have done it without your help! Yes, I've saved both versions and now I'm trying the new daz textures I bought. I'm sure these are the ones you are talking about, and guess what, they import into carrara looking right anyway (I can't tell for sure if they've put the textures on oppositely for the eyes as they should be so they don't come out mirror image), after all that hehe. But as you say, it's nice to have ones reflecting true environment, but often that environment might just be a camera with a light behind it as sometimes poser people live on stage sets. Love esther
I aim to update it about once a month. Oh, and it's free!
enigmaticredfrog posted Sat, 28 January 2006 at 10:43 PM
All my poser people live on stage sets....well except for the few prized ones that are allowed to live in my head (some of my characters come from my writing) I've got those textures too... I think... I know I've got a set of daz eye textures. :P Sometimes it's just a matter of trial and error, and since I have a thing about good looking eyes... I thought I'd contribute to the post... it's been fun as always.
Christina -- "Love me but don't tell me so" Lilly
Bart
My Art
estherau posted Sat, 28 January 2006 at 10:45 PM
I aim to update it about once a month. Oh, and it's free!
estherau posted Sat, 28 January 2006 at 10:46 PM
don't worry about her big eyes, it's just the camera angle and focal length. Love esther ps I hope hehe
I aim to update it about once a month. Oh, and it's free!
estherau posted Sun, 29 January 2006 at 12:16 AM
I aim to update it about once a month. Oh, and it's free!
ren_mem posted Sun, 29 January 2006 at 2:31 AM
All the textures look good esther...where did you get them DAZ3D? Which character is this? This character would be good for some things, but I think the really betty boop lashes and huge pupils might be hard to work with for some things.Definitely makes your eyes more important.
No need to think outside the box....
Just make it
invisible.
estherau posted Sun, 29 January 2006 at 5:41 AM
I aim to update it about once a month. Oh, and it's free!
estherau posted Sun, 29 January 2006 at 5:45 AM
I aim to update it about once a month. Oh, and it's free!
Samhain74 posted Sun, 29 January 2006 at 6:18 AM
I personally think the big eyes are beautiful,but thas just my oppinion:D Indeed she is a beauty.
estherau posted Sun, 29 January 2006 at 6:25 AM
Thanks! Love esther
I aim to update it about once a month. Oh, and it's free!
enigmaticredfrog posted Sun, 29 January 2006 at 8:53 AM
Glad I'm not the only one who brings my novel characters to life.... Sweet love that last image... just brings it all together. Christina BTW ren_mem... I'm with you on the hair problems... not many great hair products out their... and some render great in poser and not in Carrara... wonder what's up with that?
Christina -- "Love me but don't tell me so" Lilly
Bart
My Art
ren_mem posted Sun, 29 January 2006 at 11:36 PM
Oh that's great esther. Yeah, it isn't a problem with this angle.They are lovely eyes. What I meant was that when you have strong features they can have their limits for certain looks. While those lashes look longer than real lashes(even the longest)it's so distinctive that it would only fit a certain look. I think the hair has alot to do with the difference in how they handle shading and lighting. Probably lighting more so. Hair/lashes and eyebrows...really are difficult to get right. You end up with wrong colors, greasy looking or mat...real problems.
No need to think outside the box....
Just make it
invisible.
ren_mem posted Sun, 29 January 2006 at 11:37 PM
Esther, do you have the head and body morphing kit from daz?
No need to think outside the box....
Just make it
invisible.
estherau posted Mon, 30 January 2006 at 1:55 AM
Yes - if you mean the standard ones that you buy as an add on. That's what I used for making the above character. Love esther
I aim to update it about once a month. Oh, and it's free!
LCBoliou posted Mon, 30 January 2006 at 12:21 PM
Excellent scene estherau, but I'm wondering why so many Poser female models have lips that look like they've been kissing a frozen hockey puck? When kissing-frozen-hockey-puck-lips go out of anatomical style, all these graphics are going to look a bit.well like corsets as fine art.
Now dont take my comment personally, your work is excellent. ;-)
enigmaticredfrog posted Mon, 30 January 2006 at 12:25 PM
Hmmmm? I've never kissed a frozen hockey puck.... that certainly got my mind thinking....
Christina -- "Love me but don't tell me so" Lilly
Bart
My Art
LCBoliou posted Mon, 30 January 2006 at 12:37 PM
I understand that this is how Angelina Jolie got hers? She had considered frozen rail-road tracks, but it's difficult to recover your lips after that experience, so she used a hockey puck -- also the puck shape beats the railroad tracks -- more lip compatible.
enigmaticredfrog posted Mon, 30 January 2006 at 1:08 PM
XD
Christina -- "Love me but don't tell me so" Lilly
Bart
My Art
Samhain74 posted Mon, 30 January 2006 at 2:03 PM
Well about the lips.This is whats in.Reuben woukld work today,it would be at McDonalds.It is just a sign of the times.Not to mention VERY hot:D
ren_mem posted Mon, 30 January 2006 at 7:19 PM
Esther, that's what I meant. There is an addon package w/ head and body morphing for v3. I think all the looks have their place... like colors. Just depends. Makes the world go round :D
No need to think outside the box....
Just make it
invisible.
estherau posted Tue, 31 January 2006 at 12:57 AM
oh I think those big pouty lips will be in style as long as I'm doing poser stuff hehe. well you never know. Hockeypuck hehe. It's the camera angle - I keep telling y'all that. well partially. Love esther
I aim to update it about once a month. Oh, and it's free!