Forum: Poser - OFFICIAL


Subject: How to parent a dynamic cloth object to a conforming cloth figure???

Peacer opened this issue on Jan 25, 2006 ยท 3 posts


Peacer posted Wed, 25 January 2006 at 9:31 PM

Attached Link: http://www.daz3d.com/shop.php?op=itemdetails&item=1781&cat=72

I hope this doesn't sound newbish of me, but remember that I'm new to P6. Ok, so I purchased the M3 Alligator Coat from DAZ (see link), and am messing around with it to try to get it dynamic. I conformed the whole thing to Michael, and then exported JUST the "skirt" part (everything below the coat's waistband) since that's the only part I want to be dynamic... the rest can obviously remain a conforming figure. I would make the whole coat dynamic, but that's waisting way too much unneeded calculation time.

So anyway, I import the OBJ file as usual (I've done the whole conforming to dynamic thing before using a tutorial). I proceed to hide the original part of the coat figure (I think it's the hip on the coat), and then parent the OBJ to the COAT HIP... bare with me, this is very hard to explain.

Ok so I'm just going to skip to the part I'm having problems with. Basically, when I run the cloth sim on the OBJ, it will just fall to the ground. I want to keep it parented to the upper half of the coat as if it were all one coat, even though the lower half is a dynamic OBJ file. Does that sound confusing? If you guys want me to explain it better, let me know. Any help is appreciate. Thanks!

Message edited on: 01/25/2006 21:33

Message edited on: 01/25/2006 21:35


Realmling posted Thu, 26 January 2006 at 12:08 AM

What you need to do is make the top row(s) of verts on the hip part of the coat you have made dynamic a contrained group. It will still behave like you need, but won't collapse in a heap on the floor. After you get the initial cloth sim set up and ready to go, just click on the Edit contrained group and add just enough around it to keep it in place.

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kobaltkween posted Thu, 26 January 2006 at 2:07 AM

actually, if you look here and on poser pros, english bob, trav and jim burton have some info on making hybrid conforming / dynamic figures. they've had some really cool results. if you regroup the figure so that the part you want to be dynamic is in a group that isn't named after a body part, you can just make that dynamic. i've played with it some, but haven't been successful, so i don't have any of my own advice. the thread here is chock full of it, though. without regrouping, people got the millenium fantasy dress to look pretty good.