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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 27 1:25 am)



Subject: Importing Bone Setups into Poser. Possible?


templargfx ( ) posted Thu, 26 January 2006 at 9:18 PM ยท edited Wed, 12 February 2025 at 6:05 AM

Hi, hopefully some guru out there knows the answer to this. I have a 3DS max character with complete bone stucture. I want to import the bone structure into poser, but I dont know how. I own polytrans, so I can convert the bone structure to many different formats. so if anyone out there knows of a format that CAN be imported into poser, please tell me! thanks

TemplarGFX
3D Hobbyist since 1996
I use poser native units

167 Car Materials for Poser


Realmling ( ) posted Thu, 26 January 2006 at 10:28 PM

As far as I can recall, rigs cannot be imported or exported to/from Poser because of how Poser's system is set up.

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templargfx ( ) posted Fri, 27 January 2006 at 12:52 AM

"The ultimate character creation tool" my ass! LOL, for a program thats meant to be all about making characters, its pretty crap at the making characters part LOL

TemplarGFX
3D Hobbyist since 1996
I use poser native units

167 Car Materials for Poser


Xena ( ) posted Fri, 27 January 2006 at 1:46 AM

Only a bad tradesman blames his tools ;P Poser isn't really about 'making' characters, but rather 'posing' characters. Poser doesn't have bones in any traditional sense of the word so there's no way to import real bone structures from other programs.


Tunesy ( ) posted Fri, 27 January 2006 at 3:18 AM

Carrara Pro 5 imports Poser figures with bones, morph targets, etc. I don't think it works the other way around though (


templargfx ( ) posted Fri, 27 January 2006 at 3:28 AM

next time you fire up poser 6, have a read what it says about poser... its a creation tool........ apparently!

TemplarGFX
3D Hobbyist since 1996
I use poser native units

167 Car Materials for Poser


Tunesy ( ) posted Fri, 27 January 2006 at 3:58 AM ยท edited Fri, 27 January 2006 at 4:01 AM

Well. It's pretty safe to say there's an infinite choice of morph possibilities with most figures. I don't think it's much of a stretch to call that 'character creation'. If you're creating figures for Poser I don't know if rigging in Poser can be avoided though (

Message edited on: 01/27/2006 04:01


R_Hatch ( ) posted Fri, 27 January 2006 at 4:33 AM

I really hope they take a look around and realize that this isn't 1995 anymore, and they need to bring Poser into modern times more seriously. Specifically, I mean that Poser 7 needs FBX import/export. It's an excellent program, but so many parts of it are quite outdated now.


templargfx ( ) posted Fri, 27 January 2006 at 5:51 AM

Its 100% character MODIFICATION, you dont actually create a character in poser, you modify it. I just find it extremely funny that they push it as a creation program, but you cant really create anything, just use things created in other programs LOL anyway, looks like Ill have to re-create the bone structure :(

TemplarGFX
3D Hobbyist since 1996
I use poser native units

167 Car Materials for Poser


Xena ( ) posted Fri, 27 January 2006 at 6:03 AM

looks like Ill have to re-create the bone structure That's what we all have to do. Welcome to your living hell aka rigging in Poser. I hope you grow hair fast - you'll be ripping it out in no time ;)


Tunesy ( ) posted Fri, 27 January 2006 at 8:55 AM

..." Its 100% character MODIFICATION"...yea, but "The ultimate character modification tool" just isn't very catchy ;)


templargfx ( ) posted Fri, 27 January 2006 at 5:52 PM

hahhaa true, very true

TemplarGFX
3D Hobbyist since 1996
I use poser native units

167 Car Materials for Poser


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