Forum: Carrara


Subject: Benchmarking

Kixum opened this issue on Jan 28, 2006 · 59 posts


Kixum posted Sat, 28 January 2006 at 2:11 PM

Ok, I've posted a new link in the backroom with a file you can download and try out for benchmarking. Post here with results. -Kix

-Kix


Kixum posted Sat, 28 January 2006 at 2:58 PM

Intel Pentium M 2.00 Gig with 1 Gig of RAM, C5Pro, 42 minutes, 36 seconds.

-Kix


anastasis20 posted Sat, 28 January 2006 at 4:05 PM

Athlon 64x2 4800+, 2Gb ram, C5Pro - 20 minutes 7 seconds


ShawnDriscoll posted Sat, 28 January 2006 at 4:30 PM

Intel P3-1000MHz 1GB PC133 RAM, Carrara Pro 5, 01:43:48.

www.youtube.com/user/ShawnDriscollCG


LCBoliou posted Sat, 28 January 2006 at 10:47 PM

C5Pro, 2 Intel Dual core 830s (3.0 GHz) network render: 00:18:26 (wanted to see if 2 of these could match 1 Athlon 4800+ X2s).

Message edited on: 01/28/2006 22:48


Sans2012 posted Sun, 29 January 2006 at 2:56 AM

Why the huge render for benchmarking?

I never intended to make art.


louguet posted Sun, 29 January 2006 at 3:21 AM

Dual Opteron 275 @ 2442 MHz, 4 GB, C5Pro - 00:13:13.


louguet posted Sun, 29 January 2006 at 3:59 AM

Attached Link: http://renderfred.free.fr/benchmarks.html

Yes I agree with Sans2012, a 800 x 600 render would be sufficient : it already takes 5 mn 46 s on the same machine I mentioned in my previous post.

By the way Kixum, I am going to create a new page for C5Pro in the benchmarks section of my site (see link above). I intended to do my own benchmark, but since you have already created one, why not use it ? Do you mind if I use your benchmark for this purpose (you will be credited of course) ? If you agree, I will use it but with a 800x600 resolution. I can host the file on my site too for everyone to download, and do a database like I did for CineBench 2003 and Vue benchmarks. And I can also run this on a renderfarm.

What do you think ?


fdkort posted Sun, 29 January 2006 at 7:05 AM

Dual Xeon 3.2 MHz, 2GB, C5Pro 0:24:10


LCBoliou posted Sun, 29 January 2006 at 10:56 AM

Actually the scene is a good one for benchmarking, as the objects/lighting exercise the CPUs FPU nicely. Huge? My typical final scene renders are 3000x2000 Pix.


logican12000 posted Sun, 29 January 2006 at 2:07 PM

Here's my results: P4 2.0 Ghz, 1Gb PC2100 RAM, C5Pro - 1:19:41 PIII Dual 600Mhz, 1Gb PC100 RAM, C5Pro - 1:44:41 Anyone knw if the speed of the RAM makes any difference to render times? Regards Tony


LCBoliou posted Sun, 29 January 2006 at 3:10 PM

Memory bandwidth should have minimal effects on rendering speed as memory bus I/O is not great during a render. Also (to a point -- depending on actual .car file size), anything beyond 1 - 2 Gbyte of RAM will not help render speed. Tomshardware.com did an evaluation of memory vs render speed recently.


Kixum posted Sun, 29 January 2006 at 4:21 PM

I have no problem if you want to use this benchmark somewhere else. The reason it's so large is to make it take a while for a machine to beat on it. I have full expectations of Carrara and hardware to get faster and I wanted this benchmark to last for a while. I also would expect that someday, screen resolutions would also get bigger and in that sense, it will also last longer. In essence, I have hopes that what I built would last for several years. That's why the resolution is so big but the scene is relatively simple. Feel free to distribute and share. Thanks for asking! -Kix

-Kix


ren_mem posted Sun, 29 January 2006 at 11:14 PM

Hey LC where is that article...couldn't find it on site.

No need to think outside the box....
    Just make it invisible.


LCBoliou posted Sun, 29 January 2006 at 11:48 PM

Here it is: http://www.tomshardware.com/2005/12/13/how_much_ram_do_you_really_need/

Actually I mislead you on that one a bit! The article was about having 2 GByte of RAM, vs. 512, or 1 GByte. The test for rendering was only part of the article.

3DS Max 7.0 rendering at 1600x1200:

2 GB : 142 sec
512 MB: 143 sec

There were no benefits from extra memory in this scenario.


louguet posted Mon, 30 January 2006 at 1:54 AM

Kixum,

I understand your reasons. However, the popularity of a benchmark is also measured by its ease of use and - unfortunately - the patience of its users :) A lot of people won't run the bench if it takes too long, and won't contribute results (which is the point for any benchmark). The fact that we, hardcore users, render images in much higher resolution is irrelevant : most people don't. That's why I will use it in 800x600, which is by the way a reasonable compromise, as it is close to video resolution used for non-HD animations.

And as for it's longevity, in my experience nothing really lasts that long in the software world :) When Carrara 6 goes out in maybe a year, the renderer will have changed, and the results probably won't be comparable to C5Pro results. So even if C6 read scenes from C5, we would have to rebuild a new database with C6 results. If, at this time, we feel that the render times are too fast (I really doubt that :), we can always increase the resolution.


ren_mem posted Mon, 30 January 2006 at 7:25 PM

Thanks. LC...will check it out. Interesting to see if a larger render would make a difference.That's pretty large unless your doing posters. Food for thought.

No need to think outside the box....
    Just make it invisible.


ddaydreams posted Sun, 05 February 2006 at 9:43 AM

Hi here's my results of this 1280x1024 render. Athlon 64x2 4400+, 4Gb ram in dual channal , C5Pro5.03 - xp pro 20 minutes 58 seconds

Frank Hawkins/Owner/DigitalDaydreams

Frank_Hawkins_Design

Frank Lee Hawkins Eastern Sierra Gallery Store

 

My U.S.A eBay Graphics Software Store~~ My International eBay Graphics Software Store

 


ddaydreams posted Sun, 05 February 2006 at 11:16 AM

OH yeh almost completly forgot the Athlon 64x2 4400+ is running at 2264 mhz

Frank Hawkins/Owner/DigitalDaydreams

Frank_Hawkins_Design

Frank Lee Hawkins Eastern Sierra Gallery Store

 

My U.S.A eBay Graphics Software Store~~ My International eBay Graphics Software Store

 


ddaydreams posted Sun, 05 February 2006 at 4:35 PM

and one more thing xp pro 32 not 64 that's it really. I'm pretty sure that covers it.

Frank Hawkins/Owner/DigitalDaydreams

Frank_Hawkins_Design

Frank Lee Hawkins Eastern Sierra Gallery Store

 

My U.S.A eBay Graphics Software Store~~ My International eBay Graphics Software Store

 


thomllama posted Sun, 05 February 2006 at 7:27 PM

Mac dual 1.8 G5, Mac OSX 10.4.4 C5Pro 48:31






Hexagon, Carrara, Sculptris, and recently Sketchup. 



ShawnDriscoll posted Mon, 20 March 2006 at 11:13 PM

Intel P4-2.26GHz 1GB 333 DDR RAM, Carrara Pro 5.05, 01:10:34.

www.youtube.com/user/ShawnDriscollCG


ShawnDriscoll posted Mon, 20 March 2006 at 11:16 PM

Dual processors seem the way to go.

www.youtube.com/user/ShawnDriscollCG


musicboxer posted Sun, 28 May 2006 at 5:38 PM

Athlon 64 3500+ / 2,2Ghz / 1GB /  Carrara Std / 42 Min 45 sec


Patrick_210 posted Sun, 28 May 2006 at 7:48 PM

Pentium 2.8 dual core, 2 gigs ddr2, GeForce 6800 PCI x, Carrara 5 Pro, XP Pro

34 min. 13 sec.


Patrick_210 posted Sat, 24 June 2006 at 9:38 PM

Pentium 2.8 dual core, 2 gigs ddr2, GeForce 6800 PCI x, Carrara  Pro 5.1, XP Pro

33 min. 29 sec.

Saw a 41 sec gain from 5.0 to 5.1


AMD 4600 Dual Core, 4 gigs ddr, GeForce 7950 GX2, Carrara Pro 5.1, XP Pro

19 min. 40 sec.


Network render of P2.8 x2 + AMD 4600 x2

13 min. 45 sec.


jfike posted Tue, 27 June 2006 at 9:55 AM

AMD 4800+ x2, 2GB, ATI 1900 XTX, winXP 64, C5 std. no OC, 19:35


jfike posted Thu, 29 June 2006 at 10:04 AM

Thought I would see how slow my notebook computer really was.
Dell Inspiron 600M Pentium M 1.4GH, 512 ram, ATI Mobility Radeon 9000 - 32MB: 
1:04:52


anxcon posted Sun, 16 July 2006 at 1:37 AM

has anyone tried on a pentium D?:) specifically 2.8ghz?

just curious, thinking to buy 5 new nodes


hein posted Sun, 16 July 2006 at 3:25 AM

Thought I'd give the Linux-CrossOver-Car 5 Std set-up a try:

AMD XP 2200 , 512Mb RAM , Gf3 Ti200, Car 5 Std running under Fedora 5, Crossover Office Std (trial)

01:02:18

 


boblaprime posted Tue, 01 August 2006 at 10:48 AM

I got 22:38 on a dual proc Opteron 248 2.2Ghz, 2Ghz RAM. I also have a lot of things running in the background so I could most likely tweek my machine to get better times.

I have 2 other machines that I use for testing net rendering but I have some other things to do right now. I'll post the results later today or tomorrow.

Those machines are:

Athlon 64 4000+ 2.4Ghz

Opteron 148 2.2Ghz

Both have 1Gb RAM and 1mb L2 but the 4000+ costs about $100 less. My testing shows that tey are comparable in their render times. No real advantage to using an Opteron in a single proc system.


chuckerii posted Tue, 01 August 2006 at 3:48 PM

2.1 GHz PowerPC G5, 1.5 GB of RAM, C5Pro, 55 minutes, 50 seconds.


ewinemiller posted Wed, 02 August 2006 at 11:57 AM

2.0 ghz dual core Macbook Pro (running Windows) Carrara 5.1 Pro 2 gig of RAM

22 min 43.33 seconds

Eric Winemiller
Digital Carvers Guild
Carrara and LightWave plug-ins


vasseur7 posted Wed, 16 August 2006 at 11:33 PM

PowerBook G4 1.67 MHz, 1.5 GB DDR4200, Carrara 5.1 Pro, 1h17m36s


bcoleman posted Thu, 06 September 2007 at 10:03 PM

Now that C6 is out I'll bump this thread.

Intel Core Duo 1.86Ghz
2GB PC5300 RAM
Toshiba Laptop

Carrara 5 Pro - 29 min 45 sec
Carrara 6 Pro - 23 min 7 sec

More stuff than you can keep track of? Try the free Poser Download Tracker.


mgatch posted Fri, 07 September 2007 at 2:00 AM

Intel Quad Core 2.7GHz - 2GB RAM
00:12:20


bcoleman posted Fri, 07 September 2007 at 10:59 AM

Quote - Intel Quad Core 2.7GHz - 2GB RAM
00:12:20

Was that 5 or 6?

More stuff than you can keep track of? Try the free Poser Download Tracker.


mgatch posted Fri, 07 September 2007 at 12:25 PM

Quote - > Quote - Intel Quad Core 2.7GHz - 2GB RAM

00:12:20

Was that 5 or 6?

 
5


mgatch posted Fri, 07 September 2007 at 4:26 PM

Quote - > Quote - > Quote - Intel Quad Core 2.7GHz - 2GB RAM

00:12:20

Was that 5 or 6?

 
5

 
00:15:00 for C6 
that's an 18% increase in render time between the two


notefinger posted Fri, 07 September 2007 at 5:00 PM

I gave my computer the bench mark test and it *FLUNKED.! * It could even figure out what the help a Sphere is and it came up with this after 1hr 20 minutes 1 second. Dumb dumb dumb dumb dumb!

It was rendered using C5 on a  1.7 ghz Mobile Centrino labtop with 512 mb of memory hooked up to a .060 khz USB Aurora Paper Shredder.

I checked the Full raytracing and Light through Trans. Without those on it did the job in 55 minute and 30 seconds.

I'll do this again when my big giant adult computer comes back from the hospital.


Pedrith posted Sat, 08 September 2007 at 3:22 PM

Mac Pro 2 x 2.66ghz dual core intel xeon 4Gb ram C5pro Time: 13 min 24 seconds (Full raytracing / light through trasparency) David :)


Boreth posted Sun, 09 September 2007 at 2:44 AM

AMD X2 5200 - 3Gb ram - C6 std

15:15 rendered as supplied, while playing WoW


Kixum posted Sat, 29 May 2010 at 10:27 AM

Ran the benchmark on my laptop with C8.

Intel dual core 2.1 Gz (T6500)

38 minutes, 52 seconds (I would have thought this would have been much better with this considering that C8 boasts of improvements in rendering for transparencies.

This is also a file I will post in the free section.

-Kix


pocketpc2005 posted Sun, 30 May 2010 at 9:48 AM

Windows 7 64 bit
Intel i7 920
12GB of RAM

Ran as-is using C8 Pro 64 bit - 10 minutes, 20 seconds
This seemed very slow

Ran again as-is using C7 Pro (32 bit) - 4 minutes, 48 seconds

I am very surprised at the bog down when C8 was rendering the transparencies.

Guess I will load the 32 bit version of C8 Pro and see if there's any improvement.

Thanks for posting the benchmark file.


Analog-X64 posted Sun, 30 May 2010 at 6:49 PM

Out of curiosity I ran this on my current noobie renderfarm.

Carrara 6 Pro v6.2.1

3 x Intel Pentium 4 HT CPU @ 3.00Ghz / 512MB RAM
1 x Intel Pentium Dual CPU T2370 @ 1.73 Ghz / 2GB RAM
1 x Intel Core 2 Duo T7500 @ 2.20 Ghz / 2GB RAM

Render Time: 7 Minutes, 28 Seconds.

Its funny a single i7 Processor can render in less time.


pocketpc2005 posted Mon, 31 May 2010 at 2:04 AM

I figured I would also try network rendering using one additional PC.

Same setup as before (i7 / 12GB RAM) plus a
Windows XP Pro
AMD 2.99 Ghz / 2GB RAM

C7 Pro (32 bit) - 3 minutes, 58 seconds
Networking provided 2 additional threads

C8 Pro (64 bit) on the i7 PC and 32 bit render node on the AMD  PC - 10 minutes 24 seconds
Networking provided no additional threads.  Although the 2nd PC was showing as available it never changed to working,  I uninstalled / reinstalled the render node software twice with the same results.

I still need to load the 32 bit version of the C8 Pro application on the i7 PC to see if it's a 64 bit problem.


Vadrus posted Mon, 31 May 2010 at 6:42 AM

 Intel i7 860 @2.80GHz
8GB Ram
Win 7 Pro 64

In Carrara 8 Pro (64 bit) it took 11 mins 13 secs

In Carrara 7 Pro (32 bit) it took 5 mins 4 secs

Yep, something weird going on here.


rDogg posted Mon, 31 May 2010 at 11:17 PM

Quad Core [Intel(R) Core(TM)2 Quad CPU Q9300 @  2.50 GHZ]
8 GB RAM
Win 7 Pro 64 bit

Carrara 7 Pro (32 bit) took 8 minutes 10 seconds.

I loaded the benchmark file and rendered without making any changes other than verifying that C7 Pro checked the box for multi-threading/multi-processor.

I am definitely not going to upgrade to Carrara 8 Pro as DAZ seems to have kicked it out too early.  Also, I have not really used my version of Carrara 7 Pro enough to justify blindly upgrading.  


Kixum posted Sun, 24 October 2010 at 8:16 AM

Ran the benchmark on my new computer.

17 min, 42 seconds.

All 8 "processes" show up!

-Kix


Kixum posted Sun, 24 October 2010 at 5:01 PM

Probably should include a little more information.

ASUS Laptop, I7-740 Quad Core CPU Hyperthreaded.  Windows 7 Home.  6 Gigs RAM.

 

I also had the time wrong, it/s 17 min, 14 secdonds.  When I first put this benchmark up for people to use, some people complained that it would take too long.  Turns out, it looks like it's just right.  With the faster machines and the additional heads that are coming available, this benchmark isn't tough enough!

-Kix


Kixum posted Sun, 24 October 2010 at 5:05 PM

Oh yeah, also forgot.  C8 Pro 64 bit.

-Kix


Klebnor posted Mon, 25 October 2010 at 6:25 PM

i7 X980 3.33 ghz

Win7 Pro 64 bit

12 GB Ram

6 minutes 3 seconds

Due to multithreading, 12 simultaneous processes.

Carrara 8 Pro

Love it!

Lotus 123 ~ S-Render ~ OS/2 WARP ~ IBM 8088 / 4.77 Mhz ~ Hercules Ultima graphics, Hitachi 10 MB HDD, 64K RAM, 12 in diagonal CRT Monitor (16 colors / 60 Hz refresh rate), 240 Watt PS, Dual 1.44 MB Floppies, 2 button mouse input device.  Beige horizontal case.  I don't display my unit.


Klebnor posted Mon, 25 October 2010 at 6:54 PM

Ran a few more tests, without firefox on in the background (doh!).

I get 5 minutes 57 seconds.  Same with full raytracing on.

With the hex core, I get 8 colored render blocks working, then another 1 through 4 for the full 12 threads.

Water cooled and 128 GB Solid State C: drive, twin 1TB Sata 6 program and data drives.

 

Lotus 123 ~ S-Render ~ OS/2 WARP ~ IBM 8088 / 4.77 Mhz ~ Hercules Ultima graphics, Hitachi 10 MB HDD, 64K RAM, 12 in diagonal CRT Monitor (16 colors / 60 Hz refresh rate), 240 Watt PS, Dual 1.44 MB Floppies, 2 button mouse input device.  Beige horizontal case.  I don't display my unit.


Kixum posted Mon, 25 October 2010 at 10:53 PM

VERY nice!

One of my main questions now will be the future of PC's available for real PC users.  In other words, most people use computers essentially just for email, surfing, music, and video.  Most people don't use computers for hard core number smashing like people who render images.

So now that we have significant alternative devices for serving communication and entertainment interests (like smart phones and the ipad), I wonder what the future will hold for hard core serious computer users like us.

As an additional quandry to the computational future, the stuff I've been reading also leans towards gamers going to console based platforms.  Games were a big part of what motivated computer developers to keep pushing so if the gamers abandon the PC environment, I wonder where we're headed.

I never get tired of bigger and meaner and faster computers.  I'm always in the mood to render faster so I hope that continues without the prices killing us.

-Kix


Klebnor posted Tue, 26 October 2010 at 6:53 AM

Interesting - I kept my old machine (quad core 2.6 mhz intel) and am cleaning it off to just do finances - online banking, investing, Quicken and taxes.  I am clearing out everything else, no email and no everyday browsing.  I intend to lock down the security and keep it off line most of the time.  The new bruiser is for rendering, email and general playing around.  I've wanted to do this for a while.  Never had a security issue (I keep on top of security issues, use AVG and Malwarebyte), but as time goes by and more and more of my finances go on-line, my concern has ratcheted up.

As a side note, I really like my first water cooled rig.  Temps (CPU and mobo) stay around 38 C, even with all cores plugging away at 100%.  Sweet!

Klebnor

Lotus 123 ~ S-Render ~ OS/2 WARP ~ IBM 8088 / 4.77 Mhz ~ Hercules Ultima graphics, Hitachi 10 MB HDD, 64K RAM, 12 in diagonal CRT Monitor (16 colors / 60 Hz refresh rate), 240 Watt PS, Dual 1.44 MB Floppies, 2 button mouse input device.  Beige horizontal case.  I don't display my unit.


hobepaintball posted Wed, 02 February 2011 at 10:27 AM

3 minutes 41 seconds. Boxx 24 core zeon 12gb ram.

Even so it's possible in C8pro to push render quality to the point it would take days to finish.


gavotte posted Mon, 07 February 2011 at 10:26 PM

I put a new machine together over the weekend and got most things installed when I decided to stop and run the benchmark.  The new machine is running Windows7, 64 bit addition and it has an AMD Athelon X6 1090T CPU running at 3.2 GHz (no overclocking).  I am currently running C7P.  I ran the benchmark first with 8G of DDR3 PC1600 memory and then ran it again after adding another 8G (tha additional memory just showed up tonight).  The render times are 5:01 with 8G, and 4:38 with 16G.  I was quite surprised that the additional memory helped as much as it did.


Kixum posted Fri, 11 February 2011 at 2:46 AM

Once again, I'm reminded of the time when I made this benchmark and several people didn't like it because it took too long. Now that were running all this multiheaded, multithreaded hardware, the benchmark is proving to be a good one as it continues to challenge hardware enough to truly test a machine. When hardware gets us to a point where we all starting rendering his benchmark in about 30 seconds as a common result, I'll pump it up again. Until then, I think ts still working pretty good.

-Kix


hobepaintball posted Fri, 11 February 2011 at 11:45 AM

I think it's great becuase it lets me experiment with render settings and impact of additional machines in a meaningful way.