infinity10 opened this issue on Jan 26, 2006 ยท 9 posts
infinity10 posted Thu, 26 January 2006 at 11:18 PM
Eternal Hobbyist
infinity10 posted Thu, 26 January 2006 at 11:22 PM
Eternal Hobbyist
infinity10 posted Thu, 26 January 2006 at 11:25 PM
Eternal Hobbyist
Helgard posted Fri, 27 January 2006 at 12:10 AM
I have been using DC for two weeks now in an animation I am doing, and I have had no problems. The material always stays on. Are you using the constrained groups correctly? For a quick test, download one of the nightgown DC models in freestuff here, there is a series of 10 I think, and try one of them. I have used three of them and they worked perfectly.
Your specialist military, sci-fi, historical and real world site.
templargfx posted Fri, 27 January 2006 at 12:59 AM
With things like skirts, the problem come into play in animations when there are either no constrained vertexes, or no hard decorations. you see, what happens is, poser calculates if the friction on the cloth is enough to stretch the cloth, and if enough of the cloth is touching, it will stretch the cloth instead of moving it, eventually the top will be stretched enough to slip over the hips, and fall off. what you need to do, is either set the top ring of vertexes as constrained (which means they will not move at all) or set them as hard decoration (they will move, but will not stretch, bend or sheer)
TemplarGFX
3D Hobbyist since 1996
I use poser native units
infinity10 posted Fri, 27 January 2006 at 9:18 AM
Woo-oot ! Thanks to everybody's helpfulness in this thread and in my earlier thread on same topic, it is working !
My walk cycle was 30 frames. The pre-draped commercial DC I was using seemed to require minimum 30 frames to simulate.
I made Frame 1 the zero pose, and Frame 30 the beginning of the 1-cycle walk-in-place for Koji CR2.
I simulated the cloth from Frame 1 to Frame 60.
The DC will fall correctly and move correctly with my figure walking in the animation.
Here are my results, if you are interested. It is in a 741kb SWF file.
http://www.forbidden-lovers.net/kosher/success2.swf
And here is my simple-minded post-production "technique" for this SWF, in case you want to know as well:
Finally:
PLEASE DO NOT NAVIGATE THE REST OF MY WEBSITE WHERE I HAVE HOSTED THIS SWF FILE. IT IS NOT 'KOSHER' FOR SOME OF YOU HERE ! I MEAN IT, AND I AM SERIOUS ! THANK YOU.
Eternal Hobbyist
BastBlack posted Fri, 27 January 2006 at 1:25 PM
Shouldn't commerical dynamic clothing come with constrained groups, soft groups, and hard groups already made? bB
diolma posted Fri, 27 January 2006 at 4:42 PM
"what you need to do, is either set the top ring of vertexes as constrained (which means they will not move at all)" Errm - not quite. What constrained does is to "pin" each vertex to whatever underlying object it is set to collide with. As the collision object moves, so does the constrained vertex, and that includes any morphs (inflating or deflating) of the underlying figure. Can be very useful or a PITA, depending on circumstances:-) Rigid Decorated does much the same thing for elements of the cloth which are intended to move with the cloth (the usual example is buttons). Buttons are often modelled separately from the cloth itself, so would fall away unless held in place in some way. So Rigid Decorated tells a group of vertices to behave as the underlying cloth element does, maintaining the same shape and distance from the cloth as it moves. Hope that helps.. :-) Cheers, Diolma
infinity10 posted Fri, 27 January 2006 at 7:55 PM
I just tried the Constrained Group thingie on the upper part of the DC I was using. It holds the whole cloth in place on the Apollo Maximus figure. Otherwise, it simply slips off, no matter what I try. In the case of the Koji figure, I took the advice of the cloth creator and reduced the X scale of the cloth to 90% and it did not slip off the Koji figure during simulation. This trick does ot work with the AM figure for this cloth.
Eternal Hobbyist