VacuousSapient opened this issue on Jan 28, 2006 ยท 14 posts
VacuousSapient posted Sat, 28 January 2006 at 7:14 AM
I dread even starting another post on glass figures. I went through several years (back to 4) of posts trying to resolve this. Any suggestions to getting rid of the mouth internals?
I am assuming they are the throat, etc... and not food.
Fugazi1968 posted Sat, 28 January 2006 at 7:26 AM
2 options :) if you can selest the teeth parts etc, in the pose room, on the parameter dials dialogue thingy click on properties and untick visible. Or in the materials room set the transparency on these parts you want to hide to 1, and the other transparency options to 0 Hope that helps John
Fugazi (without the aid of a safety net)
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nruddock posted Sat, 28 January 2006 at 7:33 AM
Make the relevant materials (Tongue, InnerMouth, Teeth, Gums) completely transparent and matt
i.e. Transparency = 1.0, Transparency_Edge = 1.0, Transparency_Falloff = 0.0, Specular_Color = black, Specular_Value = 0.0, and Ambient_Value = 0.0
If your not using head morphs you could create a modified OBJ file, but it shouldn't be necessary.
Edited to add:
If your using the P6 figures, you may need to use B/W maps to control Transparency / Specular / Ambient due to them having fewer material zones.
Message edited on: 01/28/2006 07:36
VacuousSapient posted Sat, 28 January 2006 at 7:59 AM
VacuousSapient posted Sat, 28 January 2006 at 8:12 AM
I have not worked with B/W maps.
VacuousSapient posted Sat, 28 January 2006 at 8:15 AM
There seems to be no way of selecting the teeth in the Pose Screen.
Marque posted Sat, 28 January 2006 at 8:59 AM
I went to the materials area and selected them in the list. Marque
VacuousSapient posted Sat, 28 January 2006 at 9:15 AM
Yes, that is not a problem. However, there are no object parameters for teeth, gums, etc... in the properties configuration for making them invisible.
LostinSpaceman posted Sat, 28 January 2006 at 9:17 AM
That would be the tongue.
rjbourc posted Sat, 28 January 2006 at 9:18 AM
To make Jessi into a glass figure, go into the material room and select the "Advanced" view. Select any part of Jessi, and apply the "Null" material from the "Materials/ Sixus1/Toon" folder. Then go up to the right facing arrow in the upper right corner of the preview window, choose "select all" and then "apply to all". You now have an invisible Jessi. Then, using the pull down "Material" menu at the top of the preview window, select the body parts you want to turn into glass and apply your glass material to each. When you render, you may still see some apparent artifacts where portions of the mesh overlap. Her nose, ear and mouth cavities all display this issue. Without remapping her, I have no idea how to eliminate this.
rjbourc posted Sat, 28 January 2006 at 9:45 AM
VacuousSapient posted Sat, 28 January 2006 at 11:36 AM
rjbourc, Thank you! That worked perfect.... You rock.
VacuousSapient posted Sat, 28 January 2006 at 11:44 AM
rjbourc posted Sat, 28 January 2006 at 12:34 PM
Glad to help. One bounce. With this scene adding more seems not to have much effect.